Xantoser

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Apr 28, 2020
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The idea is that the MC would start out as a total loser but evolve over time, but the sandbox style of the game requires his loser status to be reset at the beginning of each new story, so he never progresses. The poor guy is stuck in an eternal limbo of failure, but at least he meets some nice girls who give him some love along the way.

The idea of a guy who is at rock bottom but starts to build confidence would have worked, in my opinion, if I had kept the original idea of only 3 main girls with short stories. But I could not resist and ended up expanding the game world too much.
Or you can divide the game into chapters. For example: chapter 1 is a story of Charlotte, Kelly, Megan and beginning of Zoe's story. When player finishes all obligatory content then game moves to chapter 2 unlocking another routes, threesomes etc. In this way you gain control over story progression and you can change MC through chapters.
 
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Feb 23, 2019
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The scene of Mila kissing the girls is going to be even more complicated, to be honest.

My idea for now is that the MC will have to do some quests with the school principal to gain her trust, and in one of these, she will end up saying about the effort to modernize the school and offer a decent program of sex education classes. Mila will end up teaching the class, and she will prove to be totally inept at it, making the class progress to totally inappropriate stuff involving her, the girls, and the MC.
that sounds amazing
 

TK8000

Active Member
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Jul 9, 2017
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Or you can divide the game into chapters. For example: chapter 1 is a story of Charlotte, Kelly, Megan and beginning of Zoe's story. When player finishes all obligatory content then game moves to chapter 2 unlocking another routes, threesomes etc. In this way you gain control over story progression and you can change MC through chapters.
Yes, it's a good solution, but I think it is worth sacrificing certain things to give the player a little more freedom.

The HS Tutor's MC sometimes really gets on my nerves because of his lack of assertiveness. But I think that even if, I don't know, 15% of the players are annoyed by him to the point of hating the game, the other 85% won't give a damn as long as they can follow the girls they want. It's a trade off.

The thing is that I didn't even do that right, to be honest :LOL:. The game doesn't give the player that much freedom, you have to progress with one of the main girls to open up the others, so I could have done a better job.

In my opinion, I should have split what we have now into two parts. The first would give the player the freedom to progress with Zoe, Kelly, Megan and Charlotte, but only with them. Only after having sex with all of them would he have the freedom to expand his relationships, now as a new MC who has passed the adolescent stage and can now be considered a more mature adult. So we would have three chapters, the first would be about the MC's rise from the world of loneliness and sadness, the second would be about he enjoying the girls' mothers and friends, the third would be the harem route.
 
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RoninKai

Newbie
Sep 5, 2017
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The idea is that the MC would start out as a total loser but evolve over time, but the sandbox style of the game requires his loser status to be reset at the beginning of each new story, so he never progresses. The poor guy is stuck in an eternal limbo of failure, but at least he meets some nice girls who give him some love along the way.

The idea of a guy who is at rock bottom but starts to build confidence would have worked, in my opinion, if I had kept the original idea of only 3 main girls with short stories. But I could not resist and ended up expanding the game world too much.

In my new project, I'll try to avoid all the mistakes I made in my first games. I'll pay some attention to the male character, because I usually don't spend more than 30 seconds on him (both in creating the 3D model and everything else). I'll also proofread the damn text, because I don't want to have to go back to old scripts like I'm doing (right now I'm fixing Kelly's) and get indignant about the lack of care in the writing :LOL:.
To be honest I don't think you really need to even change the format of the game break it into chapters etc. You already have events that are gated by other events so you could just use that to limit who the MC has contact with until he reaches a point where he could spread his wings. Even more to the point all you really needed was to give the MC a saving the cat moment, by which I mean an event that happens to showcase his worth. Some act that is unquestionably good (like rescuing a cat from a tree) for example when he first shows up at school he could have seen Charlotte getting bullied and stepped in, he doesn't have to solve it perfectly but he does have to do it in a way that makes us think 'this guy is a looser but he has a good heart is willing to do the right thing and has potential'. Another thing would be to give him a reason why he failed his collage exams before, maybe he has a trauma to overcome or maybe a teacher had it out for him. This would show that he is a capable person, maybe he's even an OP badass but his self confidence issues get in the way and he fumbles but we would still know he has value.

Again my biggest problem was that I saw no reason for any of the girls to have any feelings for him at all. Take a look at a game like Summertime Saga. The MC in that game is arguably in a worse spot than your MC. Not particularly smart or strong or charming. He's a bit of a perv but not to the point that it becomes a problem. He's constantly having to face struggles and difficulties but he studies, works out, trains in martial arts to get better. When he's hit with a problem he is the one who finds an answer and it's usually his creativity that wins the day. Also none of the girls like him by default, some of them are friendly with him but with one childhood friend exception about half the girls do not like or outright hate him but then we get to slowly see him flip the tables and watch the girls come to like him in a believable and compelling way (the cheerleader being my favorite story by far which is a surprise because I usually hate blond haired popular cheerleader bimbo types yet I will re-download that game several times a year just to play through that story).

But hey maybe that just wasn't the kind of game you wanted, maybe you were going for something less deep and story driven and more of a wankfest, in which case it would have been better to make the MC a chad like in Public Sex Life, someone that doesn't need to overcome challenges he's just a smooth mofo that can walk into the girls shower room like he owns the place and takes a girls virginity. Could have made the MC more manipulative, instead of basically being forced to become a tutor he could have been the one with the idea specifically so he could get closer to cute girls and from there he could either slowly corrupt or romance them, this would also give the rival girl an actual place in the story instead of just another girl, she could see him for what he is and he has to deal with her taking his students or trying to expose him only to eventually fall into his arms after being defeated/seduced.

Ultimately the MC just wasn't interesting and worse yet he was infuriating to the point I started to want bad things to happen to him and if the audience doesn't like spending time with the MC it becomes very difficult to stick with him until things get better. Then again this is all just my own biased opinion and based on the number of facepalms my last comment got I might even be in the minority here. Still I believe all feedback to be valuable and if this helps you make better games in the future then awesome. I mean hell I'm just a dude who downloaded Koikatsu just to see what it would take to get the images like this game has and I'm completely stumped so in regards to actually creating a game you are way ahead of me and I tip my hat to you good sir and/or madam.
 
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Dragon59

Conversation Conqueror
Apr 24, 2020
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The idea is that the MC would start out as a total loser but evolve over time, but the sandbox style of the game requires his loser status to be reset at the beginning of each new story, so he never progresses. The poor guy is stuck in an eternal limbo of failure, but at least he meets some nice girls who give him some love along the way.

The idea of a guy who is at rock bottom but starts to build confidence would have worked, in my opinion, if I had kept the original idea of only 3 main girls with short stories. But I could not resist and ended up expanding the game world too much.

In my new project, I'll try to avoid all the mistakes I made in my first games. I'll pay some attention to the male character, because I usually don't spend more than 30 seconds on him (both in creating the 3D model and everything else). I'll also proofread the damn text, because I don't want to have to go back to old scripts like I'm doing (right now I'm fixing Kelly's) and get indignant about the lack of care in the writing :LOL:.



The scene of Mila kissing the girls is going to be even more complicated, to be honest.

My idea for now is that the MC will have to do some quests with the school principal to gain her trust, and in one of these, she will end up saying about the effort to modernize the school and offer a decent program of sex education classes. Mila will end up teaching the class, and she will prove to be totally inept at it, making the class progress to totally inappropriate stuff involving her, the girls, and the MC.
As a beginning artist/writer in this genre, I hope to learn a lot from the insights of other developers. I'm already working to avoid some of the more common obstacles.
 

TK8000

Active Member
Game Developer
Jul 9, 2017
734
2,968
Some act that is unquestionably good (like rescuing a cat from a tree)
The main character has these moments in the game, but they are rare.

In Garnet's storyline, he saves her from a dog and helps her deal with her anxiety and shyness. In the end, he helps Garnet to redeem herself and she ends the story hugging Charlotte who forgives her.

The thing is, the game is kind of satirical and all the things that happen are ridiculous. For example, in Mila and Zoe's storyline, the MC finally redeems himself when he realizes that his role is to keep the family together, he becomes the "man of the house", instead of being a submissive teenager, however the way he he does this is clearly absurd: using his dick on his "mother" and "sister".

Anyway, I've been fixing various scripts for a few months now and doing something I call "defagfication" of the MC. What annoys me the most about his character, rereading the scripts, is how he falters at pretty much everything, and keeps stuttering.

One example: in Kelly's first scene, she would tell him to lie down on the bed to read manga with her, and the MC would respond with "uh... in your bed? ehh..." or something like that. In the new version he is much more assertive and says something like "Come on, Kelly. Do you really think it's a good idea for us to read in your bed?". Changing the tone with which he speaks will already help a lot, in my view.

As a beginning artist/writer in this genre, I hope to learn a lot from the insights of other developers. I'm already working to avoid some of the more common obstacles.
I do things in an amateurish and improvised way, just for fun, so I guess I'm not a good "teacher". But I have learned a few things.

For example, practice is extremely important, so unless you're a total genius, the first thing you do is going to look pretty bad compared to the same thing you'll do in 2 years. With that in mind, your first project needs to be short. Unless you want to spend forever rewriting scenes, redoing art, etc., which is extremely annoying and painful, then make the game simple and short, and don't worry if it's not perfect. The only concern, I think, is that the game is entertaining to you as a player, even with its flaws.

Another thing is that feedback is important, but most of the time it's just rationalization. Some people will like your work, others won't, and they'll rationalize to try to explain why they felt that way, but in that rationalization process people often come to wrong or nonsense conclusions, so it's always good to be careful not to think that all criticism is always correct and should be followed. But seeing other people's points of view will help you look at your project with different eyes. You know how they say that all mothers think their children are beautiful? You're going to have a natural bias towards your own game and it's hard to escape that because you already have an idea in your head about your characters, their intentions, etc.. That will make you think there's more meaning in the scenes than the text and images actually convey to the players. A good way to avoid this is to review things after a while (weeks, months, etc.). Sometimes I read old scenes of my games and I don't even understand what the hell I was trying to say, I immediately realize how badly it was written. These things are hard to see when they're fresh because you have the meaning in your head and you think the writing was good enough to make your idea clear, when in fact it wasn't.
 

joblo9394

Active Member
Jul 4, 2017
607
994
The main character has these moments in the game, but they are rare.

In Garnet's storyline, he saves her from a dog and helps her deal with her anxiety and shyness. In the end, he helps Garnet to redeem herself and she ends the story hugging Charlotte who forgives her.

The thing is, the game is kind of satirical and all the things that happen are ridiculous. For example, in Mila and Zoe's storyline, the MC finally redeems himself when he realizes that his role is to keep the family together, he becomes the "man of the house", instead of being a submissive teenager, however the way he he does this is clearly absurd: using his dick on his "mother" and "sister".

Anyway, I've been fixing various scripts for a few months now and doing something I call "defagfication" of the MC. What annoys me the most about his character, rereading the scripts, is how he falters at pretty much everything, and keeps stuttering.

One example: in Kelly's first scene, she would tell him to lie down on the bed to read manga with her, and the MC would respond with "uh... in your bed? ehh..." or something like that. In the new version he is much more assertive and says something like "Come on, Kelly. Do you really think it's a good idea for us to read in your bed?". Changing the tone with which he speaks will already help a lot, in my view.



I do things in an amateurish and improvised way, just for fun, so I guess I'm not a good "teacher". But I have learned a few things.

For example, practice is extremely important, so unless you're a total genius, the first thing you do is going to look pretty bad compared to the same thing you'll do in 2 years. With that in mind, your first project needs to be short. Unless you want to spend forever rewriting scenes, redoing art, etc., which is extremely annoying and painful, then make the game simple and short, and don't worry if it's not perfect. The only concern, I think, is that the game is entertaining to you as a player, even with its flaws.

Another thing is that feedback is important, but most of the time it's just rationalization. Some people will like your work, others won't, and they'll rationalize to try to explain why they felt that way, but in that rationalization process people often come to wrong or nonsense conclusions, so it's always good to be careful not to think that all criticism is always correct and should be followed. But seeing other people's points of view will help you look at your project with different eyes. You know how they say that all mothers think their children are beautiful? You're going to have a natural bias towards your own game and it's hard to escape that because you already have an idea in your head about your characters, their intentions, etc.. That will make you think there's more meaning in the scenes than the text and images actually convey to the players. A good way to avoid this is to review things after a while (weeks, months, etc.). Sometimes I read old scenes of my games and I don't even understand what the hell I was trying to say, I immediately realize how badly it was written. These things are hard to see when they're fresh because you have the meaning in your head and you think the writing was good enough to make your idea clear, when in fact it wasn't.
criticism vs constructive criticism, one is almost always no help. The other can be, but still must be looked at objectively and through proper discernment decide whether to act upon. As you have said in recent post, and I have seen many other devs say. Sometimes what is said is warranted, and correct, but would be wrong to do in the current project. The advice can be helpful going forward, but would be wrong to implement now.

Other times the advice may be sound, but would clash with the end result of the devs project.

Good constructive criticism is there for the dev to see, weigh, and, or learn from. Not dictate there actions.
 

KoGa3

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Aug 14, 2018
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help me. I can't open it ! Pls!
According your screenshot your system is unfortunately most likely not being able playing games with newer RenPy versions anymore (v8.0 and up). I assume you are using a 32bit Win7, but you will need a 64bit Windows for many newer games now.
 
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contra101

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Apr 16, 2019
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Theo ảnh chụp màn hình của bạn, rất tiếc là hệ thống của bạn rất có thể không thể chơi trò chơi với các phiên bản RenPy mới hơn nữa (v8.0 trở lên). Tôi cho rằng bạn đang sử dụng Win7 32 bit, nhưng hiện tại bạn sẽ cần Windows 64 bit cho nhiều trò chơi mới hơn.
[/TRÍCH DẪN]
thank you
 

Xantoser

Member
Apr 28, 2020
198
346
Recently I read early content again and in my opinion the weakest part of HSTutor is teachers routes. One event and we go straight to sex, like in those cheap porn games without a story. As effect, teachers behave more like sluts than actual teachers. I know HSTutor isn't slow burner but haven't you TK8000 considered to add, for example, 2 story events for each teacher before sex scene? In this solution, their story pacing would be closer to story pacing of other characters.
 
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Speppo82

Active Member
Jun 21, 2020
799
567
Recently I read early content again and in my opinion the weakest part of HSTutor is teachers routes. One event and we go straight to sex, like in those cheap porn games without a story. As effect, teachers behave more like sluts than actual teachers. I know HSTutor isn't slow burner but haven't you TK8000 considered to add, for example, 2 story events for each teacher before sex scene? In this solution, their story pacing would be closer to story pacing of other characters.
Well the dev still working and maybe he gonna add more story for the teachers too
 

TK8000

Active Member
Game Developer
Jul 9, 2017
734
2,968
Recently I read early content again and in my opinion the weakest part of HSTutor is teachers routes. One event and we go straight to sex, like in those cheap porn games without a story. As effect, teachers behave more like sluts than actual teachers. I know HSTutor isn't slow burner but haven't you TK8000 considered to add, for example, 2 story events for each teacher before sex scene? In this solution, their story pacing would be closer to story pacing of other characters.
The addition of the female teachers was an afterthought. Originally they were not there because the game was going to be much smaller and simpler, but I decided that school life needed more action and ended up adding the female teachers as a bonus for quick sex for the player who completed the first level of studies.

By the way, the whole game was supposed to be very simple with the three girls at school + Zoe and Mila. But as usual I ended up expanding the scope more than I should have.

I'll add more content with the teachers and school life during the principal's "quests".
 

Modok969

Member
Jul 30, 2021
146
133
I feel like this is a game that could endlessly be added to, the girls can have cousins that come visit, older sisters that come home from college, new family moves in, and on and on, but i doubt you want to be locked into making the same game forever.

I'm really looking forward to the next game you make Tk, even if its not out for months.
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,699
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I feel like this is a game that could endlessly be added to, the girls can have cousins that come visit, older sisters that come home from college, new family moves in, and on and on, but i doubt you want to be locked into making the same game forever.

I'm really looking forward to the next game you make Tk, even if its not out for months.
1687919781327.png
It is the game that doesn't end,
Yes, it goes on and on my friend,
Some people started playing it,
Not knowing what it was,
And they'll continue playing it forever just because....
 

Bob69

Uploading the World
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Mar 2, 2019
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Hello!

At the moment I'm working on the next update of HS Tutor. The focus will be on Ursula, Garnet's friend. Since Ursula's story is somewhat connected to Garnet, Zoe and Charlotte, these three girls will be in the new scenes. Of course, there's also Ursula's mother, who only appears in one scene in the game at the moment, but will now have a bigger role. Ursula's mother, by the way, is one of the few mothers in the game who's not a complete slut who wants to sit on the protagonist's dick after 5 seconds of meeting him.
I'm also fixing the old scripts. Kelly's was by far the worst of them all and needed some serious work. I rewrote large parts of the script, keeping the exact same story, but not as aggressively badly written as before. I was quite surprised at the number of mistakes in the script, as well as scenes that were kind of outrageous. For example, when Kelly finds her mother in the bathroom with MC, she acts all erratic and MC responds with "Okay, now come wash my dick," which might work for comic effect if it was Alex from Solvalley School, but I honestly thought it looked terrible in the context of the scene and the characters. I had to rewrite that part using the same images and theme, which was quite difficult, but the end result is something much more tolerable that represented the characters in a much better way, even if it was ultimately a "patch".
Another problem with Kelly's script is the way the MC behaves around her. Because Kelly is a bit clueless and makes inappropriate jokes all the time, she always makes the MC uncomfortable, but the way this was reflected in the MC's lines was quite annoying. Basically, he was always stuttering and indecisive about everything. For example, when Kelly asked him to lie on her bed so that they could read manga together, he would say something like, "Uh... on your bed? Er... huh..." and he'd go on like an idiot. Now he's more assertive on his lines.
I also fixed other things in the other scripts of the game. For example, the role of Mila and Zoe will now have the first letter capitalized if it fits the text. Let's say the player chose the fictional word "MuM" to define Mila. If Zoe is calling Mila, the text will read something like "Hey, Mum!", but if she is talking about Mila to MC, the text will read "Where did our mum go?". Another fix I've been doing for a while is to make the MC more assertive in all the other scripts. Although it was in Kelly's script where he was the most indecisive and had obvious mental problems, he was also played that way in many other parts of the game, so I'm cleaning that up to make him more decisive and less pussy.

About Solvalley
[Solvalley]

About Honeymoon Island
[Honeymoon Island]
However, I will not get back to work on this game right now! I will first finish the HS Tutor update, then the last one for Solvalley and finally I will resume the project, this time in an official way. I don't want to attract people to my Patreon for this project right now, because I won't have time to work on it and I don't want people giving me money and not getting the content they like at an honest pace.
If you who are reading this are only interested in the game "Honeymoon Island", and are my patron, then I ask for patience, it will take at least 1 more month for the HS Tutor update, then 1 month for Solvalley, and only then will I get back to work on the game. If you want to cancel your pledge and come back later, feel free.


Ursula and MC get trapped in the locker room and are later rescued by Charlotte, who also ends up trapped in the locker room with the two...
 
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