So, I'm having more tech issues - sorry I must be such a pain in the arse for you guys.
I've just started seeing a weird corruption, with shadows taking on a purple tint after reloading a scene I have previously closed.
View attachment 4268088
It's really ugly and destroys the scene as it cannot be corrected. Even when I switch to a different preset, the light will corrupt in another way: for instance, this scene, when I switch to the basic preset (rather than an HDR one) it corrupts the edge lighting from the warm orange of a 100W bulb to a gross puke yellow.
I'll also attach the scene card as suggested earlier:
View attachment 4268094
Edit: I've been trouble shooting all day, and it appears to be the hanmen next gen skins causing this, as scenes without them do not have issues. I am not sure why this, all of a sudden, has started happening, considering I have been using the skin mods and shaders for nearly two months, with nearly 700 renders and ten animations produced with no issue until now, I've made no changes to studio neo in that time (aside from today, with me rolling back to graphics mod 1.0.0 to try that). It happens in every map, and with every character using the next gen skins and shaders. It will either turn certain shadows (but not all) to purple, and certain highlights (but not all), to puke yellow.