Create and Fuck your AI Cum Slut –70% OFF
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Mar 13, 2025
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So....ok. I FINALLY got the pathfinder rifle, but nothing fucking works? When ever i add ammo to the gun regardless of what type i use i get a little red lock next to the ammo and it wont load. What am I missing here?
 

PSage

Newbie
Sep 22, 2023
56
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So....ok. I FINALLY got the pathfinder rifle, but nothing fucking works? When ever i add ammo to the gun regardless of what type i use i get a little red lock next to the ammo and it wont load. What am I missing here?
You have to use great rifle ammo and you can see what types they are by looking at their descriptions. Also great rifle ammo has a slightly bigger icon than the other ammo types.
 

FurryLion

Newbie
May 2, 2023
33
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86
It would be also nice if we got the mod option to create smaller/larger prey. So far I could not find a way how to do that, if it's even possible.
and i'm back with some fact-checking, it is possible to have large prey and has been for a while (scr from 2024) :ROFLMAO:
ruffleneck_2024_12_16_01_44_43_463.jpg
 
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May 31, 2021
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I'm updating my GimmeIt mod to provide guns and new types of ammo, as there are short, normal and long darts.
While searching files for new available items, I've found new things that I don't know what it is for and if I should include it.

There is new anti-Aggro ammo now. It is available in 3 sizes for all guns. What it is for? I haven't seen any new species in the change log.
There is also faaxCatcher weapon now, that does not even have proper inventory icon, along with some other Faax items. What is it for?
I don't have time to really play the game, collect the lore and do quests to figure all that out myself.
Thanks.
 

RapideRabbit

Newbie
Mar 1, 2019
78
54
133
Holy crap, this game got big since I played it years ago...

So, I found 3 out of 4 serpent keys for the chest in Kizan. Wondering if there's a list/map of their locations so I can find the last one.

Also, the farmer gave me a "unit of food supplies" and I was wondering what that's for. My dumb ass was clicking through dialogue and missed it. I really wish the quest log would update and/or show all the side quests.
 
May 31, 2021
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Updated GimmeThat mod with new ammo and guns.

The same as in previous version: This mod adds an xmas blue fox NPC to the stone circle south of your crew camp on Skiia.
The NPC provides money, ammo, guns and skips the ship quest to enable sailing (by talking to ship wheel). It also offers clothing if player is pantless.
As a bonus it spawns blue fox as a rare prey on Skiia with fox tail and in Iskaai highland tundra with bunny tail.

I haven't played the game to check for new significant locations to be added to the Idonthavetimeforthis mod. I'm just hopelessly busy IRL.
 
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May 31, 2021
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As it turns out, you can't make a large character, prey or NPC. Even thru there is unimplemented bodySize parameter in bytes file (character body and appearance definition. Actually there are two, one is "body" string type accepting only "body_medium" value, the other is "bodySize" enum type accepting any value doing nothing). Perhaps these were originally planned but never implemented.
But you can make a prey spawner to spawn any prey at any of three sizes.

Unfortunately, you can't do anything with large prey as there is no sex spot offered. Making it useless.
That's a shame because you can have a sex with larger NPC simply utilizing animations for medium/small characters, just playing it switched. The size difference is the same, the absolute size is hard to notice even when a reference object is close.

HS_Kara_rides.jpg
As you can see an example, large NPC Kara riding medium sized player. Even with medium size prey close, you won't notice that the player is smaller, not Kara larger.

Still there is a use for that. It would be laborious to define spawners for smaller prey of all species & subspecies across wast islands. It would be nice to find the spawner script and change default SizeChance values to spawn 25% prey smaller where not defined.

BTW, NPCs don't have size, it is baked in standing poses and animations. That's why recruitAsCrew turns them into medium size.

Additional comment: That SizeChange for spawner seems to be handled by a code in ruffleneck_data/Managed/Assembly-CSharp.dll file. Which is a compiled binary unfortunately. But Csharp compiled file turns out to contain many symbol names and other stuff making decompiled code easily readable, unlike C/C++ compiled files where all symbol names are replaced by nameless pointers.
 
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RapideRabbit

Newbie
Mar 1, 2019
78
54
133
how do I get the logbook from pail? I thought he'd give it to you after sucking him off
I didn't even do that much, damn. When he refused, Sinnae sent me to Sterling and she crafted a fancy clipboard. He gave me the ship logs for that.

E: I don't think you even need to do that. Asking dock workers at the other islands gives options for if you don't even know the name of the ship or captain, just that the ship was supposed to go to that 1st island you started on.
 
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FurryLion

Newbie
May 2, 2023
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As it turns out, you can't make a large character, prey or NPC. Even thru there is unimplemented bodySize parameter in bytes file (character body and appearance definition. Actually there are two, one is "body" string type accepting only "body_medium" value, the other is "bodySize" enum type accepting any value doing nothing). Perhaps these were originally planned but never implemented.

BTW, NPCs don't have size, it is baked in standing poses and animations. That's why recruitAsCrew turns them into medium size.
and here we have Tabby stating the false and obvious :ROFLMAO:
1, bodySize is NOT unimplemented, it is fully functional (it's how you can change the character size, tho prey only, as you mentioned: animations) xD
2, not entirely false (and i can see why you'd think that) but recruitAsCrew has no effect on body size, it is possible to recruit a large npc (i know bc i did it)
 
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and here we have Tabby stating the false and obvious :ROFLMAO:
1, bodySize is NOT unimplemented, it is fully functional (it's how you can change the character size, tho prey only, as you mentioned: animations) xD
2, not entirely false (and i can see why you'd think that) but recruitAsCrew has no effect on body size, it is possible to recruit a large npc (i know bc i did it)
Now tell us how the bodySize parameter in bytes file affects "the character size, tho prey only".
Otherwise I have to call "And here we have FurryLion stating the false"

I've tried to change the prey body size by modifying the bodySize parameter in bytes file in the past, I've tried it again now:
Took bytes files of two custom characters that don't resemble any existing prey in the game.
Modified bodySize parameter in one file to 1, in the other to 2. (Enum, thus 32-bit integer, little endian)
Created prey characters in a clean pail file, one for each rarity for each bites file to increase a probability of being chosen by spawner.
Created custom prey spawner(s) for that (sub)species (not forcing characters) with equal SizeChance values on some isolated peninsula.
Tested the game with all other mods disabled to avoid any interference.
Results: Original game prey spawners spawn both characters in medium size, ignoring the size parameter in bytes file.
Custom spawner(s) spawn both characters in ALL sizes, ignoring the size parameter in bytes file too.
Now just for sure set spawn_unaltered to true in characters definition. I guess that the spawner would not use the character if it does not meet any parameter value. Nope, no change for both original and custom spawners, happily ignoring the bodySize parameter.


Since the recruitAsCrew seems like the only function actually using that parameter in bytes file (not tested that before), I wonder why no NPC in the game has that utilized, not even new ones, like Arktis and Tilli on Saardan.
 
Mar 13, 2025
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You have to use great rifle ammo and you can see what types they are by looking at their descriptions. Also great rifle ammo has a slightly bigger icon than the other ammo types.
ok! Ill have to go back to the shops and just look again. i thought i bought everything - but clearly i missed something. Thanks
 

FurryLion

Newbie
May 2, 2023
33
19
86
I've tried to change the prey body size by modifying the bodySize parameter in bytes file in the past, I've tried it again now

Since the recruitAsCrew seems like the only function actually using that parameter in bytes file (not tested that before), I wonder why no NPC in the game has that utilized, not even new ones, like Arktis and Tilli on Saardan.
1, that's either a problem in execution or with spawners, it's been a while since i messed with spawners so i'll say it's 50/50 chance you messed up :ROFLMAO:
2, if you really want to see it work you can create new npc, set it as large and use recruitascrew
3, the reason why there aren't any large recruitable characters is really simple, there's no sex scenes for them
here a large recruited character:
1764170964258.png
edit: i had to look back into a discord history and custom spawners do support large/small prey (or at least they did in 2024), oh the many good things you could learn there (from me) :ROFLMAO:
 
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May 31, 2021
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wait... WTF ?
could you share that test mod? i'd like to confirm something
Here it is.
Blue fox with bodySize = 2 (large) and white/black doggy bodySize = 1 (small)
Each has 3 prey characters defined, one for each rarity, spawn_unaltered = true
4 equal spawners for 4 locations on Skiia southern peninsula where normally only cats spawns.
You can use my other mod to teleport there if you don't have your own.

It took me multiple runs to catch each character in every size.

EDIT: Note1: I'm not sure if spawn_unaltered = true will work for you if you have disabled spawning females in the options menu. Both bytes files are females which seems to not be your preference.
Note2: One spawner seems to spawn one random size for all characters at one time and different size at another spawn batch. But it may be just coincidence. Also it is hard to tell the prey size until you stand next to it.
 
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