- Jul 8, 2017
- 1
- 0
Can you upload the other two characters?
Can you upload the other two characters?
Again good luck... I got three of them pretty close to the originals (for the face/body). However it required me making the head like 125 then changing the width to 5, upper head to like 120 (not exact numbers just similar in idea) then eyes at 5 lowering eyebrows and changing nose/mouth positions accordingly. It seems you cannot get the jawline as sharp looking without creating goofy looking tearing (especially the base of the eyeballs poking through the top of the cheeks) and shadow issues. I just imagined the old model as a purely "video game" character with unrealistic features not attainable in reality where the new models are based on more anatomically correct proportions (except the legs are a few percent too long even at 1, kind of Barbie-doll proportions).I'm trying to use editor data from PH to recreate her, even if parameters aren't the same I think I'm good but the face. Will try (omeday) different kin tone and work on the eyes.
Few cards for HS2 (I haven't played game modes yet, I only play in the Character-editor yet).
These cards are for HS2 only. They won't work for Ai-Girl. There are no these mods that are used for cards, do not run them in Ai-Girl, you will have errors.
For the cards to work, you need the repack version: HS2 BR 4.0 Updated to 08/30/2020.
Each card uses its own overlay, which is already built into it, but for stable operation of the game, you can download my pack of overlays from my Google disk (link below).
So, 7 modifications of girls from modder "cunihinx":
1. Nina Williams (Tekken 3 version)
2. Haruka Sawamura (Yakuza 6, slightly younger than the base model)
3. Haruka Sawamura 2 (Yakuza 6, slightly older than the base model, short dress, different hair, evening makeup, etc.)
4. Detective Kaoru Sayama (Yakuza Kiwami 2 version, a little younger with a different make-up and a different body shape, closer to the classic Japanese figure)
5. Jill Valentine (Resident Evil 3 remake version, base model is very dark, I tried to lighten it a little so that I could look at it without DHH)
6. Leeloo (The 5th element, movie. Just watch how Jill's model looks like Mila Jovovich, it's amazing!)
7. Violet (Ultraviolet, movie. Milla Jovovich)
You don't have permission to view the spoiler content. Log in or register now.Girl-Cards:You don't have permission to view the spoiler content. Log in or register now.
View attachment 796367 View attachment 796368 View attachment 796369 View attachment 796370 View attachment 796371 View attachment 796372 View attachment 796373
Overlays Pak (Just drag the "Dumpstone-Overlays_ (HS2)" folder from the archive to your "HS 2 \ UserData \ Overlays" folder (Google disk, 34 mb):You must be registered to see the links
P.S. Sorry, I haven't played HS2 yet, if something doesn't work, write here.
Can you alt-print screenshot save to paint and and post your settings? or post the .txt file for Better Penetration settings?
Literally had an instance where it become a Water-wheel or Wind-mill.
My level of confusion was off the charts. "My dick can actually do that????" Anyways, please be so kind as to post your config settings.
It could be the fitness/size/height the girls have. So any config data is much appreciated. Please. And Thank you for your time.
Hey.Hey Dumpstone, did you try running them through the AIG-HS2 card converter and seeing if they would work that way? Just curious...
You must be registered to see the links
(someone shared this with me a week or two ago and I bookmarked it)
No more availableI have given Furu a much needed plastic surgery:
View attachment 759398
View attachment 759399
I tried for an image of a cool and beautiful Russian agent with platinum blond hair. In order to preserve the original feel of the character, I have made as few changes as possible. Captures rendered with DHH preset 5, which is my favorite for taking shots.
LINK TO CARD:You must be registered to see the links
Sorry, just a few quick questions.Few cards for HS2 (I haven't played game modes yet, I only play in the Character-editor yet).
These cards are for HS2 only. They won't work for Ai-Girl. There are no these mods that are used for cards, do not run them in Ai-Girl, you will have errors.
For the cards to work, you need the repack version: HS2 BR 4.0 Updated to 08/30/2020.
Each card uses its own overlay, which is already built into it, but for stable operation of the game, you can download my pack of overlays from my Google disk (link below).
So, 7 modifications of girls from modder "cunihinx":
1. Nina Williams (Tekken 3 version)
2. Haruka Sawamura (Yakuza 6, slightly younger than the base model)
3. Haruka Sawamura 2 (Yakuza 6, slightly older than the base model, short dress, different hair, evening makeup, etc.)
4. Detective Kaoru Sayama (Yakuza Kiwami 2 version, a little younger with a different make-up and a different body shape, closer to the classic Japanese figure)
5. Jill Valentine (Resident Evil 3 remake version, base model is very dark, I tried to lighten it a little so that I could look at it without DHH)
6. Leeloo (The 5th element, movie. Just watch how Jill's model looks like Mila Jovovich, it's amazing!)
7. Violet (Ultraviolet, movie. Milla Jovovich)
You don't have permission to view the spoiler content. Log in or register now.Girl-Cards:You don't have permission to view the spoiler content. Log in or register now.
View attachment 796367 View attachment 796368 View attachment 796369 View attachment 796370 View attachment 796371 View attachment 796372 View attachment 796373
Overlays Pak (Just drag the "Dumpstone-Overlays_ (HS2)" folder from the archive to your "HS 2 \ UserData \ Overlays" folder (Google disk, 34 mb):You must be registered to see the links
P.S. Sorry, I haven't played HS2 yet, if something doesn't work, write here.
Hey. I am not the author of these models, they ALREADY are in the game, they were added by modders such as "Roy12", "cunihinx", "Darkruler". I just made cards, in which I slightly changed the base values of skin tone, hair, makeup, etc. I made external overlays that slightly change the look of the base model, texture work. I mostly use photoshop, for more precise overlap, sometimes I extract the original texture from * .unity3d files, but I can't overlay it without processing, so it's only for precise orientation - where are the eyes, where are the lips, nose, etc.Sorry, just a few quick questions.
How is it possible to mod the face to shape like known characters? like Jill
And what a about real people? like Mila
Do you use a program?
Hi, what extractor do you use for .unity3D files? And do I need a separate packer too? thxHey. I am not the author of these models, they ALREADY are in the game, they were added by modders such as "Roy12", "cunihinx", "Darkruler". I just made cards, in which I slightly changed the base values of skin tone, hair, makeup, etc. I made external overlays that slightly change the look of the base model, texture work. I mostly use photoshop, for more precise overlap, sometimes I extract the original texture from * .unity3d files, but I can't overlay it without processing, so it's only for precise orientation - where are the eyes, where are the lips, nose, etc.
In general, modders are trying to make a new head in the game. The head is created in more powerful 3D editors, then converted into a game format. How this is done is written on the pages of the modders, for example at Roy12. But I'm not a 3D modeler myself, I'm just good at Photoshop.
Here are the links to the authors:
Roy12, author of DOA girls mods:You must be registered to see the links
cunihinx, author of exclusive mods for HS2 (Nina Williams, Haruka, Kaoru):You must be registered to see the links
Darkruler, face author for 2B from Nier Automata:You must be registered to see the links
Roy12 Game Resource Editing Guides:You must be registered to see the links
You can also make these models more convenient for yourself and create cards with them. Just to change complexion, freckles, eye shadow, lip color and tint, you can use an external editor, not game settings. An external overlay with layers is created and loaded into the game using the material editor. Unfortunately, such models cannot change the bones of the face, that's how they differ from standard ones. We can only change their visual style.
P.S. Sorry for my bad english, I hope you understand my messages ...
For my purposes (extract 2D texture for better orientation), AssetStudio.v0.15.20 works best.Hi, what extractor do you use for .unity3D files? And do I need a separate packer too? thx
Thank you Dumpstone. I will look at it, my goal will be to open and edit maps for studio.For my purposes (extract 2D texture for better orientation), AssetStudio.v0.15.20 works best.
Link:You must be registered to see the links