WHAT format are you using ?
for 3d File output ?
if is obj ?
You can use clothes overlays ... is easier
using GIMP OR OTHER editor...
or using MODS - IN character CREATOR
MODS - CLOTHING - CLOTHES OVERLAYS - EXPORT MAPS
REPAINTED AS MAPS OR ADD TEXTURES MAPS
SAVING TEXTURES....THEM YOU CAN IMPORT TEXTURES VIA MATERIAL EDITOR
USE DAZ STUDIO for textures is a option, but you can use keyshot 10.0/11.0
i presume you can edit and save sub materials ...
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EASIER to WORK - IMPORT OBJ - ADD MATERIALS - RENDER - EXPORT
read:
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Topic: UV unwrapping and exporting (Read 4331 times)
Perhaps anybody knows.
When UV unwrapping in Keyshot a 3d object and exporting the object as .obj will the UV coordinates then be written to the .obj file or not
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The short answer is yes, I was able to UV unwrap a box in KeyShot, Saved it out as an obj and imported in to Maya.
The UV faces came through in Maya and I was able to select each UV face and edit as needed.
other site is :
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I hope this helps.