Whorudotwav

New Member
Apr 23, 2022
8
15
I feel like the addition of a larger variety of traps (like 4-5 total) as well as making them a more core element of the gameplay loop would make the game feel more engaging. Even with 0 upgrades, I feel like the game is lacking in engagement, being too easy to beat. RubiA is extremely loud and relatively slow, making it easy to avoid her. Additionally, the traps are so few, and also easily avoided, that even the ones that you are forced to get rid of don't really hinder you that much.

I know this is kinda changing a core part of the gameplay, and would require a lot of work to implement, but making RubiA detect the player easier, and in more ways, and adding much more traps, forcing he player to avoid them while they run would make the game feel a lot more engaging.

To summarize:
You can avoid interacting with both traps and RubiA too easily, making the game feel empty and unengaging. You have to go out of your way to get caught and experience the animations (which are lovely btw), and I feel like the fantasy of the game is being under delivered IMO. I think the game would be more fun if It focused on running away from RubiA, and avoiding traps with unique counter play for each, eventually kiting her for long enough to get an opportunity to fill one of the repositories.

Once again, I know this is kinda taking the game in a totally different direction form what it is now, as well as asking for a lot of extra work, but I do think that it would take the game to the next level quality wise, and make it truly one of the most Goated games on this site.

I would gladly pay like 10-20 $ (depending an on the size and amount of levels) for a game like that.
 

FinalFetish

Newbie
Game Developer
Feb 21, 2020
59
545
I wouldn't say males are niche, but more like not as popular as the futas for the nature of the game and the character. At the same time, for example, I'm personally a massive fan of femboys and while the male Sibyl strikes me as that to a degree, is not exactly like that in this case, cause the male lacks the proper makeup that the futa has.
I mean niche in the audience of this game. Yeah it's a very quick hackjob.

About the endgame content. I think it's safe to assume that people expect at least another 7 updates, including version 1.0, so six stages alone feel a bit limited on that regard, maybe an extra floor with more levels could give the remaining amount but then those working differently than how the first 6 were?
When you say another 7 updates does that come from the current version being 0.3? I don't want to misslead people, I haven't partitioned out a plan to release major updates up to 1.0 into 10 parts.

Probably shouldn't be doing that for several reasons, it's better to switch to saving to file, be it in exe's dir or appdata
Don't worry too much about it, PlayerPrefs is fine for what I'm doing, it's only a couple or so values. If I started storing folk's custom colour values for every item or something, then yeah, I'd change it.

I suppose it can feel barebones because most of the content is on a lose or still a temporary defeat if you have upgrades, and the robot is easy to hide from. things like the emp where you have content on a win feel better, maybe if the robot could get caught by the traps like the gas trap and the one that lifts you up. atm you just sneak past use the fleshlight and leave each level so they feel samey. Maybe a difficulty setting that increases the robots roaming speed so I can lose by accident
Eh, that might just be down to prefence. It's mostly meant to be a femdom game, the futadom is just a little extra due to requests. Yeah, it'll be an idea for later to add dificulty settings.

If you develop your game to be finished with just the 6 or so levels you have planned, I would say that would be the bare minimum to justify a £3 or £5 price tag. Depending on what you add next, one could probably finish this game in no more than 2 hours. What you have is pretty decent, but like others have been saying it's really not a whole lot to work with.
That surprises me, 2 hours? I would have thought the completed thing would be like 20-30 minutes, but if it comes out to 2 hours I have no problem charging £3-£5.

Kind of reminds me of Futurama, "It took me 3 hours to write, I thought it'd take 3 hours to read!" Not to say that as any kind of insult, but I do understand that you're probably putting in a lot of time and are shocked to hear that it's not actually that much at all. One could argue that these first four levels could be the tutorial to a much more fleshed out game.

I hope your Steam release does well though, I can totally understand if you want to wrap up this project and I encourage you to keep making more games like this if you have it in you. There's definitely some talent you can tap into if you keep improving. Though I would advise you look carefully for voice talent. Personally, most actors out there are very, very amateurish and something like that can really kill the mood. I would just have no voice actors at all if it were up to me, but at the very least make sure you have the option to turn them off if you do decide to hire.
It's not that I'm shocked that the game is short, more that I think most folks have a much different idea about what the finished game will look like than me. It's always meant to be a fairly short game, where all the scenes are given to you in a fairly short time instead of having to spend ages grinding them out or anything.

Yeah, I know voices aren't for everyone and I'd definitly include a mute option.

Edit: Let me elaborate on why it feels barebones.
The goal of the game is reach these checkpoints, do your thing, and then leave. The goal is very simple and straightforward. When it comes to porn games, you have a few different ways of making content, each with varying degrees of content between gameplay, porn, and story. Your game seems more focused on gameplay, then porn, then story. The story is basically one sentence long, so not a whole lot to work with. The porn only happens in a few key areas and as a defeat status, and what is there are recycled throughout the game. The gameplay is the meat of this game, but even that feels very lackluster.
Haha, I feel like it's the opposite, the porn is the meat of the game to me. The gameplay has far less thought. Thing is that I wanted the gameplay to be simple and easy enough to play one handed without unintentionally being caught too many times. The main point of the gameplay is two things: to set the mood (you're being hunted!) and to pace the porn scenes.

As for the rest of your post, yeah, I see what you're saying. I think maybe a better overall design for the game would be to make something like Monstrum where you have to explore around to collect different parts to eventually escape. Maybe another time.

i think that when you've already outlined the game into stages and 1-2 unique anims per stage, then the expectation of content isn't super high.

that doesn't mean you can't add more and indeed you have a good enough setup that any animation you work on would look great and just add that much more value, but it really is up to you how much you wanna spend on this project before moving on.
Thanks, the problem right now, as most devs run into, is that the original idea was somewhat smaller scope. As I've hacked on more and more features my spaghetti code is getting a bit out of hand. Now that I have a better idea of what folks want, I could start a new project with those features in mind from the start.

That's why I mentioned the idea of after the 6th being done that the central pilar of the main hub becomes an elevator of sorts that leads to a new area. Or maybe having some stairs on the 6th. I think this game has potential :3
Haha, I think you'll find I've already foolishly hardcoded a few things to only work at the height the level sits at, and if you tried moving it it'd all break. (It's not that bad, I'm sure I could fix it. I mean, the switch perspective thing turned out to be super easy because, unlike what I'd thought, I'd actually coded it properly).

I feel like the addition of a larger variety of traps (like 4-5 total) as well as making them a more core element of the gameplay loop would make the game feel more engaging. Even with 0 upgrades, I feel like the game is lacking in engagement, being too easy to beat. RubiA is extremely loud and relatively slow, making it easy to avoid her. Additionally, the traps are so few, and also easily avoided, that even the ones that you are forced to get rid of don't really hinder you that much.

I know this is kinda changing a core part of the gameplay, and would require a lot of work to implement, but making RubiA detect the player easier, and in more ways, and adding much more traps, forcing he player to avoid them while they run would make the game feel a lot more engaging.
This is something I could definitly do. A unique trap for each level and a difficulty setting.

To summarize:
I think the game would be more fun if It focused on running away from RubiA, and avoiding traps with unique counter play for each, eventually kiting her for long enough to get an opportunity to fill one of the repositories.
When you talk about a 'counter play' do you mean like with the EMP? So each trap would have a way to work on RubiA?
 
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RubyZeronyka

Active Member
Jul 26, 2020
739
610
I mean niche in the audience of this game. Yeah it's a very quick hackjob.



When you say another 7 updates does that come from the current version being 0.3? I don't want to misslead people, I haven't partitioned out a plan to release major updates up to 1.0 into 10 parts.



Don't worry too much about it, PlayerPrefs is fine for what I'm doing, it's only a couple or so values. If I started storing folk's custom colour values for every item or something, then yeah, I'd change it.



Eh, that might just be down to prefence. It's mostly meant to be a femdom game, the futadom is just a little extra due to requests. Yeah, it'll be an idea for later to add dificulty settings.



That surprises me, 2 hours? I would have thought the completed thing would be like 20-30 minutes, but if it comes out to 2 hours I have no problem charging £3-£5.



It's not that I'm shocked that the game is short, more that I think most folks have a much different idea about what the finished game will look like than me. It's always meant to be a fairly short game, where all the scenes are given to you in a fairly short time instead of having to spend ages grinding them out or anything.

Yeah, I know voices aren't for everyone and I'd definitly include a mute option.



Haha, I feel like it's the opposite, the porn is the meat of the game to me. The gameplay has far less thought. Thing is that I wanted the gameplay to be simple and easy enough to play one handed without unintentionally being caught too many times. The main point of the gameplay is two things: to set the mood (you're being hunted!) and to pace the porn scenes.

As for the rest of your post, yeah, I see what you're saying. I think maybe a better overall design for the game would be to make something like Monstrum where you have to explore around to collect different parts to eventually escape. Maybe another time.



Thanks, the problem right now, as most devs run into, is that the original idea was somewhat smaller scope. As I've hacked on more and more features my spaghetti code is getting a bit out of hand. Now that I have a better idea of what folks want, I could start a new project with those features in mind from the start.



Haha, I think you'll find I've already foolishly hardcoded a few things to only work at the height the level sits at, and if you tried moving it it'd all break. (It's not that bad, I'm sure I could fix it. I mean, the switch perspective thing turned out to be super easy because, unlike what I'd thought, I'd actually coded it properly).



This is something I could definitly do. A unique trap for each level and a difficulty setting.



When you talk about a 'counter play' do you mean like with the EMP? So each trap would have a way to work on RubiA?
Quick hackjob? But yeah I get what you mean. I still prefer the futa myself but like I said Im also a fan of femboys so

When I say 7 updates I mean from 0.4 to 1.0. Im just saying the impression it gives XD

There's also the idea of the 6th area leading to another region with more levels. You know, if you feel like doing more tham the initial 6 levels :3

But on a different note, Im the kind that thinks that for being a smol solo dev project this game for now has the content that I would be expecting for it to have. When you see other indie lewd games made by solo devs you see that on average they dont have much content in comparison to this and Im talking about games in which they have made with much higher scope in mind.

You see a lot of visual novels, other games focused to a dreadful bore amount of grind, or repetitive content done in the same areas or they're straight up made by either a smol team, or in another engine, if not taking waaaaayyyy longer to develop. I get the feel that people are being mislead with expectations on the scope this project have.

And hey, this is coming from someone who has a lot of hype into seeing even more content than maybe was originally planed but thats cause I like it too much and I think it has potential.

So yeah, can't wait to see what version 0.4 is ginna bring ^^
 

Whorudotwav

New Member
Apr 23, 2022
8
15
When you talk about a 'counter play' do you mean like with the EMP? So each trap would have a way to work on RubiA?
Something to that degree.

Right now there are two traps, the "Grabber" requiring you to cum on it to disable, and the "Pink Gas" requiring you to run through it quickly to avoid your arousal meter from building up. Thats their counter play.

Some other traps you could add might have different, or more unique elements of getting around them(counter play) like having to mash a button, or having to make a skill check(similar to dead by daylight or any other skill checks system), or having to walk through slowly as not to get detected, etc. I do like the idea of traps being able to actually be used in your favor to slow down RubiA, making the traps themselves an element of counter play.

Basically, counter play was just a term I was using in place of "get around" or "circumvent". its just the term I was taught in game design class(in am studying in college rn).

Quote from my professor:
"When you present an obstacle to the player, or otherwise hinder the players influence on the game, you must also provide some form of counter-play or counter measure to give that agency back to the player in a different way, making that gameplay feature both challenging and satisfying."

This is where my terminology is coming from mostly :D

Also, it seems a lot of what people here are asking for (including me) if for you to expand the scope of the game, make it bigger and better etc. Don't feel pressured to do so if you don't want to. Nothing is worse than working on something you're passionate about, just for others to get involved and ruin for you.

That being said, if you are okay with expanding the scope of the game, you definitely have support. We love this game what what's its got going rn, and would love to see it become "Bigger and better".
 
Last edited:

Babbaba

Newbie
Nov 16, 2019
26
106
That surprises me, 2 hours? I would have thought the completed thing would be like 20-30 minutes, but if it comes out to 2 hours I have no problem charging £3-£5.
Two hours at most, mind you.

Haha, I feel like it's the opposite, the porn is the meat of the game to me. The gameplay has far less thought. Thing is that I wanted the gameplay to be simple and easy enough to play one handed without unintentionally being caught too many times. The main point of the gameplay is two things: to set the mood (you're being hunted!) and to pace the porn scenes.

As for the rest of your post, yeah, I see what you're saying. I think maybe a better overall design for the game would be to make something like Monstrum where you have to explore around to collect different parts to eventually escape. Maybe another time.
The reason I say that the gameplay is more of the meat is that when it comes to porn games I think a lot of players, myself included, want the porn to feel like a reward. If we just wanted porn we could go to an endless array of websites. There's definitely a fine line between something feeling too grindy and just giving out the porn for almost nothing, but I feel like this game is just too easy. Compounded on that I think there's just not enough porn variety to justify the lack of the gameplay. You have about 5 sex scenes in total give or take? Where one of them is just jacking off and the other is played repeatedly when you reach the checkpoint.

Either way what you have will satisfy. It's a great launch point for you to make bigger and better products and I'm confident you'll be seeing a great return on investment if you keep it up.
 

nossiob

Member
Jul 28, 2017
145
75
its seems this games is quite buggy because whenever the robot grabs me, she keeps runnign im place with my character stuck inside her in A pose

edit: a simple restart fixed it for me
 

Fapman349

New Member
Oct 27, 2021
4
2
On one hand, the h-scenes themselves are great and the gameplay makes them much better. You mentioned the gameplay was for atmosphere and it definitely succeeded.

But...
Would personally make spider girl move her royal ass faster, you have to wait a bit of of time before she leaves an area. Which is a bit annoying. If you have maxed out sprint you can reasonably enter a chase with her. (that or you can just tank it with heavy balls)
Also you do kind of expect the hub room to be a "safe room" she can't enter... but she can.
 

Fapman349

New Member
Oct 27, 2021
4
2
Ideea:
-Camera room.
Cameras can be both stationary and drones that can move around.
Cameras themselves are benign but can alert RubiA of your exact location (and maybe some other opponents, if planned)...
RubiA and the cameras have the same "awareness bar" and multiple cameras do stack.

Trap idea:
Fake deposit.
It's a deposit that like a regular trap... Once you stick your dick it ties you up to the machine, it is blue and pretty obviously a trap.

Also another could be some sort of sentry that fires those things RubiA has on her back like some sort of semen draining robo-spider, they need actually land for them to work and you can run while they do their thing, but you can't take them off untill they finish the extraction (RubiA can take them off).
 
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Fapman349

New Member
Oct 27, 2021
4
2
Ah, that's troubling, I'm trying to recreate this on my end. When you say stuck, do you mean the player character's head zooms into the robot's crotch and no animation plays, they just stand there? That's what usually happens when there's an error setting up the animation, not sure what's triggering it though...

Edit: Can't seem to get the error to trigger. Can you give me more details about what happened? Did you run into RubiA before or after the cum deposit machine and are you sure it was in the living quarters (yellow walls with bunk beds).
Not him but seems like the same bug

I completed level 2 (living quaters) for the first time and ran away from her while not looking in the opposite direction... it caught me JUST as I was about to escape and gave me the legjob. (This was the first time I ran the gam so maybe something didn't load propely)

It happened a second time (same thing, as I was completing the puzzle) could not get this bug to replicate but it seems to have something to do with either the gates or completing level 2 "naturally" (by cumming in the level 1 box instead of just spawning yourself on level 2 or 3) and then getting caught in the "hub" room.
 

devokin

New Member
Dec 3, 2020
7
7
Never tried a survival horror H game before, that's really cool.
The multiple lives upgrade kinda negates this, but I think adding a progressively harder escape/struggle mechanic would make the H scenes more interesting. Would be even better if that was tied into the animations.
 

ParoParo

Member
Dec 16, 2019
401
244
I really loved this demo. I generally can't bring myself to play anything remotely scary. I get that this itself isnt scary but the gameplay inherently is. i felt the game was easy for me to get into and once i got more comfortable with it was better able to gauge what i could and couldnt do and was able to properly enjoy the game. I really like that you added a male option to the game and I also liked the boobjob.Granted I wouldve preferred a submissive variation instead. this game is most definitely on my radar, I really enjoyed it.
 

ParoParo

Member
Dec 16, 2019
401
244
For people struggling to get the blowjob, i found that when i was playing the game starting from level 1 to level 4, i would get the handjob in level 4, but when i started the game from level 4 i was easily able to get the blowjob. Was overall a nice scene.
 
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