Mar 13, 2025
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So the BIG question is....where are the new guns? Especially the "Pathfinder" the gun rifle with the actual scope. I checked all the vendors and the gun lady from the 1st island....and...nothing? Where are they?
 
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str8up

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Jun 4, 2020
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Not sure if anyone else has this issue or not BUT in front of the fountain the building where ya go into for ammo, etc
when ever i try to go upstairs i get a screen of dialog for a short min or so and then the screen goes black and cant do anything
can hear sounds and stuff BUT thats it and only way out is to exit game and load save
 

Riviar

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Mar 20, 2018
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So the BIG question is....where are the new guns? Especially the "Pathfinder" the gun rifle with the actual scope. I checked all the vendors and the gun lady from the 1st island....and...nothing? Where are they?
You can find the gun in
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May 31, 2021
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Not sure if anyone else has this issue or not BUT in front of the fountain the building where ya go into for ammo, etc
when ever i try to go upstairs i get a screen of dialog for a short min or so and then the screen goes black and cant do anything
can hear sounds and stuff BUT thats it and only way out is to exit game and load save
I can confirm, that Sterling cinematics is broken, most likely by condition tree in Yarn file. Maybe the bug reveals itself only in game runs saved in previous versions.
There is such bug (at least up to r34) in Maas Dialogue Yarn file, where a start node contains if-elsif-else structure with nested condition lacking "else" statement to catch the case when none of conditions is met. Which can happen in some cases, like when you exit the game before finishing the dialog.

Edit: Nothing obviously wrong in cinematicsSkiia_Sterling.yarn The bug is either in cinematic itself or in not enough parameters in displayCinematic command. Or maybe the dialog is exited before cinematic is done and fadeIn called.
 
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str8up

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Short story long seems to be no matter how ya decide to play the game you always own your own boat.
i purposely tried several different playthroughs looking for differences and cant seem to find any other then dialogs
always seem to have your own boat,etc
Game sure is fun,I love wandering around all the different maps and stuff just for shits and giggles,
Has a lot of options and different things to do awesome way to past the time lots of content :D
 
May 31, 2021
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Not being able to climax while fucking what you capture is kind of disappointing to be honest.
The only significant update in this release, NPC sex climax cum, isn't great either. It does not look like a cum. It resembles a pileup of candle wax drops solidified each over other sticking far out of pussy.
The only improvement I can find is the Magistrate Daughter NPC sex act, it looks quite good. All other added NPC M/F acts are not new, just reused existing acts. (I haven't checked M/M nor F/F acts as I'm not interested in these.)
 
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baron1976

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Apr 16, 2019
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yes.
Yesterday there was an update 35с.
changelog:

r35c Hotfix

- Idiot now sells gunsmithing tools as they should have.
- Fixed character viewer gui scaling incorrect in Character Creator scene.

There was another update today. But no changes were announced.
 
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May 31, 2021
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Is teleport mod still working with new game version? Idk how to use it and I can't find OG post with some instruction :p
Yes, my mod hs_idonthavetimeforthis_r6 still works. There is a readme.txt file included on how to install it. To use it, you have to catch a prey first and talk to it. Teleport options are in the dialog with your catch follower. (I should add that to readme file too.)

To catch a prey, you need to get a gun first since r33 (or r32?). You will get one from NPC Sterling a house on the eastern side of town square, upstairs. You get ammo either from NPC in the same house downstairs. Or from a blue fox in Stone Circle south of your camp if you install my gimmethat_r1 mod.

I haven't time to search the wast emptiness of islands for new POIs in r35 to add new teleport destinations.
I might update the GimmeThat mod to include guns vending.
 
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