Like, meanwhile my RPGM backend code looks like this:
And all the time sunk into it didn't contribute one bit towards telling the story. So, I hope by using RenPy I can get my scope creep habit under control and finally get a small, tiny, simple, primitive, but complete story out there.
oh yea I forgot...Renpy can't actually render anything, it just feeds things onto the UI...
And talking about Alet, it's kind of the opposite for me, I'm interested in animations mainly, the story is just a side thing to me but it's fun to make it up because it makes making scenes more intuitive to me. So overall HS2 seems like the better bet still.
I've looked into Blender a long time ago as well but it seemed to me that assets and stuff are WAY harder to get / create and there's much less free stuff available so I can just get to animating stuff. Haven't looked into anything else like Maya tho...
So HS2 it is for now...hell I barely get time for that anyway. I'm just glad people helped me figure out how to animate blend shapes and bones, and even though I feel that would've been trivial in something like Maya, I think other HS aspects compensate greatly
EDIT: the story isn't even really a story, it's more there just for context for the scenes so people think what they should think when seeing the scenes..."people" including me