I have some questions for veteran creators here, because I am at an impasse. I try to create as realistic translations of real people as possible sometimes, like
here with Jeannie Lee. Now I am at Kristin Kreuk, but she has 2-3 facial features AI Shoujo + HF seems to be under-equipped to reproduce. Look at this:
View attachment 2187299
..It is work in progress, so the head proportions and many things aren't yet right, but the main thing (1) is I can't find a way to reproduce these laugh lines. I think there is no way to do it by model, because the cheekbone group vertex is not prominent or focused enough to produce such a localized protrusion (..and if done extensively, it will mess up other areas and the side profile). I could find no relevant bonemod option either, but their naming is often unclear, so perhaps there is a way?
Other than model, the lines could also come from depth faking textures, like the face wrinkles options. Everything in here is however not at the right place (way too close to the mouth) and also makes her either look old, or produce only marginal change if increasing subtlety of the effect.
Two other problems are: (2) The eyebrows cannot be edited in shape. I find this very limiting for modeling, because even the ancient 2008ish Sexlab editor had options to grab eyebrows by inner, outer and middle vertex to fabricate custom expressions, which were always fun. I am not sure currently, but can't Koikatsu do it too?
Anyway, since this is the closest matching eyebrow model I found(and it is the most vanilla first one..), has anyone an idea how I can fit this more to the original kind of smirky expression? Perhaps even with introducing a custom texture?
(3) Eyelids - I did my best to try to get the necessary depth, using a combination of eyeshadow, eyelash skaling and skin type. Are there other ideas to make this effect more pronounced?