Tutorial Unity How To Uncensor (Almost) Any Unity Game

Prick

Engaged Member
Jul 17, 2017
2,022
1,780
how to do that
if it's a 2D game, good luck.
use UAS to check out the textures for yourself.
you can extract them and play around with an image editor of course,
but importing the textures back in is the tricky part.
it could work great, or break the game completely.

either way, unless you're an artist who can match the original artist's handiwork, it's not worth the time.
 

Randomguy5613

Newbie
Apr 21, 2021
23
15
if you've edited all of the shaders which are referenced, and there is no visible change, im not sure.
first thing i would do is to double check all of the textures to make sure the mosaic isn't just baked into the artwork.
might be wasting your time if the shader isnt even being used.
second thing, is to check all of the sharedasset files for another material you might be missing.
typically, the "unlit" materials are irrelevant.
Hi im back, srry for the delay. Just like what u said, the original textures are mosaic, we cant do anything else unless we redraw it. Thanks for your advice, ima move to another project.
 

AlexDuKaNa

Member
Jan 9, 2018
219
206
Any idea what would be the file to uncensor this?
I check on the free trial with AssetStudio and the textures are uncensored
 

Prick

Engaged Member
Jul 17, 2017
2,022
1,780
Any idea what would be the file to uncensor this?
I check on the free trial with AssetStudio and the textures are uncensored
Lot of Live2D games will have streaming assets, make sure to check that folder as well.
 

RareRed

Member
Oct 8, 2018
194
279
Any idea what would be the file to uncensor this?
I check on the free trial with AssetStudio and the textures are uncensored
Nvm. apparently i did find the censor for that one. Just replace the shaderasset1.asset with the rar file in the data folder.
 
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AlexDuKaNa

Member
Jan 9, 2018
219
206
Nvm. apparently i did find the censor for that one. Just replace the shaderasset1.asset with the rar file in the data folder.
But may I ask what was the name of the file that needed to be modified, so I know in the future cause they got multiple games
 

RareRed

Member
Oct 8, 2018
194
279
But may I ask what was the name of the file that needed to be modified, so I know in the future cause they got multiple games
1652585082195.png
1: sharedassets1.assets is the one that needed to be modified in uabe because its the only with with the word "censor/cen/mosaic/ etc etc."
2: find the path id if you can't find " blocksize " inside of that censor material file.
3: after you find the path id, (in this case its 25) you go to the shader, make another dump file, and edit all the "colmask = 15" to "colmask = 0" then save the file, and import it back into uabe, save the file in another location, drag and drop it back into the folder. ez pz.
1652585493840.png

also, if you go back into the tutorial. it tells you how to do all of this step by step in a very detailed guide. Just have to take the time to read it.
 
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AlexDuKaNa

Member
Jan 9, 2018
219
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I was looking for Ipixel/Pixelated/Mosaic but I wasn't looking for a "Censor" something file xD, just couldn't find it, thanks
 
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quc vnh

Newbie
Jul 13, 2017
30
19
I met a new challenge today.
store its data in .bundlle files. How can I view and edit those files?
 
Nov 22, 2018
265
236
I met a new challenge today.
store its data in .bundlle files. How can I view and edit those files?
Need to check later, but first:
Can the bundle file be read by assetstudio?
No: then nothing can be done as we don’t know what inside it is;
Yes: next question:
Can it be loaded and decompressed by UABE or UABEA?
No: then nothing can be done as editing compressed file will only crush it;
Yes: next question:
Can the game read the decompressed bundle file?
No: then nothing can be done as the decompressing breaks the format of the file and we don’t know what the format is;
Yes: do the normal decensoring on the bundle file.
 

Prick

Engaged Member
Jul 17, 2017
2,022
1,780
I met a new challenge today.
store its data in .bundlle files. How can I view and edit those files?
Can it be loaded and decompressed by UABE or UABEA?
assetbundles are similar to a unity3d file, it can be decompressed by UABE, albeit I believe it takes significantly longer than regular unity3d archives.
 
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Nov 22, 2018
265
236
I met a new challenge today.
store its data in .bundlle files. How can I view and edit those files?
assetbundles are similar to a unity3d file, it can be decompressed by UABE, albeit I believe it takes significantly longer than regular unity3d archives.
Just checked the game demo and found out that, the answer is No for my first question.
So, nothing can be done as we don’t know what inside it is.
 

Prick

Engaged Member
Jul 17, 2017
2,022
1,780
assetbundles are similar to a unity3d file, it can be decompressed by UABE, albeit I believe it takes significantly longer than regular unity3d archives.
I met a new challenge today.
store its data in .bundlle files. How can I view and edit those files?
My mistake, I misread and thought you had said .assetbundle, not .bundle...

No dice, the assets are all loaded through streaming assets, and the main data.unity3d appears to be encrypted somehow.
It can be decompressed, but the assets refuse to be opened further by UABE or UAS.
It could just be a newer package file that UABE doesn't support yet, but I'm not sure.

Just for grins, I tried all of the demosaics from Manly Marco, no luck.
Game is kinda dog shit anyway, like the rest of azucat games. Oh well.
 
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Gengu

Newbie
May 11, 2017
85
109
any idea how to uncensored or delete mosaic on Unreal game?
the game is RJ392197 from TOFU SOFT.