- Jun 17, 2020
- 353
- 2,898
I'm happy to see some old members who are still sharing content here on f95
also some very talented new members ...
also some very talented new members ...
I usually do this: with blue I highlight those parts of the texture that do not need to be cut out, with green - those that need to be cut out.What are people's tricks for making cutouts in clothing? I've had some success exporting the base texture, making parts of it transparent, importing the result as an overlay texture, then hiding the base texture. However, I've heard that there is a method using OcclusionMap? I tried messing around with that but wasn't able to make any visible effect on my model. Suggestions? Is there any advantage of one method over the other?
Here's slightly my tarted-up version of Mr-Fox's Ryouko Yabuki, using the overlay texture method to hide the parts of her leotard that overlap with her garter belt and panties:
View attachment 3364371
She's staring at something of mine and inviting me to stare at something of hers in return
Thank you,... NOw I remeber doing that with the Head-Mask at the BatGirl OutfitI usually do this: with blue I highlight those parts of the texture that do not need to be cut out, with green - those that need to be cut out.
Cut using the AlphaEx setting.
Moreover, using a gradient of these colors you can implement strange things.
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The mod pack looked great but links are down and we can't check it anymore.Package (all in one) Mods v12 for Honey Select 2 (New mods, cards (Patreon and Comunity), Coordinates,Scenes, DHH Custom, Poses, Overlays, and SSS) google drive again.
Most of the mods present here are not found in the repack of the ScrewThisNoise.
View attachment 1344605
Pack Mods v12 HS2 Google Drive (Maximum Size 869mb ZIP) / (ALL packs) = 25gb ZIP.
BYPASS GDRIVE: create a shortcut in gdrive, create a folder, place the shortcut in the folder and download the folder.
all mods here are 100% updated, I recommend that you exclude similar ones from the ScrewThisNoise repack, to avoid possible conflicts.You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.I also recommend that you have your game with the most updated repack, you can find it here:You don't have permission to view the spoiler content. Log in or register now.
You must be registered to see the links- Version 4.1 DX (my game version)
download the v1, v2, v3, v4,v5,v6,v7,v8,v9,v10,v11 package before downloading this v12 package or else you will not have the current complete package.
Thanks! I was a little confused as to what you were doing there but I think that I figured it out. Here's what I think to be a complete procedure for making clothing cutouts using OcclusionMap rather than overlays:I usually do this: with blue I highlight those parts of the texture that do not need to be cut out, with green - those that need to be cut out.
Cut using the AlphaEx setting.
Moreover, using a gradient of these colors you can implement strange things.
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This seems to have been posted over 3 years ago, but the author was active just a few days ago. Maybe DM Krorus to see if they have a fresh link.The mod pack looked great but links are down and we can't check it anymore.
What did you expect - as El´Capitan mentioned this posting is nearly 3 years old.The mod pack looked great but links are down and we can't check it anymore.
Bad news: Studio maps aren´t working ingame, so far I knowquestion how i convert a studio map for HS2 H-scenes (main games)
like this oneYou must be registered to see the links
sad but thank youBad news: Studio maps aren´t working ingame, so far I know
That's one way to do it. Since you're working with Gimp:Thanks! I was a little confused as to what you were doing there but I think that I figured it out. Here's what I think to be a complete procedure for making clothing cutouts using OcclusionMap rather than overlays:
1. In Material Editor, export the OcclusionMap.
2. Open it in Gimp.
3. Split the RGBA colour channels using Colors > Components > Decompose.
4. In the Blue channel, colour the parts that you want visible in black and everything else in white. (Starting from an all-black base, select the parts to be visible, invert selection, then fill selection with white.)
5. Recombine the RGBA colour channels using Colors > Components > Recompose.
6. Export the recombined image as PNG.
7. Import the new OcclusionMap.
8. Reduce AlphaEx below 1.0
Advanced: you can use shades of gray rather than black/white for the blue channel. Any pixel value greater than AlphaEx is hidden.
Is it me or is anyone else having issues Loading threads