You said everything correctly and beautifully. Clever idea. ThanksMy first thought was, "yeah, that's what being an artist feels like." The trouble is that there is a difference between "constructive criticism" and "artistic criticism," and a lot of people are mistaken about which one they are offering. I would guess that even for most artists, genuine technical advice is rarely offensive. People who want more of this or less of that in either the story or the images are presenting their own preferences as if it's advice or "constructive criticism," and I would expect most artists do be rather annoyed by that.
That said, I feel like I may be commenting on a discussion that was already deleted from the thread, and I never saw it. So, please bare in mind that this is a generally view of things, and I don't know anything about the context of any specific criticism that you guys may be discussing.
Are you 14?You said everything correctly and beautifully. Clever idea. Thanks
I never take offense to criticism. I just never liked criticism or advice. For example, if someone advises me something, I won't accept it and won't even read it. The reason is that if I accepted other people's advice and ideas, I'll feel myself fake, without an idea. That is, if I take someone's advice, I will always feel that my creativity is no longer mine, because someone else gave me advice.This is the reason why I never listen to other people's thoughts and ideas
Got to say, if he releases it for free, with no strings attached, no delayed or special versions, etc... he is indeed entitled to this. It really is basically his thing that he's gracefully giving to the community for free. So more power to him about how he thinks he should run it.5) Please don't give me advice or tell me what to do or how to do it. I never listen to anyone. I'm used to doing everything on my own. First of all, I do everything for my own pleasure.
Dude not taking criticism is the worst thing dev can do
If you’re wondering why you are still so far from your goal of a new processor, consider your lack of customer service skills and low emphasis on UX.For two years of creating games, I always get some advice. I don't like it. I have such a character, I do everything the way I want anyway. I do not argue, this is a bad trait and this is the reason for frequent mistakes. But I know that all the responsibility and work done is on my shoulders. But I have a few friends and acquaintances who help me understand the technical aspects. For example: if I have a problem with renpy, I can ask advice from friends. The second example: now I work in Daz and of course there are several developers who I ask for tips on setting up and optimizing the program. That's the one thing I'm very grateful for.
What games?Wow how many games is this dev gonna start and not even finish lol
He currently has 5 games in early stages of development lolWhat games?
can you send me the links?He currently has 5 games in early stages of development lol
Just go to the main page and 'quick search' MFN and his/her 5 games will show upcan you send me the links?
Well actually he has finished 2 of them 1 is on hold Maybe he likes making short gamesJust go to the main page and 'quick search' MFN and his/her 5 games will show up
VERY short lol i wouldn't be surprised if this one is tagged 'completed' next updateWell actually he has finished 2 of them 1 is on hold Maybe he likes making short games
Welp he would do comics maybe.. But he is doing these games for free so we cant hate him for thatVERY short lol i wouldn't be surprised if this one is tagged 'completed' next update
Thank you) I understood what you said, thanksIf you’re wondering why you are still so far from your goal of a new processor, consider your lack of customer service skills and low emphasis on UX.
User feedback is the life blood of this industry. Sure, you can do what you want and only what you want, but people aren’t going to spend their hard earned money supporting your games when other developers are more concerned with addressing their needs and interests. If you ever want this to be more than an expensive hobby for you, please take what I’m saying for the tough love good advice it’s meant to be.
Now, that said, I wanted to share a personal observation for you to consider because I like this game and want it to be successful. My advice is this: the MC and his sister bear an uncomfortably strong resemblance to each other. Like the sister looks like the MC in drag. That’s cool if that’s what you’re going for, but I don’t think it is. A little work on her nose and eyebrows should make a huge difference.
Best of luck reaching your goals. Thank you for a great game so far!