Hi, I waited a couple of releases to see if the combat got improved. However, there's something that should be looked at:
The wood stick can break in the middle of the combat. This means that any attacks will result in 0 damage and the MC will die. I had extra spare wood sticks but these can't be equipped during combat, so basically it's useless. I really believe that if the player has more sticks in the inventory, it shouldn't affect combat this way. Otherwise it's unplayable as the chances of breaking during combat are high.
You can see the durability points of each weapon in your inventory (and repair it here) and if you upgrade Kate's workshop to lvl4, you unlock the small weapon repair kit (lvl5 for the armor one). The wooden stick has a lifespan of 50 uses but this can be increased up to 100 times (with the repair kit).game doesnt allow me to repair my uber woodstick now switch it to new one.. and it breaks in middle of fight and I cannot kil the enemy.. so my game is kinda over.. is that WAD
1. If you use the axe in battle, durability will apply to it.Disappointing You get axe, but cant use it as weapon..
You need someone else to make you stick so you can fight zombies? -Disappointing.
You have so much cloth, but cant gag the zombie so she wont bite? -Disappointing.
You die because of some bulshit penality? -Disappointing.
Since when are zombies braking wals and rooftops? Roof tiles can be used as weapon as well.
DAmn you can get a pipe and stil kill a zombie with it..
There are so many wrong and stupid stuff n this game.
CAll me hater and not a Patrion/subscribestar donator, but such games which lack basic comon sence are what keep me from it.
After few realeases thers almost no meaningsful interactions with NPC.
PAy to get next version early, thats my advice for the users and hope that Developer will actually make something interesting in the coming releases.
I'm sorry to say, but this isn't fixed at all. This is the literal start:It's the translation program that does that. I corrected the text size in V0.04 and V0.05. It's hard to set this up without being able to preview.
The game is created in French on RPGMaker, the translation is created with another program with which I can't preview the game.I'm sorry to say, but this isn't fixed at all. This is the literal start:
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Also, you said it's hard without a preview... But can't you use RPGM's game preview to check after using the translation program? If I remember correctly it's the big green play button in the program.
This can be improved to decrease the time and increase the amount of water recovered. Water can also be found by searching ruined houses (there are even different drinks).just spent 10minutes pumping water.. not very intresting gameplay feature..
In this version it's not introduced yet but if you go to the gamefag page, you'll see an explanation about the fact that the map is divided into 3Areas.Sorry to ask again, but is there transformation/growth/expansion, not depending on stats, but as zombie transforming or otherwise
1. Just in case, I've already said several times that I don't have much time so the game will move slowly. If you want the game to progress faster, you have to contribute. More contribution = I leave the house less to go to work.I have to agree about weapons.
I mean, you have wood... but you need somebody to craft you a stick to be used as a weapon... is the MC as brainless as the zombies are?
An axe that can chop a tree down, but cannot be used to chop limbs... a crowbar that can open jammed doors and crates, but not skulls... seriously?
And the point that it's because durability rules would have to be applied... "unbreakable" will do the trick.
This game was posted here on July 2023.
Right now, on April 2024 we got:
Sex scenes/ system: in barebones.
Fight mechanics: in barebones.
Leveling system: engine default.
Suscribestar: Up and running!
Buymeacoffee: Up and running!
Fkin Patreon: Up and running!
No, I'm not buying anymore that "game is still in early developement"; of course I don't know about your planning nor your schedule, but for a RPG game with this level of simplicity, 9 months are more than enough to get at least a propper leveling, inventory and fighting system.
Feel free to keep feeling acclaimed and being breastfed by all those "if the game has potential, it's enough for me", but I just want a "game" I can play and enjoy. This title is not one of those at all.
Good luck and all that stuff.
1. Just in case, I've already said several times that I don't have much time so the game will move slowly. If you want the game to progress faster, you have to contribute. More contribution = I leave the house less to go to work.
2. Have you ever seen a real crowbar used to open doors or a fireman's axe? These are very large and very heavy, no way to use in a fight. A firefighter to be hired goes through a fairly important physical test and this is just to see if they are able to use the tools or equipment they have.
3. Have you seen 1 person in The Walking Dead (for example) use 1 stick to fight zombies? Apart from Morgan who met a person who spent several weeks making him a fighting stick...
4. The game works with 2 item systems. those for gathering and exploration, and then those for combat. Did you know that the Vikings found it dishonorable to fight with an axe used to chop wood? To them, an axe and a battle axe were not the same thing.
5. Also, giving unbreakable weapons from the beginning of the game is a real nonsense.
6. The leveling system has been changed. The basic leveling is completely different.
7. The subscribestar and buymeacoffee pages have just been opened, and the Patreon was reopened in January. If you had followed my accounts a little more, my 1st Patreon page was banned in July and the condition for my return was to release a new project as soon as possible.
8. V0.06 in 9 months while there is a new version every month... well yes because by contributing, you can see what's added in V0.09, for 1€, you have access to V0.07 to put your fingers in the zombies girl and for more, you can have access to V0.08 for vaginal relations with her.
9. This game is created using only resources that I have created completely. Each NPC skin in 2d and 3d or the appearance of certain items on the map (Fruit Tree, Weight Machine, Important Building Logo, Bloodstains,....) + the codes that make the game work (die and respawn of zombies, the time system that works on all regions at the same time, the planting system,...). It takes a few days to create a 3D animation. I don't cheat with AI, another game, or using the animations section of the site.
10. "a RPG game with this level of simplicity" So you're able to reproduce the code that handles zombies? (not copy and paste). Small hint, this code must be able to handle 6 or 7 things at the same time per zombie (so each zombie must have a unique code so as not to interfere with the code of another).
11. If you really want "a game that you can play and enjoy" and not have "a game that just has potential", I advise you to set your filter to show only completed games, this will prevent you from seeing a game that is only at V0.06 (it's very far from the completed game).
The scenes are animated. This is indicated in the tags.is this animated for just images ? want to know before i invest
Ok, I suggest you add this advice to the game notes/walkthrough available in the room. I would never think of checking the weapon status in the inventory regularly. ThanksYou can see the durability points of each weapon in your inventory (and repair it here) and if you upgrade Kate's workshop to lvl4, you unlock the small weapon repair kit (lvl5 for the armor one). The wooden stick has a lifespan of 50 uses but this can be increased up to 100 times (with the repair kit).
The damage of the wooden stick will be decreased in the next version, but the damage of the hero will be increased. There are also more powerful weapons in V0.07 with more durability.
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