[ILLUSION] AI Girl and Honey Select 2 - Card Sharing Thread

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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,543
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HI!
Excellent Proportion Analysis, TY!
Here are what I've found about bodies proportion:
View attachment 2738316 View attachment 2738317 View attachment 2738324 View attachment 2738325


To the left, a game base model: Long legs and waist, short arm leght; To the right, a more like-human model. Look at the different sizes of head, hands, hips, body, etc., the foot-knee-hip ratio and so:
View attachment 2738318
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Making cards is sometimes simple if you stick to the Base model, but then you realize that those models are irreal because is a game, OC they will look like that. Making a model with real proportions is not impossible. The hard part is to make a "standard model template" to start. It depends on race, ethnics, age, sex and the artist point of view. I think the more difficult part of a card, and therefore most valuable, is the face. Some skillful artist achieve that point, As for Me, perseus stoned and pathos just to name two, have the touch to replicate faces so close to the real ones.
it's so incredibly annoying that for the vanilla bae model they went with such stupidly disproportionate models. If I try to adjust them to be more realistic now, the hands clip through things in EVERY single base animation and it drives me fucking nuts, o I just stick to the unrealistic proportions...
The most annoying part is the stub hands that have the effect of the characters not being able to reach parts of their body that they should 100% be able to, like their own thigh...
 
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Jun 26, 2022
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it's so incredibly annoying that for the vanilla bae model they went with such stupidly disproportionate models. If I try to adjust them to be more realistic now, the hands clip through things in EVERY single base animation and it drives me fucking nuts, o I just stick to the unrealistic proportions...
The most annoying part is the stub hands that have the effect of the characters not being able to reach parts of their body that they should 100% be able to, like their own thigh...
It kills me that every single chara with proportions close to proper ones is floating above the floorin standing pose in maker and when I try to compensate it by adjusting root, high, or hip bone Y offset it turns out that in sitting pose she's under the floor or in jumping pose she looks like closing and opening a clamp shell instead jumping :ROFLMAO:
Anyone managed to get it fixed?

Dude, now it's not crashing my game and seems to be working. How'd ya do this?
 

Herbmetaru

Member
Oct 12, 2020
471
1,835
It kills me that every single chara with proportions close to proper ones is floating above the floorin standing pose in maker and when I try to compensate it by adjusting root, high, or hip bone Y offset it turns out that in sitting pose she's under the floor or in jumping pose she looks like closing and opening a clamp shell instead jumping :ROFLMAO:
Anyone managed to get it fixed?


Dude, now it's not crashing my game and seems to be working. How'd ya do this?
Nope, You can check my last characters i uploaded back to last year, plus a discussion half a year ago allready in the WIP-thread ...
You have to live with compromises. That's why starting with the hips and adjusting the proportions spread over several bones works best.
 
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Kaseijin

Active Member
Jul 9, 2022
606
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it's so incredibly annoying that for the vanilla bae model they went with such stupidly disproportionate models. If I try to adjust them to be more realistic now, the hands clip through things in EVERY single base animation and it drives me fucking nuts, o I just stick to the unrealistic proportions...
The most annoying part is the stub hands that have the effect of the characters not being able to reach parts of their body that they should 100% be able to, like their own thigh...
That's correct!
For example, doing a jackoff scene with the base model is odd and funny to see hoy the body bends only in reaching the own parts xD.
The game is cool tho, I have no issues playing the main game, but as a Scene creator, I found myself often frustrated when working with standard cards. and that may be the reason in why I still I haven't do the leap in creating cards: I go fussy when I have progress in my work and end up discarding it LoL
 
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turbojoe

Forum Fanatic
Sep 27, 2021
4,346
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It kills me that every single chara with proportions close to proper ones is floating above the floorin standing pose in maker and when I try to compensate it by adjusting root, high, or hip bone Y offset it turns out that in sitting pose she's under the floor or in jumping pose she looks like closing and opening a clamp shell instead jumping :ROFLMAO:
Anyone managed to get it fixed?
This dark square in maker is not the floor, it´s only the base for height measurement. Has no effect for in game.
I´ve tried all bone adjustments in ABMX (Herbmetaru´s guide included) to adjust a possible gap - but if you noticed this is also influencing the position of the char in game.
So I leave it as it is.
 
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bortit

New Member
Jun 5, 2022
4
6
Ok Here we go this is a Shader 2.0 remake of my most requested cards Chloe who was extremely limited in her original release.

She is heavily influenced by 55b.

☆ Chloe ★ FuckToy ☆ - HS-2 - Sub Surface Scattering - Next Gen Shader 2.0 - Anisotropic shaders - ENABLE GRAPHICS Mode
Chloe uses Custom bones, ABMX, Overlays and Pregnancy sliders, changing her clothing will cause clipping issues.

★ Black Teeth Fix - if needed
https://f95zone.to/threads/illusion...lect-2-card-sharing-thread.44248/post-7860904

☆ Ai Users - This card was made for HS2 and requires specific mods that are not in Ai, if you still want to try loading her you will absolutely need this head its called Type 2 CHW get it here >>>
Her head Skin type is made by K1T0 & K1TN and im fairly sure it is not available in Ai unfortunately. But you can likely get somewhat close if you at least get the head.

View attachment 1750304

View attachment 1750305

No longer available - Sorry limited release
Ho-boy... if this one ever becomes available again, someone set the klaxxons off! Amazing work.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,543
3,245
It kills me that every single chara with proportions close to proper ones is floating above the floorin standing pose in maker and when I try to compensate it by adjusting root, high, or hip bone Y offset it turns out that in sitting pose she's under the floor or in jumping pose she looks like closing and opening a clamp shell instead jumping :ROFLMAO:
Anyone managed to get it fixed?


Dude, now it's not crashing my game and seems to be working. How'd ya do this?
Nope, I couldn't...every time I tried, it would break SOMETHING so now I'm just living with my disproportionate characters aand try to ignore it..
That's correct!
For example, doing a jackoff scene with the base model is odd and funny to see hoy the body bends only in reaching the own parts xD.
The game is cool tho, I have no issues playing the main game, but as a Scene creator, I found myself often frustrated when working with standard cards. and that may be the reason in why I still I haven't do the leap in creating cards: I go fussy when I have progress in my work and end up discarding it LoL
Me too. I hate losing or scrapping work, and that's been one of the big reasons why I haven't made any more animations in a while. Every time I start I just end up scrapping, and now I haven't even started with an actual animation...
 

qazeqaze

Newbie
Jul 30, 2022
92
254
HI!
Excellent Proportion Analysis, TY!
Here are what I've found about bodies proportion:
View attachment 2738316 View attachment 2738317 View attachment 2738324 View attachment 2738325


To the left, a game base model: Long legs and waist, short arm leght; To the right, a more like-human model. Look at the different sizes of head, hands, hips, body, etc., the foot-knee-hip ratio and so:
View attachment 2738318
You don't have permission to view the spoiler content. Log in or register now.


Making cards is sometimes simple if you stick to the Base model, but then you realize that those models are irreal because is a game, OC they will look like that. Making a model with real proportions is not impossible. The hard part is to make a "standard model template" to start. It depends on race, ethnics, age, sex and the artist point of view. I think the more difficult part of a card, and therefore most valuable, is the face. Some skillful artist achieve that point, As for Me, perseus stoned and pathos just to name two, have the touch to replicate faces so close to the real ones.
Any chance you could post the card for the girl on the right in the last screenshot of the NSFW examples?
 
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Herbmetaru

Member
Oct 12, 2020
471
1,835
That's correct!
For example, doing a jackoff scene with the base model is odd and funny to see hoy the body bends only in reaching the own parts xD.
The game is cool tho, I have no issues playing the main game, but as a Scene creator, I found myself often frustrated when working with standard cards. and that may be the reason in why I still I haven't do the leap in creating cards: I go fussy when I have progress in my work and end up discarding it LoL
Do you guys create from scratch or just modify cards?
When you take a card, that has allready been 'made', you need to know, what bones are allready modified, or you end up what I warned about: Somebody increased a bone, you wnat to decrease the value and do this on another bone. Modifying others cardes requires a lot more doublechecking in ABMX.
On the other hand, sometime bones have special problems (even accesories can be a problem), offset or length have to be handled with care (especially Kosi- and Spine-bones)
 

Kaseijin

Active Member
Jul 9, 2022
606
1,054
Any chance you could post the card for the girl on the right in the last screenshot of the NSFW examples?
Hi!

My friend, I have bad news: I have harvested Those images from here and there, I dunno remember where i DL that, my card folder is near 8000 cards, some of them are only for the coordinates clothes. Is highly probably that it comes from Yuki Portal. I was reading a real bodies measurement thread and I dowload everything I saw. I dont even know if there was a sample or who was the one that post that. Sorry :/
 
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Kaseijin

Active Member
Jul 9, 2022
606
1,054
Do you guys create from scratch or just modify cards?
When you take a card, that has allready been 'made', you need to know, what bones are allready modified, or you end up what I warned about: Somebody increased a bone, you wnat to decrease the value and do this on another bone. Modifying others cardes requires a lot more doublechecking in ABMX.
On the other hand, sometime bones have special problems (even accesories can be a problem), offset or length have to be handled with care (especially Kosi- and Spine-bones)
HI!
Once I tried to make a card from scratch, But ended up being another "Hatano Miwa", later I tried a fussion from cards from a well-known artist (sorry I don't want to say the name), very attractive in face but very excessive , overdone, exaggerated in the low body shapes and boobs, All clothes had clipping issues, (I knew immediately why the aforementioned artist post their models naked) so I fiddle it to my taste and I was satisfied with the result. I never have had sharing that card cuz it is a plain copy of the original.
 

georia1120

Newbie
Mar 10, 2022
26
64
What is
HI!
Excellent Proportion Analysis, TY!
Here are what I've found about bodies proportion:
View attachment 2738316 View attachment 2738317 View attachment 2738324 View attachment 2738325


To the left, a game base model: Long legs and waist, short arm leght; To the right, a more like-human model. Look at the different sizes of head, hands, hips, body, etc., the foot-knee-hip ratio and so:
View attachment 2738318
You don't have permission to view the spoiler content. Log in or register now.


Making cards is sometimes simple if you stick to the Base model, but then you realize that those models are irreal because is a game, OC they will look like that. Making a model with real proportions is not impossible. The hard part is to make a "standard model template" to start. It depends on race, ethnics, age, sex and the artist point of view. I think the more difficult part of a card, and therefore most valuable, is the face. Some skillful artist achieve that point, As for Me, perseus stoned and pathos just to name two, have the touch to replicate faces so close to the real ones.
What is it the software you're using to get the model on the right.mind if you tell us,buddy?
It looks extreeeemely good.
 
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Agent Enigma

Newbie
Nov 22, 2022
21
3
Not sure if this is the spot for requests etc.
I have been looking for a good card of Wednesday Adams and Dina (Last of us) no luck finding a good one.
 

Velcrofly

Active Member
Jan 25, 2021
810
1,263
Not sure if this is the spot for requests etc.
I have been looking for a good card of Wednesday Adams and Dina (Last of us) no luck finding a good one.
There is a separate thread for requests
https://f95zone.to/threads/illusion-ai-girl-and-honey-select-2-card-request-thread.115982/

There are plenty of Wednesday cards




If you want one to look like the actress in the recent series try taking the outfit from one of those and adding to
 
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5.00 star(s) 6 Votes