- May 13, 2017
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Hi, I'm dev. I deliberately decided not to clarify this in the game, however that's a valid interpretation and I will not put any revelations in the story that might contradict that. It's up to the player to decide what is the relationship between the characters, you can consider that mc is brother, is distant cousin, is a guest, an alien, anything that story will work the same way. Bye.Are Mila and Zoey supposed to be your family in this game?
At first, you'll not be able to mess things up in HS Tutor. There will be some events that you may fail (such as the college exam), but you will be able to try again as many times as you want.will there be a walk through for the best outcome possible or will it be a linear path that you cant mess up on
I actually believe this is a good way to go about it. To me, "significant choices" shouldn't mean screwing the player out of getting to a large portion of the content. I understand some things in games being mutually exclusives it ok but... In part because I'm old and I can't play as many games anymore so playing the same game 6 times to see everything just is not possible. (coughTalesofSymphoniacough)At first, you'll not be able to mess things up in HS Tutor. There will be some events that you may fail (such as the college exam), but you will be able to try again as many times as you want.
I intend to do something like that with the girls too. The player will have some important decisions to make, but he will not have to worry about following a walktrought, because he will always have the opportunity to "fix" a wrong choice.
I know games where your choices are significant are more interesting. But this sort of thing is beyond my capabilities right now. The more complex the game idea, the harder it gets to work on it. I'd rather try to keep the game as simple as possible, so I can make fun events and characters, and waste less time breaking my head to make the game work.
I also share this view. I prefer to play "casually", I like when it's possible to do everything in a game without worries. Even creating parallel saves annoy me.I actually believe this is a good way to go about it. To me, "significant choices" shouldn't mean screwing the player out of getting to a large portion of the content. I understand some things in games being mutually exclusives it ok but... In part because I'm old and I can't play as many games anymore so playing the same game 6 times to see everything just is not possible. (coughTalesofSymphoniacough)
I haven't played Heavy Rain but I like to cite Telltales games (Walking Dead, The Wold Among Us) as exemples of great games with kind of meaningful choices.I also share this view. I prefer to play "casually", I like when it's possible to do everything in a game without worries. Even creating parallel saves annoy me.
However, making the player realize that his choices are really important and are changing events is very interesting. Unfortunately, these things are extremely complicated to do, even professional games like "Heavy Rain" can't implement these things decently. If you play Heavy Rain twice, you will notice that most of your choices were fake and did not change anything that happened in the story hahaha.
It's free interpretation. Incest goes against the Patreon's rules, so there is nothing in the game that makes this explicit. But Patreon can't banish the imagination of the players and if they want to consider that Zoe is the younger sister and Mila is the protagonist's mother, the story will make perfectly sense. And people can also make patches if they want, the game files are all open.HiYou must be registered to see the linksIf i am not wrong in the other thread game Solvalley School, you mentioned this game.
I remember correct... if i say that there is mother/son incest in this game? MC live with his mother and sister?
I am just ask because i love incest XD
Anyway i like you other game so i download also this and see how the game plot go.