[ILLUSION] AI Girl, Honey Select 2, Studio Neo - Scene Sharing Thread

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Fighttea

Newbie
Jul 2, 2020
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does anyone have these mods?

Osland: Modular Floors
H.X.Productions:Kinky Joints
dxkdlxc Fluid Effect
zwt 套 AI
Makoto Yuki90 ai mmd_map_dance_pack 2
AiLegend real
Searched the this thread for kinky_joints but it's no longer in the sideloader site, the Fluid Effect link here is down too
 
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Kaseijin

Active Member
Jul 9, 2022
714
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Kaseijin
think you could do the same process for this scene plz ?

its giving me error
Hi!
Sadly, I am away of my machine right now, and I think it gonna be months untill I go to my hometown.
but maybe there are some good samaritan who can help you out. but first you need to upload your scene file in compressed mode, rar file, zip file or similar.
 
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azidny

Member
May 27, 2020
211
1,136
175
Hello,
I have a few hardcore dungeon scenes to share. They were made on repack 3.2 with no mods in particular other than character mods that are already included in that repack. I don't know who to credit but I pretty much copied the lighting settings and chains and shackles from someone who also does BDSM scenes using the gymnasium warehouse map. Otherwise, all of the poses are by me. If you want to share or modify, please feel free, just credit me.
Also, these are all stills, no animation as I didn't learn how to do them, and it already took me a ton of time just to do the poses myself. I tried to set up the "workspace" window logically and in order by camera, so hopefully it is intuitive for you all to easily view.
Finally, while it is possible to swap the female model for your own, please be aware that all poses are done with 50 height females with mostly default arms and legs (default 100 scale). If you swap, the shackles won't align with the chains and the gags and mask might clip as well.

Nina's Session: (I can't post the scenes because they are too large at 18mb)

Nina Williams mod required (already included in 3.2 repack)
cameras 1-3 work with the first three poses (all of the Nina Captured folder)
cameras 4-10 work with all of the rest of the poses in Nina's Session folder

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Claire's Gangbang: (Also google drive link)

Claire Redfield mod required (included in 3.2 repack)
cameras 1-2 are for the first three poses in the first folder (Claire Captured)
cameras 3-10 are for the rest of the poses in Claire's Gangbang folder

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Kunoichi's Dungeon: (starring Kasumi and Ayane)

requires Roy's Kasumi and Ayane mods
This one can be quite confusing with a ton of poses, but they are set in order in the workspace window
camera 1 is for all of the Captured Ninjas poses
cameras 2-3 are for feeding time
camera 4 is just for Before Breeding pose
cameras 5-6 are for Breeding Time (Kasumi and Ayane each have their own poses)
cameras 7-10 are for the Kunoichi Punishment folder

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I have a few more scenes that I am working on. I'm not sure if I'll ever actually finish them, so maybe I'll just share them even though they are pretty rough. I hope you guys enjoy if this is your kind of thing.

Just wanted to mention that for the Kunoichi's Dungeon, I removed the recording camera from the scene as I didn't really want it there. For Nina's and Claire's scenes, part of why it is so large is because of the recording camera and TV screens. If you notice, they will match the pose as it is "being recorded." It's just a simple trick with the Image Board item, but because it actually requires the screen caps, it adds to the file size. You can delete them if you want to slim down the scene file size yourself.
Anyone have a new link of this?
 

Kelisitinaaa

New Member
Oct 8, 2021
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I have recently re-downloaded HS2 R16 and updated the Graphics Plugin to version 2.1.5. I used the new Graphics Plugin to update my own presets, and then revamped my chara cards based on these new presets. Everything was going smoothly until I opened Studio Neo. When I use the same presets in both the main game and Studio Neo, there are extremely noticeable differences in the on-screen visual effects. I hope someone here can help me resolve this issue! ( The T-pose is a visual effect in Studio Neo. I feel like there's a front-facing light causing the character to look overexposed overall. However, I can only find one light source in the Graphics Plugin. ) 33AEC5A2E97A69896AD160E0F1886303.png 79D0CB07627734889F0CE0F9D27A3660.png
 
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patdavy77

Newbie
Dec 16, 2018
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I have recently re-downloaded HS2 R16 and updated the Graphics Plugin to version 2.1.5. I used the new Graphics Plugin to update my own presets, and then revamped my chara cards based on these new presets. Everything was going smoothly until I opened Studio Neo. When I use the same presets in both the main game and Studio Neo, there are extremely noticeable differences in the on-screen visual effects. I hope someone here can help me resolve this issue! ( The T-pose is a visual effect in Studio Neo. I feel like there's a front-facing light causing the character to look overexposed overall. However, I can only find one light source in the Graphics Plugin. ) View attachment 5421098 View attachment 5421101
Check to see if autoexposure is on. Disable it will get rid of extra "unseen" lights. It's on the same settings page as bloom, vignette, auto-focus.

The other thing I can think of is to check the reflections and cubemaps settings, but I think your problem may just be auto-exposure.
 
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cptboofy

Member
Dec 7, 2022
438
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I have recently re-downloaded HS2 R16 and updated the Graphics Plugin to version 2.1.5. I used the new Graphics Plugin to update my own presets, and then revamped my chara cards based on these new presets. Everything was going smoothly until I opened Studio Neo. When I use the same presets in both the main game and Studio Neo, there are extremely noticeable differences in the on-screen visual effects. I hope someone here can help me resolve this issue! ( The T-pose is a visual effect in Studio Neo. I feel like there's a front-facing light causing the character to look overexposed overall. However, I can only find one light source in the Graphics Plugin. ) View attachment 5421098 View attachment 5421101
also check the character lighting (it's cam on graphics plugin) in case you didn't already.
 
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