It needs to be said but this, right here, is the absolute dumbest comment I see people make on this site.
I mean that sincerely, it's moronic.
Why, I hear absolutely no one ask?
Well, i'm glad I imagined you asking.
Film critics have never made movies, music critics have never made music, food critics aren't chefs and so on and so forth. You do not need to do something to be able to have a criticism of it.
If that was the case you would have to eat food you didn't like because you aren't a chef, eat your damn raw chicken liver sandwich.
What's that, Friday by Rebecca Black is the best song ever. It absolutely is because none of you are in the music industry so you will enjoy it and be grateful for her lyrical genius.
Twilight, the best love story ever told, you're damn right it is and until you make a ovie of your own you have no room to talk.
See, it's a dumb fuck comment.
I don't need to eat Horse Shit to know it's tastes disgusting. I know what I like and what I don't and if I want to criticise something I damn well will.
If, at any time, someone says to me "well, where's your game then" i'm going to point and laugh in their general direction until they say something that isn't the equivilent of "I have no decent points to make so i'm going to reach into the well of utterly stupid retorts and take a massive steaming shit on the thread with this crappy sentence".
It goes without saying that you still need knowledge about the subject you are making a critic of.
Even knowing "eating horse shit is bad" is knowledge, without ever needing to try it out.
When it comes to games, everyone can play them and have their own experience, so everyone can easily share their opinions on individual games, however...
When it comes to Game Development, you need knowledge on the subject, enjoying and disliking many games is not enough.
While saying "Try making a game yourself" may sound dumb, it is actually a good suggestion in this case.
In this day and age, everyone can make a game. It is really accessible, more than any other thing you have mentioned (Becoming a chef, music critic, and so on).
When someone says "Your updates are slow" and they stop at that, you can easily answer them or ignore the comment, but when they continue with "You should be faster" or other things related to the development of a game, you could explain with boring text why that is not possible, or even ask them to get bored by reading and studying about game development to understand why they were wrong, or... You could suggest the funny alternative of making a game themselves.
It is fun, and it doesn't take much time to figure out why updates of a certain scale might take long.
Most games here are not "3D" they are 3DCG aka Renders.
We are talking about a specific game though, and what it'd take to replicate it. 3DCGs won't cut it.
The problem with 3D is once you escape the Daz or Illusion Asset Ecosystem you really have to make everything yourself from scratch.
It's the reason why you don't see much Unreal Games here.
This is why I am not actually asking for the impossible.
Yes and no, the accessibility nowdays is really high.
Vroid Studio requires you to make some things from scratch, but with easy to use tools, and most of the hard stuff is handled by the software... In many ways, it is a sort of Koikatu Character Creator.
Blender has many plugins and generators, so even if you'd expect to make everything from scratch there, it's not as hard as you might imagine.
If you want something more stylized (the 3D chibi characters), you need to learn modelling on blender or other similar software, but it is not the end of the world. It is doable by solo devs as long as you put some effort.