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3.40 star(s) 5 Votes

Tisi

Newbie
Dec 3, 2017
58
136
I'm really enjoying this game. The characters look good and the story is interesting so far. The only thing I dislike about it is that it seems like every third line of dialogue has one of: Hah! Ahah! or Hihih! in it. It's really distracting and makes the dialogue feel somewhat unnatural.
 
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MFN

Well-Known Member
Game Developer
Mar 20, 2019
1,004
1,832
I'm really enjoying this game. The characters look good and the story is interesting so far. The only thing I dislike about it is that it seems like every third line of dialogue has one of: Hah! Ahah! or Hihih! in it. It's really distracting and makes the dialogue feel somewhat unnatural.
Hey!
Thank you very much:)
To be honest, I didn't think "laughing" would feel unnatural. When I write the text, it seems to me that "laughing" is perfect for a visual novel:LOL:
 

MFN

Well-Known Member
Game Developer
Mar 20, 2019
1,004
1,832
If someone need it, I created discord server - .
 

caxhub

Engaged Member
Aug 22, 2019
2,418
2,288
Download android v0.5 APK
P/s: Request Link Android Game at my
 
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MFN

Well-Known Member
Game Developer
Mar 20, 2019
1,004
1,832
A little news before the release of the preview for the new version of IDNL.
.
 
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MFN

Well-Known Member
Game Developer
Mar 20, 2019
1,004
1,832
.
And previews.
174.png 183.png 188.png
 

Mondoblasto

Well-Known Member
Nov 13, 2017
1,368
2,176
Hey!
Thank you very much:)
To be honest, I didn't think "laughing" would feel unnatural. When I write the text, it seems to me that "laughing" is perfect for a visual novel:LOL:
Not every third line, it isn't. Also, no one in the English world writes 'HiHiHi'. (Guh, one of my dialogue pet peeves TBH.) Why are they saying 'HelloHelloHello'? I'm thinking what you mean to say is "hee hee", which by the way, would also quickly get very tiresome to see constantly.

You want the player to know someone's laughing, say it once, show they're laughing (as long as it's NOT that idiotic tongue-tip-pressing-against-the-back-of-the-front-teeth facial pose, thank god very few European devs actually use it).
 

MFN

Well-Known Member
Game Developer
Mar 20, 2019
1,004
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And new main menu picture - .
 

MFN

Well-Known Member
Game Developer
Mar 20, 2019
1,004
1,832
IDNL.
V. 0.6.

Changelog:
V. 0.6.
Continuation of the story.
Added 18 events.
Added soundtrack, playlist (Now all songs will be played in turn).
Added 17 songs to playlist.


Links:

PC:
GDrive:
Mega:
Workupload:

Mac:
GDrive:
Mega:
Workupload:
 
D

Deleted member 3027200

Guest
Guest
Does the dark side means NTR as well ? Or you planning that?
 

caxhub

Engaged Member
Aug 22, 2019
2,418
2,288
Download android v0.6 APK
P/s: Request Link Android Game at my
 
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it_mutt

New Member
Oct 13, 2019
7
7
Getting an error when trying to save. Or well, when clicking on a slot to save to.

New game, not using any old saves.

Does the same no matter if I try to make a qsave or a "regular save".


Logfile below;

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
TypeError: expected string or Unicode object, NoneType found

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/00gamemenu.rpy", line 173, in script
    $ ui.interact()
  File "F:\IDNL-0.6-pc\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "F:\IDNL-0.6-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "renpy/common/00gamemenu.rpy", line 173, in <module>
    $ ui.interact()
  File "F:\IDNL-0.6-pc\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "F:\IDNL-0.6-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "F:\IDNL-0.6-pc\renpy\display\core.py", line 3518, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "F:\IDNL-0.6-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\IDNL-0.6-pc\renpy\display\transition.py", line 47, in event
    return self.new_widget.event(ev, x, y, st)  # E1101
  File "F:\IDNL-0.6-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\IDNL-0.6-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\IDNL-0.6-pc\renpy\display\screen.py", line 714, in event
    rv = self.child.event(ev, x, y, st)
  File "F:\IDNL-0.6-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\IDNL-0.6-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "F:\IDNL-0.6-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\IDNL-0.6-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "F:\IDNL-0.6-pc\renpy\display\layout.py", line 998, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "F:\IDNL-0.6-pc\renpy\display\layout.py", line 244, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "F:\IDNL-0.6-pc\renpy\display\behavior.py", line 962, in event
    return handle_click(self.clicked)
  File "F:\IDNL-0.6-pc\renpy\display\behavior.py", line 897, in handle_click
    rv = run(action)
  File "F:\IDNL-0.6-pc\renpy\display\behavior.py", line 320, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 372, in __call__
    renpy.save(fn, extra_info=save_name)
  File "F:\IDNL-0.6-pc\renpy\loadsave.py", line 419, in save
    six.reraise(t, e, tb)
  File "F:\IDNL-0.6-pc\renpy\loadsave.py", line 405, in save
    dump((roots, renpy.game.log), logf)
  File "F:\IDNL-0.6-pc\renpy\loadsave.py", line 49, in dump
    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)
TypeError: expected string or Unicode object, NoneType found

Windows-8-6.2.9200
Ren'Py 7.3.5.606
IDNL 0.6
Sun Jan 17 23:01:51 2021
 
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3.40 star(s) 5 Votes