Nishee
Member
- Oct 13, 2020
- 108
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I don't think so bro. The direction of the gameplay and lore so far doesn't really seem compatible with humans. If humans are added, it will either be in mods or in a few years...Can we play as a human?, if not willbe there plans to play as a human character or even DLC for that?
Bro is milking so good9 years and still not finished xD
Teleport to the Ship Wreck still works in r35f for me. Does it not work for anyone else?needs a fix in r35 btw
there's a possibility to rename recruited prey (Vanice on Saardan), but it's locked out by the mod(replacing the whole menu, so that menu item about renaming won't appear)
also would be good to add "return" (to the previous menu) instead of "stay here" to all teleportation submenus (more convenient in case of misclicks)
also check that "Ship wreck" location (where that sentient hat lives) - in my case it does nothing(maybe its destination is in the water?)
After hunting and capturing my first prey, it's sad that only its sex animation is incomplete; at least they could have let me cum inside / some kind of cum animation no only for NPC (bored talking)
This Patreon stats picture perfectly matches my feelings for this game over time.9 years and still not finished xD
Thanks, I suppose I'll wait then. I know a human character kinda break the atmospehere of the game, so I wouldn't mind if it would come as a paid DLC.I don't think so bro. The direction of the gameplay and lore so far doesn't really seem compatible with humans. If humans are added, it will either be in mods or in a few years...
I have given on last page from steam...shows characters,how to iteract,maps etc...usefulhello,
is there any walkthrougt ?
never did for me actuallyDoes it not work for anyone else?
since it feels like Ruffle spends more time focused on her streaming it's fair to say the game is now a hobbyBut then it slowed down by an order of magnitude, like it was just a side hobby project
Can u share that mod again pls?Yes, my mod hs_idonthavetimeforthis_r6 still works. There is a readme.txt file included on how to install it. To use it, you have to catch a prey first and talk to it. Teleport options are in the dialog with your catch follower. (I should add that to readme file too.)
To catch a prey, you need to get a gun first since r33 (or r32?). You will get one from NPC Sterling a house on the eastern side of town square, upstairs. You get ammo either from NPC in the same house downstairs. Or from a blue fox in Stone Circle south of your camp if you install my gimmethat_r1 mod.
I haven't time to search the wast emptiness of islands for new POIs in r35 to add new teleport destinations.
I might update the GimmeThat mod to include guns vending.