- Good to know that you consider any attempt at character development with the female characters as "MC dicking girls". No mention of the use of the watch in personality tweaking/alteration - is MC just bringing to the surface traits they already had, or does the magical act amount to overwriting of the inherent personality/identity?
- Corey may be a side-kick character, but he's been present since the beginning & provides the MC with an additional focus outside of his own wants.
- By definition McGuffins are things the audience cares about a lot. Unless you think audiences don't give a shit about The One Ring (LOTR), The Briefcase (Pulp Fiction), The Ark of the Covenant (Raiders of the Lost Ark), or The Holy Grail.
You sum up any plotlines around characters as "dicking girls", but think that a character taking a hard heel turn to become a mind rapist is good because it creates conflict. Forget that it never got hinted at in the beginning of the game, and that the title of the game suggests a "mind-control fantasy" in a visual novel which is a genre generally driven by erotic content.
To reference another game that uses a conflict to drive the main plot, Summertime Saga, they reference the mobster problem from the very beginning. You know what you're getting. And Summertime Saga also has so much content at this point that people can play a substantial amount of game without even touching on the mobster plot. And players would expect to see it from the beginning.
In Hypnosis we get this subplot about theft of the watch out of nowhere - we know that Laura is frequently depicted as a bitch, but never get a hint that she would rob the MC & enslave him. No aspect of that was foreshadowed. You want to make that a significant arc? Give the player some awareness that she's capable of this & a legitimate reason that he'd lose the watch. Instead of putting it in a drawer like a complete fucking moron & expecting all players will be A-OK with that. It's not about being contrived, it's about trust between what players were sold in the first 7 episodes & what we were given in Eps 8-10 (and probably 11). 3-4 episodes that shifted tone & focus entirely & where not a lot actually happens. We spend a long time on the "investigation" which mostly goes nowhere & introduces another character that we're supposed to care about, but given the circumstances, I don't give a shit.
Leah & Ashley were main characters in this game & basically disappear for the theft arc. So yeah, I've got a problem with it. But it's not about not getting off - I can find other ways to do that with ease. It's about diverting the path of the story & shattering any trust that exists between the dev & players regarding the story we're getting. & that's not even bringing up the people who really care about Hypno content being understandably upset by having the roles reversed (I don't really care about that as it's not my fetish, I just hate the lack of any telegraphing of this plot in the previous 7 episodes). There are better ways that this could have been done, & the fact that you can't recognize that without reducing critical arguments to being about "not getting your dick hard" says more about you than anything else.
I can see why the other commenter called you condescending.
Good to know, you consider turning every girl into a personalized cumdump, female character development. The existence (even a prolonged and unwelcome one) of a side character is not a plot. Corey getting us into a bar, so we can fuck Britney, makes him a device at best. Maybe it's just me, but I never gave shit about the how and why of the McGuffins you listed, they were just accessories to the actual plot, kind of like the Thanksgiving is hardly about actually thanking Indians for teaching how to grow corn (or whatever is the mythos). And, if you didn't read carefully, we were talking about plot; things and characters aren't plot.
"You sum up any plotlines around characters as "dicking girls", but think that a character taking a hard heel turn to become a mind rapist is good because it creates conflict."
Meaning if I didn't sum up any plotline around characters as "dicking girls", then it's would be fine to think that a character taking a hard heel turn to becoma a mind rapist is good because it creates conflict? I don't really see a connection. Also, so far Laura used the watch to just non-violently remove the competition, and if we corner her, she just whips out the magic wand and tells us to call her mistress. Ranks pretty low on the mind-rapists leader-board, IMHO. The part about the title and it being "mind-control fantasy" is not an argument about story-telling, but it does sound a lot like "this sux, because I can't coom
" (Which is the only valid argument here). I don't really get the "we've been betrayed!" stuff. The story is about mind-control, and there has been a lot of it, I don't see why the writer would have to include in the beginning "btw, at some point you might temporarily loose control of the magic wand" (unless, of course, your argument is that it's making your dick go soft).
Pretty sure, Laura being a bitch is enough foreshadowing that she might opportunistically take the magic wand, and use it to her advantage. Now the MC unaccountably putting his magic wand in a drawer, just so the plot can happen, is exactly what a plot contrivance is, which is a problem because it breaks the suspension of disbelieve for the audience. First you say that you want the MC to have a legitimate reason to loose the watch, but then you say that it being contrived is not the problem, which makes me think, that you are a fucking idiot. At the end of the investigation we found out it was Laura.. I'd say it's a pretty successful investigation.
The 5 main girls for the story are: Leah, Ashley, Laura, Jenn and Grace. Beginning of the story focused on Ashley and Leah, but as the story progressed, they had to make room, so the other girls may take some spotlight. If you ever decide to pick up a book, you will find out, it's not that uncommon.
It's about diverting the path of the story & shattering any trust that exists between the dev & players regarding the story we're getting. & that's not even bringing up the people who really care about Hypno content being understandably upset by having the roles reversed (I don't really care about that as it's not my fetish, I just hate the lack of any telegraphing of this plot in the previous 7 episodes).
First of all, speak for yourself. I am one of the players and I am absolutely loving it, and I actually enjoy mind-control content and I also really like the idea of having the roles reversed. Also, "telegraphing" in storytelling is not a good thing.
The condescending comment was not directed at me, actually, but you are welcome to be the one to make it.