Yeah man, take that card I sent you and study its overlays. I think there's two. Export them. Open them in Photoshop. Modify if needed. Then apply to new characters. Experiment. Explore. Enjoy the creative process. The creator made us in their image, and one of their favorite past times is creating brand new things.
Also don't forget to adjust the face overlays already available in Revision 10 from artisans like Nyaacho and Kito/Kitn. The KKs have the best face accents but Nyaacho has his own blend of lovely too.
Honey 2 has many sculptural limitations, compared to tools like DAZ for example. But with luck, you can do some cool stuff with it to be sure. My buddy Gee has taught me so much in the last 3 months but I've only scratched the surface of what's possible.
One thing most recent pertains to Grey Mesh Exporter. This is a plugin that allows one to export to FBX any model visible on the screen. That means one can theoretically load their favorite Honey girl, set her pose to 112--which is a standard ZERO pose, and then export not just her model, but ALL her morph states and textures! From there, they can import her into MAX or Blender, rig her say for Unreal Engine, then start v-boning her in their own eroge game called the Time Bandit!
There's just onnnneeee problem... the FBX exported MUST be used with Blender--NOT 3DS MAX. Now for most Illusion mod artisans, that's not an issue. But for me,
hell yes, it's an issue. I HATE Blender. I'd rather use GIMP to model 3d girls. By trying to use MAX, the exported FBX's UV maps are ALL botched to shit and must be reworked!!
View attachment 2174707
Now here's what I learned yesterday!
You can load the FBX in Blender, remove its armature, then export the model as a perfectly UV mapped OBJ! Hoe-lee shit!! Then you can load the same exported FBX in MAX, load those freshly saved (and did I mention perfect?) OBJs, and then skinwrap them to the stupid model with the botched UV maps! Hell yeah. And from that, you can make a baby dinosaur.