Man, this game is a case study in the costs and benefits of choices.
It does choices really pretty well and it pays such a high price for it. Luckily so far the dev has done a pretty good job of paying that price for us, but I suspect that's related to the recent goings-ons with releases. I am increasingly feeling like we're watching a juggling act where the juggler is starting to obviously struggle, but more and more things are getting tossed into the act.
Even tiny choices have a cost, and each choice is more expensive than the last. Use them wisely, and you can do great things. I guess that's the best way to summarize the lessons from Hypnosis.