- Oct 8, 2024
- 15
- 0
Search for "alpha" and posts should come up. From the top of my head: press F1, and search for "screenshot". then enable alpha. Then use F11.I've created a character, but idk how to screenshot just the character for use in Renpy. Hitting F11 includes a background.
For changing female char to another female char, first click on the char you want to change in the Workspace box (on the right), then on the left of the screen, click on the Add > Girls > select which female char you want, and click the "Change Character". This "Change Character" button is only enabled if the characters are of the same gender.What I'm asking is basically to do in Neo Studio 2 what the HS2 game itself does - have a male char and use the same positions for different female chars.
I know I will very likely have to do adjustments of course, but are there ways or tools to make replacing the female (or male) char in an existing animation easier?
Some creators make maps without any lights so it looks like this. Try adding a directional light to act as the sun and it should look better.hi, i don't know if I'm being dumb or am not seen something, but a lot lot of the times when a load a map it looks like this.
I looked in config and options but I canot find how to fix it
also, aside from some maps not having lights, some of the maps will only work in DHH mode. You can test by doing a screenshot (F11 then look in UserData - Cap). If it looks normal in the screenshot but dark in studio, it probably only works in DHH mode.hi, i don't know if I'm being dumb or am not seen something, but a lot lot of the times when a load a map it looks like this.
I looked in config and options but I canot find how to fix it View attachment 4209463
I am quite certain that Timeline lets you do animation for every object in the scene. I.e. you can easily have a couple groping each other where Timeline is simply running two separate animations for each person. I've done so myself, so ready to bet a farm on it.Okay, so this is a fairly long and complicated one:
Timeline only allows me to animate a single thing in the same scene, BUT it allows me to animate a single bone from the start of the animation to the end, and then go back, add another bone, and do the same. This is my preferred way to animate, starting with the most important movement, and building the others around it.
VNGE allows me to have multiple animations in the same scene - but I CANNOT for the life of me, find a way of animating a single bone all the way through, and then going back and doing the next one from the start. Whenever I try, it resets everything when I add a new point to the dope sheet when I switch between FK and IK (I also can't work out how to select some of the bones as they don't appear in the drop down for FK).
Obviously, I would like the functionality of Timeline, with the ability to have multiple animations in the same scene file, as I do with VNGE. Am I missing something with VNGE so I do not have to move everything, exactly, in each pass?
Much appreciated.I am quite certain that Timeline lets you do animation for every object in the scene. I.e. you can easily have a couple groping each other where Timeline is simply running two separate animations for each person. I've done so myself, so ready to bet a farm on it.
On top of it Timeline allows you to animate its own clips. So, say you animate a perons's arm_movement1, arm_movement2, arm_movementN and then via timeline you have a master clip that plays each of these animations one after another.
And you do the same when animating multiple people - via a master clip you launch animations either parallel or one-by-one of the clips for each person.
Any where we can get that scene file, for educational purposes, please?I am quite certain that Timeline lets you do animation for every object in the scene. I.e. you can easily have a couple groping each other where Timeline is simply running two separate animations for each person. I've done so myself, so ready to bet a farm on it.
On top of it Timeline allows you to animate its own clips. So, say you animate a perons's arm_movement1, arm_movement2, arm_movementN and then via timeline you have a master clip that plays each of these animations one after another.
And you do the same when animating multiple people - via a master clip you launch animations either parallel or one-by-one of the clips for each person.
This window is VNGE's clip manager. Are timeline animations saved as clips in there or are you referring to VNGE key frame animation as timeline? I say this as I don't see the timeline widget in your option bar to the left.
Timeline and VNGE's Clip Manager are separate.This window is VNGE's clip manager. Are timeline animations saved as clips in there or are you referring to VNGE key frame animation as timeline? I say this as I don't see the timeline widget in your option bar to the left. View attachment 4245113
The widget is the third down from the yellow VNGE scene button, that is currently green as it is open.
Could you explain how'd you got that? Like where did you parented the dick to the character. Do you just simply parent it or using NodeConstraint?Hi there, I have a question regarding the scripted dick. i attached the dick to a male character but when I choose the missionary animation the dick does not attached to the character's boy. The dick moves according to the animation's motion but it does not attached to the character. even though there are already parented. Why is that?