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RubyZeronyka

Active Member
Jul 26, 2020
740
612
So one thing I might suggest is that the color of the nails and the color of the penis would be separated, right now coloring the nails also colors the penis in the same color, which in some cases look wierd. And since the jizz colors has two options (just like with the other color sliders) but the second on that one does virtually nothing, it could be used to color the penis.

Btw I can't stress enough how much I'm in love with the new blowjob animation and specially that with the Heavy Balls upgrades, we get to "play" with RubiA for a couple of times. I was already excited by this game, update 0.2 made it way better and somehow 0.3 managed to double that. Makes me hyped about what update 0.4 is gonna be. Maybe toenails? Finally being able to penetrate RubiA's pussy? Or somehow play as a female/pussyboy of sorts (I know is very unlikely but hey, a girl can dream XD)? Or maybe.... An evil Sybil? OwO Okey maybe that one for update 0.5. Still so many possibilities :giggle:
 
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Astrel

Member
Jan 27, 2018
427
1,213
can you add an upgrade to shoot more jizz and have bigger balls, if shes this ultra virile alien gal needs some above average nuts and shoot more than 5 average ropes

dicksize sliders would not go unappreciated tho more work obvs, even if current size was max and you let us go smaller
I agree with the guy. Stats would look better if they had cosmetic and gameplay consequences. Heavy balls=bigger balls and bigger cumshots, faster ejaculation= her dick is constantly hard or throbbing or something. It would look much better and add detail for the game
 

RubyZeronyka

Active Member
Jul 26, 2020
740
612
I agree with the guy. Stats would look better if they had cosmetic and gameplay consequences. Heavy balls=bigger balls and bigger cumshots, faster ejaculation= her dick is constantly hard or throbbing or something. It would look much better and add detail for the game
I would say if it's an optional feature, definitely. But as a main feature? Not so sure
 

RubyZeronyka

Active Member
Jul 26, 2020
740
612
Version 0.3.1 is now publically available! Check the OP for links.

v0.3.1

- New level with blowjob capture scene
- EMP that is activated with jizz, can be used to stun RubiA and get the boobjob scene
- Cum now collides and sticks to RubiA
- Switch between third and first person at any time
- RubiA wont instantly notice the player anymore, filling up an 'awareness' meter
- One handed mouse only controls
- Jizz colour customisation
- You can now escape from RubiA just like you can escape from traps using the Heavy Balls stat
- Fixed most clipping issues with the head in first person mode



So what you're wanting is the same kinda scene, but she's consious and can comment on your actions?



Not sure, the game's been updated so that the trap escape stat now works with RubiA too, not sure if folks would like a struggle mechanic alongside that.
Hey I just noticed a bug while testing the males. Appearently their cum splashes are not showing up, they show up with the futas no problem but with the males, somehow they're.... Gone? XD

Thought I should tell you :3
 

Shock&Awe

Member
Jun 23, 2018
139
240
[...] Thanks! What would you recommend I add to the existing levels? More scenes (like traps), more interesting hallways, or something else? [...]
For example yes, sure. My point was mainly to expand on existing levels as you continue working on newer levels.

A level has traps that share the characteristics of its level, but among those special traps are common ones that are shared across all other levels. So for level 1, any 2 common traps, then level 2: traps that have the theme of dormitories with the common ones, level 3: 2 traps with the hydroponics theme (uhhh mutated living plants? idk) and so on, you get the idea.
However, since this requires lots of time, animating, testing and all that. You can pick this up when the game is ready. Like a feature slice some call it, right?
EDIT: After reading your post in its entirety, I wouldn't want a random animation to play in one trap. It'll be difficult to get that one animation you haven't seen yet. I'd agree with you and rather want to put those resources in new traps rather than expanding content in one trap.

I have had an idea you could make as a bonus game mode. (Or maybe phase 2 after the first 6 levels. The tables have turned and the player starts to hunt RubiA.) The player has to collect something in each level, that stuns RubiA, giving the player a chance to have an action on RubiA. And then each level, each item opens a new animation to watch. Dominating the master AI becomes the goal, rather than injecting stations with jizz. So basically making the EMP mechanic a focus for this mode.

I liked the EMP idea itself too, you could extend that into existing traps. If some requirement is met, the player can turn traps into a friendly mode instead of breaking them. So when RubiA walks into those traps, RubiA gets trapped herself, giving the player the opportunity for an action, but while she is conscious instead of stunned.

Sheesh, tons of animating with these ideas. Yikes. - Stoked to see what comes in the next content update. (y)
 
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ViviX12

Engaged Member
Jan 5, 2019
2,517
3,494
can you add an upgrade to shoot more jizz and have bigger balls, if shes this ultra virile alien gal needs some above average nuts and shoot more than 5 average ropes

dicksize sliders would not go unappreciated tho more work obvs, even if current size was max and you let us go smaller
Fun fact, cum is not actually stored in the balls
 

pogchampione

Newbie
Sep 13, 2023
46
156
the emp implementation is really cool and it'd be interesting to see it expanded for more futadom, maybe on the same "tier" of animation i.e if the next level has penetration then so would an emp there. but it would indeed be cool if she was conscious. it's understandable if that's out of scope tho as it would be different & expand the animation workload
 

FinalFetish

Newbie
Game Developer
Feb 21, 2020
59
549
Oh I don't disagree that its not the most important, and I'm mostly just being kind of silly about it.
The little intro blurb is what made me think about it in the first place, actually. Given the protagonist is selected for her high rate of semen production, it would seem she would actually be able to be wrung to ejaculation by RubiA without well... running dry and passing out, or such I suppose.
The idea isn't necessarily that Sibyl passes out, just that RubiA wont let go and she's trapped. Maybe the confusion is calling the stat 'Heavy balls'.

can i ask for a save that has all four stages unlocked :((
what is the save file?
Sorry, it's all in registary values.

- The second water treatment pit (just before the receptacle) in level 4 does not have a bounding box, so you can fall right in with no escape.
- Activating the EMP just as RubiA catches you puts you in a state where Sybil switches between the blowjob and titjob dialogues and there's no option to return to main menu. You're able to partially move around, stuck in the blowjob animation pose but unable to do anything - clicking LMB teleports you back to the correct location under RubiA. Returning to the main menu via ESC and starting a new game leaves you similarly unable to move correctly or interact and the game has to be restarted to restore functionality.
Are you running v0.3 or v0.3.1? I thought I'd fixed both of those but maybe not. Please let me know.

Oh my bloody fuck! The new animations are so fukin good OwO. Until now I kept running from RubiA cause while nice, the animations of the previous two areas when she captures you were.... Okey? But not something I'll be looking forward. But gosh damn, the new blowjob is a whole new level of lewd. And love the whole EMP play, I only wish we would be able to get into getting her "kitty" the next update XD
Thank you very much for all the detailed feedback, Ruby. Hope it's not a let down but the plan for next update will be a thighjob, that'll probably dissapoint some folks but I'm a big femdom thighjob fan so...

So one thing I might suggest is that the color of the nails and the color of the penis would be separated, right now coloring the nails also colors the penis in the same color, which in some cases look wierd. And since the jizz colors has two options (just like with the other color sliders) but the second on that one does virtually nothing, it could be used to color the penis.
Ummm, maybe, I'll look into making it work that way.

I agree with the guy. Stats would look better if they had cosmetic and gameplay consequences. Heavy balls=bigger balls and bigger cumshots, faster ejaculation= her dick is constantly hard or throbbing or something. It would look much better and add detail for the game
Sure, bigger balls is an easy enough change.

Hey I just noticed a bug while testing the males. Appearently their cum splashes are not showing up, they show up with the futas no problem but with the males, somehow they're.... Gone? XD

Thought I should tell you :3
God damn, you're right, totally missed that... and apparently everyone else that's commented so far. Guess that goes to show the male option is pretty niche.

----


Also, folks, if I could ask you something, hoping to get some of your thoughts. Next two updates are planned to add the last two stages. In my mind that means the game would be pretty much finished, then I'd polish it up, add a gallery and put a bookend on it. Originally that'd mean two more scenes but I'm expanding that to four: one sub and one dom scene in both of the last two stages, I also feel like I might go back and add traps that are unique to each area (proper ones with animations, not like the gas trap). However, I notice some folks give feedback along the lines of 'pretty good barebones start' and it's got me thinking I've completely misjudged how much content folks are expecting from a game like this.

So, what I'm asking is 'How much content do you think is a reasonable amount to end on for HoE-9?'. In addition, if this were to go up on steam for say £3 or £5, do you think that's a fair price? If not, what would bring it up to that quality?

Oh also, for a possible steam release, I'd be looking into paying a voice actress or two.

I'm already looking towards my next project. I'm wanting to rethink how the animation is done and do something different. Something like Dystopian Girlfriend where the animations are very dynamic.
 
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RubyZeronyka

Active Member
Jul 26, 2020
740
612
The idea isn't necessarily that Sibyl passes out, just that RubiA wont let go and she's trapped. Maybe the confusion is calling the stat 'Heavy balls'.




Sorry, it's all in registary values.



Are you running v0.3 or v0.3.1? I thought I'd fixed both of those but maybe not. Please let me know.



Thank you very much for all the detailed feedback, Ruby. Hope it's not a let down but the plan for next update will be a thighjob, that'll probably dissapoint some folks but I'm a big femdom thighjob fan so...



Ummm, maybe, I'll look into making it work that way.



Sure, bigger balls is an easy enough change.



God damn, you're right, totally missed that... and apparently everyone else that's commented so far. Guess that goes to show the male option is pretty niche.

----


Also, folks, if I could ask you something, hoping to get some of your thoughts. Next two updates are planned to add the last two stages. In my mind that means the game would be pretty much finished, then I'd polish it up, add a gallery and put a bookend on it. Originally that'd mean two more scenes but I'm expanding that to four: one sub and one dom scene in both of the last two stages, I also feel like I might go back and add traps that are unique to each area (proper ones with animations, not like the gas trap). However, I notice some folks give feedback along the lines of 'pretty good barebones start' and it's got me thinking I've completely misjudged how much content folks are expecting from a game like this.

So, what I'm asking is 'How much content do you think is a reasonable amount to end on for HoE-9?'. In addition, if this were to go up on steam for say £3 or £5, do you think that's a fair price? If not, what would bring it up to that quality?

Oh also, for a possible steam release, I'd be looking into paying a voice actress or two.

I'm already looking towards my next project. I'm wanting to rethink how the animation is done and do something different. Something like Dystopian Girlfriend where the animations are very dynamic.
It's okey, maybe for version 0.5 then? :3 It could be a nice progression. First the tenticle's fleshlight, then the handjob, then the blowjob, then tights play, then the pussy, then, who knows.... XP

I wouldn't say males are niche, but more like not as popular as the futas for the nature of the game and the character. At the same time, for example, I'm personally a massive fan of femboys and while the male Sibyl strikes me as that to a degree, is not exactly like that in this case, cause the male lacks the proper makeup that the futa has.

About the endgame content. I think it's safe to assume that people expect at least another 7 updates, including version 1.0, so six stages alone feel a bit limited on that regard, maybe an extra floor with more levels could give the remaining amount but then those working differently than how the first 6 were? :unsure: It could be that the central pilar becomes an elevator of sorts that leads to a new area or maybe the 6th having some stairs to that upper one, having RubiA going hyper mode when she crosses that area and also having some side effects on her as well? IDK XD

Another thing I thought was having an "evil Sibyl" so we can have maybe futa on futa content, or alike.
 
Oct 15, 2017
203
303
I suppose it can feel barebones because most of the content is on a lose or still a temporary defeat if you have upgrades, and the robot is easy to hide from. things like the emp where you have content on a win feel better, maybe if the robot could get caught by the traps like the gas trap and the one that lifts you up. atm you just sneak past use the fleshlight and leave each level so they feel samey. Maybe a difficulty setting that increases the robots roaming speed so I can lose by accident

I'm really hopeful for bigger cumshots upgrade though even if the new spurts are just the last pulse of the animation looped, it would help seeing the same scenes again feel better and many people want it with it being a futa cum extraction game and all.
 

Babbaba

Newbie
Nov 16, 2019
26
106
Also, folks, if I could ask you something, hoping to get some of your thoughts. Next two updates are planned to add the last two stages. In my mind that means the game would be pretty much finished, then I'd polish it up, add a gallery and put a bookend on it. Originally that'd mean two more scenes but I'm expanding that to four: one sub and one dom scene in both of the last two stages, I also feel like I might go back and add traps that are unique to each area (proper ones with animations, not like the gas trap). However, I notice some folks give feedback along the lines of 'pretty good barebones start' and it's got me thinking I've completely misjudged how much content folks are expecting from a game like this.

So, what I'm asking is 'How much content do you think is a reasonable amount to end on for HoE-9?'. In addition, if this were to go up on steam for say £3 or £5, do you think that's a fair price? If not, what would bring it up to that quality?

Oh also, for a possible steam release, I'd be looking into paying a voice actress or two.

I'm already looking towards my next project. I'm wanting to rethink how the animation is done and do something different. Something like Dystopian Girlfriend where the animations are very dynamic.
If you develop your game to be finished with just the 6 or so levels you have planned, I would say that would be the bare minimum to justify a £3 or £5 price tag. Depending on what you add next, one could probably finish this game in no more than 2 hours. What you have is pretty decent, but like others have been saying it's really not a whole lot to work with.

Kind of reminds me of Futurama, "It took me 3 hours to write, I thought it'd take 3 hours to read!" Not to say that as any kind of insult, but I do understand that you're probably putting in a lot of time and are shocked to hear that it's not actually that much at all. One could argue that these first four levels could be the tutorial to a much more fleshed out game.

I hope your Steam release does well though, I can totally understand if you want to wrap up this project and I encourage you to keep making more games like this if you have it in you. There's definitely some talent you can tap into if you keep improving. Though I would advise you look carefully for voice talent. Personally, most actors out there are very, very amateurish and something like that can really kill the mood. I would just have no voice actors at all if it were up to me, but at the very least make sure you have the option to turn them off if you do decide to hire.


Edit: Let me elaborate on why it feels barebones.
The goal of the game is reach these checkpoints, do your thing, and then leave. The goal is very simple and straightforward. When it comes to porn games, you have a few different ways of making content, each with varying degrees of content between gameplay, porn, and story. Your game seems more focused on gameplay, then porn, then story. The story is basically one sentence long, so not a whole lot to work with. The porn only happens in a few key areas and as a defeat status, and what is there are recycled throughout the game. The gameplay is the meat of this game, but even that feels very lackluster.

What is there in the way of adversity within your game? There's the maze of the space station, two traps, and the robot lady. What can the player do? Move, and jerk off. There's not a whole lot of options you have for yourself to present to the player as an obstacle to their goal. Just about every trap can be bypassed by moving around it, and assuming you have at least 1 point in sprint, you can run just away from the robot. There are those puzzles before every door, but they're very easy to complete and there's no sense of danger or failure when you do them.

I think a lot of players don't really mind if the game is 70/30 on gameplay to porn, so long as the gameplay is fun and engaging, and the porn seems worth it. Your game is missing a lot of potential gameplay that can be added. You've kind of limited yourself in what you can add since the player as such little agency as they can only jerk off or interact with a designated object. That's not necessarily a bad thing though, and constraint can definitely lead to creativity. I would take a look at some games like Amnesia The Dark Descent to get an idea of what you can add to the game in terms of puzzles and interactions they have with the monster and the environment. A lot of side scrolling games here can also give you inspiration. You already have a system in place where if the player cums on an object, something can happen. Maybe play into that some more and see what you can come up with for new puzzles. You already did that with the EMP mechanic, so you're definitely on the right track.

If you have the time, maybe you could add a jumping mechanic which would definitely open the doors for platforming opportunities and more puzzles the player can solve. Then of course you can just add even more sex scenes to help that feeling as well. Obviously these are things that may seem out of the scope of what you have planned for your project, but hopefully this might give you at least a little bit of an idea of at least why I think your game is a bit lacking.
 
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RubyZeronyka

Active Member
Jul 26, 2020
740
612
If you develop your game to be finished with just the 6 or so levels you have planned, I would say that would be the bare minimum to justify a £3 or £5 price tag. Depending on what you add next, one could probably finish this game in no more than 2 hours. What you have is pretty decent, but like others have been saying it's really not a whole lot to work with.

Kind of reminds me of Futurama, "It took me 3 hours to write, I thought it'd take 3 hours to read!" Not to say that as any kind of insult, but I do understand that you're probably putting in a lot of time and are shocked to hear that it's not actually that much at all. One could argue that these first four levels could be the tutorial to a much more fleshed out game.

I hope your Steam release does well though, I can totally understand if you want to wrap up this project and I encourage you to keep making more games like this if you have it in you. There's definitely some talent you can tap into if you keep improving. Though I would advise you look carefully for voice talent. Personally, most actors out there are very, very amateurish and something like that can really kill the mood. I would just have no voice actors at all if it were up to me, but at the very least make sure you have the option to turn them off if you do decide to hire.
As a mod developer myself I have felt that so many times. Either when you're modding or creating mods yourself, you put hours on making things to work the way it's intended and then, while the experience you get out of it is nice, it's always very surface level compared to what actually gets you invested in gameplay. Not to say that options aren't welcomed but it just an extra detail or two that you're adding that while nice, doesn't change that much compared to the rest of what a game has to offer. I assume that making a full game feels like that but x10.
 

pogchampione

Newbie
Sep 13, 2023
46
156
So, what I'm asking is 'How much content do you think is a reasonable amount to end on for HoE-9?'. In addition, if this were to go up on steam for say £3 or £5, do you think that's a fair price? If not, what would bring it up to that quality?
i think that when you've already outlined the game into stages and 1-2 unique anims per stage, then the expectation of content isn't super high.

that doesn't mean you can't add more and indeed you have a good enough setup that any animation you work on would look great and just add that much more value, but it really is up to you how much you wanna spend on this project before moving on.
as people mentioned the more dom role the player can take via trap reversal sounds interesting, there could be more non-penetrative stuff like assjob or intercrural, etc

some kind of basic difficulty setting on rubia's speed and awareness would also be nice for replaying
 

RubyZeronyka

Active Member
Jul 26, 2020
740
612
i think that when you've already outlined the game into stages and 1-2 unique anims per stage, then the expectation of content isn't super high.

that doesn't mean you can't add more and indeed you have a good enough setup that any animation you work on would look great and just add that much more value, but it really is up to you how much you wanna spend on this project before moving on.
as people mentioned the more dom role the player can take via trap reversal sounds interesting, there could be more non-penetrative stuff like assjob or intercrural, etc

some kind of basic difficulty setting on rubia's speed and awareness would also be nice for replaying
That's why I mentioned the idea of after the 6th being done that the central pilar of the main hub becomes an elevator of sorts that leads to a new area. Or maybe having some stairs on the 6th. I think this game has potential :3
 
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