But I have to be honest too. The problems I encountered while using Daz3d are not completely solved in Blender. Blender is better in some areas, and worse in other areas. It's pretty frustrating. I was going to wait until Blender implements more of the features they planned, but no one knows when they will be done, so I'm not waiting anymore. I have started making some images and animations, but some of the limitations I had before are still there, so I still have difficulty in posing the characters, making the hands follow something, fluids etc.
The downside of using Blender is that most of the assets are from Daz3d, so they need to be imported. And many things cannot be imported correctly. And everything just takes an extra step or more. It is frustrating. I have considered whether I should just keep using Daz3d. But then I would run into problems like running out of memory easily. There is just no perfect solution.
Maybe I am thinking too much about this. Most other games are made in Daz3d and they are fine, but they are using what is available in Daz3d. Daz3d is like this. If you don't need body contact, physics, fluids, it's fine. As long as you use what is available in Daz3d, it's fine. But I happen to need more, if I don't want to make the same things again and again.
Maybe most of you don't care about how I make the game. You just want to enjoy a good story. But I have trouble making images and animations to tell the story I want. I will still try, but I can't guarantee anything. I ended this game exactly because I didn't know what I could make. I just assumed I could make everything I had in mind. I have tried many things and many didn't work out. Already I ran into some problems making the first animation in the remake. It's definitely in higher quality than the animations I made in Daz3d, but some things have to be faked.