[ILLUSION] AI Girl and Honey Select 2 - Card Sharing Thread

5.00 star(s) 6 Votes
Status
Not open for further replies.

Mr-Fox

Well-Known Member
Jan 24, 2020
1,401
3,802
I stumbled upon this beautiful reference "card" at deviantart and I could not help myself.

lily_reference_sheet_2022_by_pocharimochi_df4ljbb-fullview.jpg

Lillian Blackwood Preview.png

If you think she looks familiar it's correct. She's the bodacious cousin of Lana, the family resemblance is uncanny...;):D
i used the same headmod but the face is changed a lot so it's not the same at all.

You don't have permission to view the spoiler content. Log in or register now.

 

Herbmetaru

Member
Oct 12, 2020
470
1,834
I stumbled upon this beautiful reference "card" at deviantart and I could not help myself.

View attachment 2185094

View attachment 2185107

If you think she looks familiar it's correct. She's the bodacious cousin of Lana, the family resemblance is uncanny...;):D
i used the same headmod but the face is changed a lot so it's not the same at all.

You don't have permission to view the spoiler content. Log in or register now.

And now,.. bigger eyes and crosseyed ;)
 
  • Haha
Reactions: Mr-Fox

CttCJim

Member
Feb 28, 2019
310
839
I stumbled upon this beautiful reference "card" at deviantart and I could not help myself.

View attachment 2185094

View attachment 2185107

If you think she looks familiar it's correct. She's the bodacious cousin of Lana, the family resemblance is uncanny...;):D
i used the same headmod but the face is changed a lot so it's not the same at all.

You don't have permission to view the spoiler content. Log in or register now.

she looks beautiful but uh... what happened here?
1669095592776.png
 

Mr-Fox

Well-Known Member
Jan 24, 2020
1,401
3,802
she looks beautiful but uh... what happened here?
View attachment 2186190
That's the shader it looks great with hanmen. If you switch to skin true you need to lower the detailnormalmapscale
in material editor otherwise her skin will look like sandpaper.
Oh I didn't see the white area at first. Lower the detailnormalmapscale first and see what this gets you. I didn't do anything that should cause this white area obviously, it's not part of the look.
I have only made the detailglossmap a bit sharper in photoshop so when you adjust the detailnormalmap it gives a more powerful effect. If the white area doesn't go away, try to re-apply the nipples.
 
Last edited:

qazeqaze

Newbie
Jul 30, 2022
92
254
I stumbled upon this beautiful reference "card" at deviantart and I could not help myself.

View attachment 2185094

View attachment 2185107

If you think she looks familiar it's correct. She's the bodacious cousin of Lana, the family resemblance is uncanny...;):D
i used the same headmod but the face is changed a lot so it's not the same at all.

You don't have permission to view the spoiler content. Log in or register now.

Just a head's up that the rar file you provided got identified as containing a severe threat by Windows Defender, specifically the following:
Trojan:Script/Wacatac.B!ml

I've opted to delete the rar rather than take the risk of opening it, but thought you should know.
 
  • Wow
Reactions: Kaseijin

Mr-Fox

Well-Known Member
Jan 24, 2020
1,401
3,802
Just a head's up that the rar file you provided got identified as containing a severe threat by Windows Defender, specifically the following:
Trojan:Script/Wacatac.B!ml

I've opted to delete the rar rather than take the risk of opening it, but thought you should know.
My release does not contain any virus obviously if it did my own antivirus would have alerted me. I would switch to something better than only the built in antivirus in windows if I were you. There are plenty of free alternatives, you just have to put up with the constant ads from them. False virus hits and warnings is a common problem with mods, any specialty software and many more instances etc.
 
Jun 26, 2022
244
313
Just a head's up that the rar file you provided got identified as containing a severe threat by Windows Defender, specifically the following:
Trojan:Script/Wacatac.B!ml

I've opted to delete the rar rather than take the risk of opening it, but thought you should know.
I've scanned it with my Comodo Antivirus and on also, no virus found.
 

Velcrofly

Active Member
Jan 25, 2021
810
1,263
Just a head's up that the rar file you provided got identified as containing a severe threat by Windows Defender, specifically the following:
Trojan:Script/Wacatac.B!ml

I've opted to delete the rar rather than take the risk of opening it, but thought you should know.
Norton flagged it for me when I tried to download, then I tried a different route and it was fine. Norton hasn't got an issue with it now I've actually downloaded. So not sure what the problem was.
 
Jun 26, 2022
244
313
I stumbled upon this beautiful reference "card" at deviantart and I could not help myself.

View attachment 2185094

View attachment 2185107

If you think she looks familiar it's correct. She's the bodacious cousin of Lana, the family resemblance is uncanny...;):D
i used the same headmod but the face is changed a lot so it's not the same at all.

You don't have permission to view the spoiler content. Log in or register now.

The game says that I need [MRFOXXX] Salt Bikini mod
 
  • Like
Reactions: Sykosis

Mr-Fox

Well-Known Member
Jan 24, 2020
1,401
3,802
The game says that I need [MRFOXXX] Salt Bikini mod
Ignore that please. It's an unreleased mod that I am working on and it really shouldn't get onto any cards. I know that I definitely didn't put it there I have no idea why this keeps happening. I will remove it and hopefully it will not show up anymore.
 

s.kirmish

Newbie
Jul 28, 2017
57
59
I have some questions for veteran creators here, because I am at an impasse. I try to create as realistic translations of real people as possible sometimes, like here with Jeannie Lee. Now I am at Kristin Kreuk, but she has 2-3 facial features AI Shoujo + HF seems to be under-equipped to reproduce. Look at this:
kkuk.jpg
..It is work in progress, so the head proportions and many things aren't yet right, but the main thing (1) is I can't find a way to reproduce these laugh lines. I think there is no way to do it by model, because the cheekbone group vertex is not prominent or focused enough to produce such a localized protrusion (..and if done extensively, it will mess up other areas and the side profile). I could find no relevant bonemod option either, but their naming is often unclear, so perhaps there is a way?
Other than model, the lines could also come from depth faking textures, like the face wrinkles options. Everything in here is however not at the right place (way too close to the mouth) and also makes her either look old, or produce only marginal change if increasing subtlety of the effect.

Two other problems are: (2) The eyebrows cannot be edited in shape. I find this very limiting for modeling, because even the ancient 2008ish Sexlab editor had options to grab eyebrows by inner, outer and middle vertex to fabricate custom expressions, which were always fun. I am not sure currently, but can't Koikatsu do it too?
Anyway, since this is the closest matching eyebrow model I found(and it is the most vanilla first one..), has anyone an idea how I can fit this more to the original kind of smirky expression? Perhaps even with introducing a custom texture?
(3) Eyelids - I did my best to try to get the necessary depth, using a combination of eyeshadow, eyelash skaling and skin type. Are there other ideas to make this effect more pronounced?
 

Mr-Fox

Well-Known Member
Jan 24, 2020
1,401
3,802
I have some questions for veteran creators here, because I am at an impasse. I try to create as realistic translations of real people as possible sometimes, like here with Jeannie Lee. Now I am at Kristin Kreuk, but she has 2-3 facial features AI Shoujo + HF seems to be under-equipped to reproduce. Look at this:
View attachment 2187299
..It is work in progress, so the head proportions and many things aren't yet right, but the main thing (1) is I can't find a way to reproduce these laugh lines. I think there is no way to do it by model, because the cheekbone group vertex is not prominent or focused enough to produce such a localized protrusion (..and if done extensively, it will mess up other areas and the side profile). I could find no relevant bonemod option either, but their naming is often unclear, so perhaps there is a way?
Other than model, the lines could also come from depth faking textures, like the face wrinkles options. Everything in here is however not at the right place (way too close to the mouth) and also makes her either look old, or produce only marginal change if increasing subtlety of the effect.

Two other problems are: (2) The eyebrows cannot be edited in shape. I find this very limiting for modeling, because even the ancient 2008ish Sexlab editor had options to grab eyebrows by inner, outer and middle vertex to fabricate custom expressions, which were always fun. I am not sure currently, but can't Koikatsu do it too?
Anyway, since this is the closest matching eyebrow model I found(and it is the most vanilla first one..), has anyone an idea how I can fit this more to the original kind of smirky expression? Perhaps even with introducing a custom texture?
(3) Eyelids - I did my best to try to get the necessary depth, using a combination of eyeshadow, eyelash skaling and skin type. Are there other ideas to make this effect more pronounced?
Do what you can with the tools and settings the game gives you, then create overlays for the face in photoshop or gimp, and export the eyebrows and edit them in photoshop or gimp.
Try out different head types first, anything that is in the ballpark for the bone structure to begin with. The head type is what will be a limitation later on if you don't start with a good one for the character you try to make. For the wrinkles try "Face 2" with a fairly high setting 80-90 ish.
For the eyebrows in maker, understand that the width setting and height setting also affect the arch of the eyebrows.
In eyelash type settings go to the "mod" tab and you can shape the eye corners, this also affects the eyebrow outer corner shape. Do this in maker before exporting the eyebrow texture. For the smirk try mouth expression 8. There are much more of course but then I would need to wright an actual tutorial and I don't have the time or will atm.
 
Last edited:

Velcrofly

Active Member
Jan 25, 2021
810
1,263
I have some questions for veteran creators here, because I am at an impasse. I try to create as realistic translations of real people as possible sometimes, like here with Jeannie Lee. Now I am at Kristin Kreuk, but she has 2-3 facial features AI Shoujo + HF seems to be under-equipped to reproduce. Look at this:
View attachment 2187299
..It is work in progress, so the head proportions and many things aren't yet right, but the main thing (1) is I can't find a way to reproduce these laugh lines. I think there is no way to do it by model, because the cheekbone group vertex is not prominent or focused enough to produce such a localized protrusion (..and if done extensively, it will mess up other areas and the side profile). I could find no relevant bonemod option either, but their naming is often unclear, so perhaps there is a way?
Other than model, the lines could also come from depth faking textures, like the face wrinkles options. Everything in here is however not at the right place (way too close to the mouth) and also makes her either look old, or produce only marginal change if increasing subtlety of the effect.

Two other problems are: (2) The eyebrows cannot be edited in shape. I find this very limiting for modeling, because even the ancient 2008ish Sexlab editor had options to grab eyebrows by inner, outer and middle vertex to fabricate custom expressions, which were always fun. I am not sure currently, but can't Koikatsu do it too?
Anyway, since this is the closest matching eyebrow model I found(and it is the most vanilla first one..), has anyone an idea how I can fit this more to the original kind of smirky expression? Perhaps even with introducing a custom texture?
(3) Eyelids - I did my best to try to get the necessary depth, using a combination of eyeshadow, eyelash skaling and skin type. Are there other ideas to make this effect more pronounced?
Have a look at Wrinkles under Face, Facial Type. There are a number of options there which may help move you forward. Maybe Gaunt Cheeks
 
Status
Not open for further replies.
5.00 star(s) 6 Votes