- May 29, 2021
- 97
- 112
it's so incredibly annoying that for the vanilla bae model they went with such stupidly disproportionate models. If I try to adjust them to be more realistic now, the hands clip through things in EVERY single base animation and it drives me fucking nuts, o I just stick to the unrealistic proportions...HI!
Excellent Proportion Analysis, TY!
Here are what I've found about bodies proportion:
View attachment 2738316 View attachment 2738317 View attachment 2738324 View attachment 2738325
To the left, a game base model: Long legs and waist, short arm leght; To the right, a more like-human model. Look at the different sizes of head, hands, hips, body, etc., the foot-knee-hip ratio and so:
View attachment 2738318
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Making cards is sometimes simple if you stick to the Base model, but then you realize that those models are irreal because is a game, OC they will look like that. Making a model with real proportions is not impossible. The hard part is to make a "standard model template" to start. It depends on race, ethnics, age, sex and the artist point of view. I think the more difficult part of a card, and therefore most valuable, is the face. Some skillful artist achieve that point, As for Me, perseus stoned and pathos just to name two, have the touch to replicate faces so close to the real ones.
It kills me that every single chara with proportions close to proper ones is floating above the floorin standing pose in maker and when I try to compensate it by adjusting root, high, or hip bone Y offset it turns out that in sitting pose she's under the floor or in jumping pose she looks like closing and opening a clamp shell instead jumpingit's so incredibly annoying that for the vanilla bae model they went with such stupidly disproportionate models. If I try to adjust them to be more realistic now, the hands clip through things in EVERY single base animation and it drives me fucking nuts, o I just stick to the unrealistic proportions...
The most annoying part is the stub hands that have the effect of the characters not being able to reach parts of their body that they should 100% be able to, like their own thigh...
Dude, now it's not crashing my game and seems to be working. How'd ya do this?Try this
Nope, You can check my last characters i uploaded back to last year, plus a discussion half a year ago allready in the WIP-thread ...It kills me that every single chara with proportions close to proper ones is floating above the floorin standing pose in maker and when I try to compensate it by adjusting root, high, or hip bone Y offset it turns out that in sitting pose she's under the floor or in jumping pose she looks like closing and opening a clamp shell instead jumping
Anyone managed to get it fixed?
Dude, now it's not crashing my game and seems to be working. How'd ya do this?
That's correct!it's so incredibly annoying that for the vanilla bae model they went with such stupidly disproportionate models. If I try to adjust them to be more realistic now, the hands clip through things in EVERY single base animation and it drives me fucking nuts, o I just stick to the unrealistic proportions...
The most annoying part is the stub hands that have the effect of the characters not being able to reach parts of their body that they should 100% be able to, like their own thigh...
This dark square in maker is not the floor, it´s only the base for height measurement. Has no effect for in game.It kills me that every single chara with proportions close to proper ones is floating above the floorin standing pose in maker and when I try to compensate it by adjusting root, high, or hip bone Y offset it turns out that in sitting pose she's under the floor or in jumping pose she looks like closing and opening a clamp shell instead jumping
Anyone managed to get it fixed?
Ho-boy... if this one ever becomes available again, someone set the klaxxons off! Amazing work.Ok Here we go this is a Shader 2.0 remake of my most requested cards Chloe who was extremely limited in her original release.
She is heavily influenced by 55b.
☆ Chloe ★ FuckToy ☆ - HS-2 - Sub Surface Scattering - Next Gen Shader 2.0 - Anisotropic shaders - ENABLE GRAPHICS Mode
Chloe uses Custom bones, ABMX, Overlays and Pregnancy sliders, changing her clothing will cause clipping issues.
★ Black Teeth Fix - if needed
https://f95zone.to/threads/illusion...lect-2-card-sharing-thread.44248/post-7860904
☆ Ai Users - This card was made for HS2 and requires specific mods that are not in Ai, if you still want to try loading her you will absolutely need this head its called Type 2 CHW get it here >>>You must be registered to see the links
Her head Skin type is made by K1T0 & K1TN and im fairly sure it is not available in Ai unfortunately. But you can likely get somewhat close if you at least get the head.
View attachment 1750304
View attachment 1750305
No longer available - Sorry limited release
The folder lensdirts for Graphic mod goes in game root, the same as the exe game filesdoes anyone still know the insatllation path to lensdirts in png format ???
Nope, I couldn't...every time I tried, it would break SOMETHING so now I'm just living with my disproportionate characters aand try to ignore it..It kills me that every single chara with proportions close to proper ones is floating above the floorin standing pose in maker and when I try to compensate it by adjusting root, high, or hip bone Y offset it turns out that in sitting pose she's under the floor or in jumping pose she looks like closing and opening a clamp shell instead jumping
Anyone managed to get it fixed?
Dude, now it's not crashing my game and seems to be working. How'd ya do this?
Me too. I hate losing or scrapping work, and that's been one of the big reasons why I haven't made any more animations in a while. Every time I start I just end up scrapping, and now I haven't even started with an actual animation...That's correct!
For example, doing a jackoff scene with the base model is odd and funny to see hoy the body bends only in reaching the own parts xD.
The game is cool tho, I have no issues playing the main game, but as a Scene creator, I found myself often frustrated when working with standard cards. and that may be the reason in why I still I haven't do the leap in creating cards: I go fussy when I have progress in my work and end up discarding it LoL
Take a look on Sykosis´s Kenzato pageHo-boy... if this one ever becomes available again, someone set the klaxxons off! Amazing work.
Any chance you could post the card for the girl on the right in the last screenshot of the NSFW examples?HI!
Excellent Proportion Analysis, TY!
Here are what I've found about bodies proportion:
View attachment 2738316 View attachment 2738317 View attachment 2738324 View attachment 2738325
To the left, a game base model: Long legs and waist, short arm leght; To the right, a more like-human model. Look at the different sizes of head, hands, hips, body, etc., the foot-knee-hip ratio and so:
View attachment 2738318
You don't have permission to view the spoiler content. Log in or register now.
Making cards is sometimes simple if you stick to the Base model, but then you realize that those models are irreal because is a game, OC they will look like that. Making a model with real proportions is not impossible. The hard part is to make a "standard model template" to start. It depends on race, ethnics, age, sex and the artist point of view. I think the more difficult part of a card, and therefore most valuable, is the face. Some skillful artist achieve that point, As for Me, perseus stoned and pathos just to name two, have the touch to replicate faces so close to the real ones.
Do you guys create from scratch or just modify cards?That's correct!
For example, doing a jackoff scene with the base model is odd and funny to see hoy the body bends only in reaching the own parts xD.
The game is cool tho, I have no issues playing the main game, but as a Scene creator, I found myself often frustrated when working with standard cards. and that may be the reason in why I still I haven't do the leap in creating cards: I go fussy when I have progress in my work and end up discarding it LoL
Hi!Any chance you could post the card for the girl on the right in the last screenshot of the NSFW examples?
HI!Do you guys create from scratch or just modify cards?
When you take a card, that has allready been 'made', you need to know, what bones are allready modified, or you end up what I warned about: Somebody increased a bone, you wnat to decrease the value and do this on another bone. Modifying others cardes requires a lot more doublechecking in ABMX.
On the other hand, sometime bones have special problems (even accesories can be a problem), offset or length have to be handled with care (especially Kosi- and Spine-bones)
What is it the software you're using to get the model on the right.mind if you tell us,buddy?HI!
Excellent Proportion Analysis, TY!
Here are what I've found about bodies proportion:
View attachment 2738316 View attachment 2738317 View attachment 2738324 View attachment 2738325
To the left, a game base model: Long legs and waist, short arm leght; To the right, a more like-human model. Look at the different sizes of head, hands, hips, body, etc., the foot-knee-hip ratio and so:
View attachment 2738318
You don't have permission to view the spoiler content. Log in or register now.
Making cards is sometimes simple if you stick to the Base model, but then you realize that those models are irreal because is a game, OC they will look like that. Making a model with real proportions is not impossible. The hard part is to make a "standard model template" to start. It depends on race, ethnics, age, sex and the artist point of view. I think the more difficult part of a card, and therefore most valuable, is the face. Some skillful artist achieve that point, As for Me, perseus stoned and pathos just to name two, have the touch to replicate faces so close to the real ones.
There is a separate thread for requestsNot sure if this is the spot for requests etc.
I have been looking for a good card of Wednesday Adams and Dina (Last of us) no luck finding a good one.