I like it too, but it takes far too long to get to that state - what, 12 cycles of the same animation (well, it does change a little bit between stages, but still the same position overall)? It's very unlikely a player would discover that organically. Feel like it should be maybe 3 or 4 rounds and then start the abduction sequence. Also wish the missionary position in the post-abduction scene were part of its regular animation set. Following the birth sequence was a prime opportunity for some of the tit-sucking so many of us crave, that has been unfortunately missed. But hey, I'm not the one making the game.
Still it's a really cool mechanic and I wish more action H-games had similar sequences. Only one I can think of that does it justice is Sinisistar, where if you lose to a certain few enemies you'll get a sequence "off the beaten path" and then have to escape. Ghost Hunter Vena had one instance where you wake up tied up in a room, but nothing happens. Oh, and Wofenstahl's Paper Heads had one for the sewer level, but an enemy comes along and just goes though its regular set of animations. There's also Magic Detective Fione (
Still it's a really cool mechanic and I wish more action H-games had similar sequences. Only one I can think of that does it justice is Sinisistar, where if you lose to a certain few enemies you'll get a sequence "off the beaten path" and then have to escape. Ghost Hunter Vena had one instance where you wake up tied up in a room, but nothing happens. Oh, and Wofenstahl's Paper Heads had one for the sewer level, but an enemy comes along and just goes though its regular set of animations. There's also Magic Detective Fione (
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) which is an RPG that implements it during battle with the wasp enemy which is kinda crazy, but it works well
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