That's not entirely fair since the information here is just bits and pieces and the game has basically no tutorial or manual to explain even the most basic stuff.
Some more things I figured out.
The "physical" bonuses you get in the events is actually your AP which important if you actually want to build and use that character.
I think Bonding events you get from taking those character in battle with other characters(I could be wrong).
The Heal Order and Mana Order in battle is getting your party to use their consumables in their inventory(which you don't have access to).
Some questions I have:
Has anyone manage to figure out what the various stats do? Maybe from the previous games?
Strength, Skill(which I think is considered Dexterity?) and Magic is obvious enough.
But Vitality, SPI?? and Agility I have no idea what they do.
Neither the Weapon Proficiency, better damage? faster attacks? critical?
Also does Gold can be used for anything other then Smithing?
Does the Brothel give Workforce in any way?
What does the "Visitors" do in the Kingdom menu?
I think it is actually pretty simple:
Vit(ality) is physical defense.
Spi(rit) is magical defense.
Agi(lity) is movement speed, most likely also used for evasion and possible also affecting attack speed / reload rate.
Crits would probably be affected by Ski(ll) I think.
It would make sense to have a better chance to crit for a highly skilled figher by hitting an enemy's weakpoint than for an unskilled fighter.
The only question would be the formula for calculating damage.
At least one thing is sure:
Minimal damage is 1.
So even if an attack only has 1 power it will still deal 1 damage to an enemy with max defense.
Vice versa any attack that hits you will deal at least 1 damage no matter how high your defense is.