I've been in the gaming industry as a software engineer/programmer for about 5 years now. All I have to say to this post is that you have small nuggets of truth in a sea of ignoring serious contexts that is required when making a game.
Making a good game CAN be easy, but it usually is not. The first issue you have to tackle is "what is a good game?" To me, a good game comes from the text book definition which in most game development courses is a game that is fun. In my bachelor's in game/simulation programming degree "Chase the fun" was used many, many times. Under that definition, there are a lot of games in this industry that are simply not good; but they're good to someone.
As for the hot take on games requiring time, not skill, I'll correct that for you: Good games require skill and time. Games require just time. You can copy from tutorials and stack overflow for a 2 years to make a game, but the game most likely isn't going to be good. In fact, I would say it'd be a bug ridden mess that barely functions. Where skill comes in, is knowing how to architect your game. This isn't just a programming thing, it's at every level, and the proof of such is here on these forums. Look at the abandoned tagged games and think "why did these fail?" I bet you there's a not so small chunk of them where it came down to "a lack of skill made the project impossible to scale and add further content to, thus burning the developer out." I bet another not so small chunk of it is "we ran out of pre-bought positions for Daz3D models and the game got very monotonous and samey."- which would not be an issue if one had 3D Modelling/animating skills. That's where skill beats time. A game made in 2 weeks with skill will beat a game made in 2 years without it, 9 times out of 10.
Having said that. Make games. Small, big, doesn't matter. Make what you want. Someone is going to play it; someone is going to love it. With every project you have, you're gaining skill whether you know it or not, and eventually that skill is going to let you make one banger of a game without you even realizing it.