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Ren'Py Abandoned I Won't Back Down [v0.1.2] [HoneyBeeStudio]

4.00 star(s) 2 Votes

skyrfen

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Jun 13, 2021
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IWontBackDown-0.1.1
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Sionack

Newbie
Feb 6, 2023
53
94
141
So the only scenes so far is the thighjob and aunt? I don't see any other characters to interact with in the aproximately 50 other screens.
 

Milkman Dan

Member
Jan 19, 2018
342
243
247
I meant that the demo (on Unity) and the current version (on Ren'py) have different sex scenes from what I've seen. I didn't mean anything else.
 

returner

Member
Sep 2, 2023
227
252
171
Can i say something? I have only played the game a little while but moving through the rooms is super annoying. Dev, if you read this please change the map to something usable.
maybe a house blueprint with rooms on it - so that we can click and move to it. And you could have little icons to show if someone was in the room or not.
 

reeeeee2323

Member
Jan 15, 2019
139
319
169
I am so excited to see more of this games content, it really looks promising. My only gripe is there are some spelling mistakes but that can be easily remedied by a patch. Keep up the good work dev!
 

Michelangelo da Mouso

Member
Game Developer
Nov 19, 2018
111
266
73
hey HoneyBeeSt In the description, I see that the game was made with Unity and Fungus, but after downloading it, I noticed that you've switched to Ren'Py. If it's not too much trouble, may I ask why? I've recently been ripping games made with Fungus and experimenting with this engine, and I'd like to know why you decided to abandon it or if you encountered any insurmountable problems.
 
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HoneyBeeSt

Newbie
Game Developer
Aug 22, 2021
24
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hey HoneyBeeSt In the description, I see that the game was made with Unity and Fungus, but after downloading it, I noticed that you've switched to Ren'Py. If it's not too much trouble, may I ask why? I've recently been ripping games made with Fungus and experimenting with this engine, and I'd like to know why you decided to abandon it or if you encountered any insurmountable problems.
Hello Michelangelo!!
Well, I started in Unity with fungus because I believed that by doing it in Unity I would have many possibilities.
Fungus is an incredible plugin, but tinkering with unity wasn't very easy. I don't have a lot of time available and I had to learn a lot of things like creating a main menu, creating a save and load system and settings, among other things.
With time I would certainly be able to do it, but it was taking a loooong time. I think it took almost a year to structure the game and when I switched to Renpy it took about two or three months to get to the same point because Renpy already had a lot of things ready. That's why I switched to Renpy.
I'm not going to tell you to stop doing it in Unity or that it's better to do it in Renpy, but for me Renpy serves me well enough and made it easier for me than in Unity.
 
4.00 star(s) 2 Votes