Nishee

Member
Oct 13, 2020
108
234
184
It blows my mind how this dev posts like 2 updates per year, and keeps going, as if the project has any chance of ever getting finished at this pace... It's actually impressive. :eek:

Dev will have to live 3-4 entire lifetimes to finish the game at this pace, lol! :ROFLMAO:
 
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Fra_

Member
Dec 22, 2021
276
267
238
After hunting and capturing my first prey, it's sad that only its sex animation is incomplete; at least they could have let me cum inside / some kind of cum animation no only for NPC (bored talking)
 
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Zeroed in

Member
Jun 23, 2018
107
138
213
Can we play as a human?, if not willbe there plans to play as a human character or even DLC for that?
I don't think so bro. The direction of the gameplay and lore so far doesn't really seem compatible with humans. If humans are added, it will either be in mods or in a few years...
 
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May 31, 2021
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needs a fix in r35 btw
there's a possibility to rename recruited prey (Vanice on Saardan), but it's locked out by the mod(replacing the whole menu, so that menu item about renaming won't appear)
also would be good to add "return" (to the previous menu) instead of "stay here" to all teleportation submenus (more convenient in case of misclicks)
also check that "Ship wreck" location (where that sentient hat lives) - in my case it does nothing(maybe its destination is in the water?)
Teleport to the Ship Wreck still works in r35f for me. Does it not work for anyone else?
It actually uses existing game location where payer is teleported to while talking to the Hat for first time in order to fall down from mast. It should work until the location is removed or renamed. It's in this mod from the beginning many years ago. I can make a custom location for that if anyone else has the same problem. I should also organize the list of locations better. It got messy by many rounds of appending.

I can add rename feature. I just didn't know that anyone would care about names. However, now when you can shuffle crew between camp spot and storage, it may be useful to rename Yttrifun Fulfart to Orange Calico.
 
May 31, 2021
142
279
99
After hunting and capturing my first prey, it's sad that only its sex animation is incomplete; at least they could have let me cum inside / some kind of cum animation no only for NPC (bored talking)
9 years and still not finished xD
This Patreon stats picture perfectly matches my feelings for this game over time.

patreon-ruffleneck.png

This project had a great start. They cranked so much great content in first years. It had so much potential.
But then it slowed down by an order of magnitude, like it was just a side hobby project. Mostly just adding new empty islands with new biomes and some lore, not the content what users are playing this game for.

Still better than some other games where the development stalled entirely of were outright abandoned.
 

Xero

New Member
May 21, 2017
11
1
184
I don't think so bro. The direction of the gameplay and lore so far doesn't really seem compatible with humans. If humans are added, it will either be in mods or in a few years...
Thanks, I suppose I'll wait then. I know a human character kinda break the atmospehere of the game, so I wouldn't mind if it would come as a paid DLC.
 

zaf0r

New Member
Apr 10, 2021
11
4
39
Does it not work for anyone else?
never did for me actually
not that I need that hat(got it already), but I use those teleports as "key points" across the island, and that part has none. But my real questions are:
- where did u get those coords?
- and is there any way of quick reload for mods? I can try to guess those coords, but reloading the whole game for adjusting them is kinda meh
as for renaming - another question: is it possible to bind that mod menu somewhere else? like, to some item that's always there(like Stinger or maybe even coins? I doubt there'll be any other uses for them, requiring special menus)
 
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