p22

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Jun 21, 2017
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Itch.io also has a version with the female character, as an alternate download.
 

TerranCitizen

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Dec 20, 2017
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This "Office Party" will be something like House Party part 2 or there will be some changes like npc customisation or more focus on sex stuf?
 

jkj54

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Jan 15, 2020
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This "Office Party" will be something like House Party part 2 or there will be some changes like npc customisation or more focus on sex stuf?
I don't think anyone knows i just heard the name once in a while and was like like ??? then just yesterday they tossed out that teaser trailer.

I mean its going too be the house parties 6th or7th birthday when it gets out of "early access"

I am guessing 2030 when we get office party full version.



Quick edit there as i think its going to be 7yrs old house party or will it be 6? i am sure someone here can clarify.
 

Nemo56

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This "Office Party" will be something like House Party part 2 or there will be some changes like npc customisation or more focus on sex stuf?
I doubt that there will be customizations, that would require a different engine and they really don't have the manpower for that. The current engine does not even allow to put other clothes on a character other than those which were specifically designed for it.
Also the whole "story" system uses a lot of hardcoded elements, that's why old mods usually don't work.

I am sure we will see a few improvements, but unless they don't start from scratch with a new system, it will be basically the same.
 

ssmatt

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Nov 26, 2017
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I don't think anyone knows i just heard the name once in a while and was like like ??? then just yesterday they tossed out that teaser trailer.

I mean its going too be the house parties 6th or7th birthday when it gets out of "early access"

I am guessing 2030 when we get office party full version.



Quick edit there as i think its going to be 7yrs old house party or will it be 6? i am sure someone here can clarify.
They said recently that the reason HP took 6 years is because it started out with one solo dev making a full-blown 3D game. Now that they have a team and the HP engine to build off of, Office Party should go much quicker. They are making a lot more money and can afford to do more and probably even multiple projects at once. I just saw HP went up on the Epic Game Store.
 
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ssmatt

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Nov 26, 2017
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This "Office Party" will be something like House Party part 2 or there will be some changes like npc customisation or more focus on sex stuf?
There's an official post somewhere where the main guy talks about it. I can't find it right now, but from memory, it's gonna be like HP, except a bigger world and more places to go, and more stuff to do. I think they said character customization would be a thing as well.
 

all4stars

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Mar 19, 2021
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Any noob tried to use the custom story creator, is it easy to use for someone with no experience?
 

Nemo56

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Any noob tried to use the custom story creator, is it easy to use for someone with no experience?
It's not hard to use, it just a pain.
You need to have a basic understanding of how program languages work.
The editor will offer you the commands and objects to chose, but you have to have a certain idea what you are trying to accomplish and where to start from (and how to react when a door is locked where a character is supposed to walk through).
Before you go into that, try to play around with the ingame commands. Among other things like quest handling the editor offers a UI for these. If you understand how they work or at least why they require certain parameters, then you might also be able to use the editor properly.
 

cesid

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Nov 2, 2019
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This "Office Party" will be something like House Party part 2 or there will be some changes like npc customisation or more focus on sex stuf?
They promised customization, no idea if there will be since they have many people working on their game but not many programmers. They said years ago that main focus was time: no more a single evening but many days....each character will have a schedule and time will matter. Also the place will be surely bigger but no idea in which way: a single huge area or many modules with a small loading time between each other? Everyone will prefer the huge area but of course it requires more resources and also pathfinding is more problematic.
No idea how time will pass (for example a second is a minute) and if schedule will be the same each day or there will be differences between weeks.
 

Nemo56

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Can't say that I am looking forward to that, that's what most (bad) sandbox game do. You spend a lot of play time fast forwarding to the right moment.
I prefer the classic adventure style approach which House Party has. Only a few adventures use ingame time (Resonance for example or Gabriel Knight 3). From a storyteller perspective it's a nightmare. GK3 however had a good twist for it. If you were not at the right place at the right time, you would miss an event (or could not take fingerprints from a glass for example) and therefore not have the information at the grand finale (Agatha Christie Style). Gabriel would then make quite a fool of himself.
It can work, but you really need some talented writers and designers for hat, if you don't want a boring click-wait-click-wait-repeat game.
 

cesid

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Nov 2, 2019
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House Party has random interactions between characters, classic adventure games have characters in fixed location. I agree that the new approach could be dangerous also giving you limited time during interactions and a lot of useless time (people sleeping for example). I think they should keep like now that characters interrupt their activities as long MC want to speak with them.
No idea if with the schedule they will implement a career mechanic to give orders to lower ranks and gain money to change the house of each character.
 

Nemo56

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House Party has random interactions between characters, classic adventure games have characters in fixed location.
Not the ones where chars move. Did you ever follow the old man in Monkey Island on his way to the swordmaster? Once he arrives there, he talks to Carla, then leaves again. That's just one of many examples. There are many classic adventures games where chars walk around, talk to each other. Most adventure script engines support such events. Adding a random destination for the chars is just a minor detail.
I even have a text adventure where a character walks around the mansion randomly, until she gets called by a bell that rings every x turns after the last time the connected task was finished. Then this character finds a way to the kitchen, grabs something, moves to the room she was called to. It's possible to stop her from finishing her task. Once she put down the item, it can be picked up, but if she's close enough, she sees it and takes it back. You underestimate what chassic adventure script engines are capable of. Even a text adventure system like TADS or ADRIFT is flexible enough for that.

We'll see how far they will go with the new system.
 
May 25, 2019
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Not the ones where chars move. Did you ever follow the old man in Monkey Island on his way to the swordmaster? Once he arrives there, he talks to Carla, then leaves again.
Rachael will walk up to Patrick and beat him up

Amy will walk up to Stephanie and stub her toe

Rachael will walk up to Lety and... do... whatever the fuck that is called.

The Game Grumps will interact with characters all the time when they are spawned.
 

Nemo56

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Rachael will walk up to Patrick and beat him up

Amy will walk up to Stephanie and stub her toe

Rachael will walk up to Lety and... do... whatever the fuck that is called.

The Game Grumps will interact with characters all the time when they are spawned.
Yep. Nothing really out of the ordinary here. All a question of scripting. Usually designers don't use many random options, since it can be annoying if a character blocks the spot one wants to click. But it's all possible and has been used many times in the past.
 
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