Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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sembolan

Member
Jan 21, 2021
119
247
Anyone know how to change the blendshape states between scenes in vgne?
I want to make the faces make different expressions depending on the scene, but when I change the face's expression it changes for all the scenes.
 

Shimra

Newbie
Dec 16, 2024
16
2


so i am using that tutorial for gimmicks but i cant find the advnaced ik to get it to track. do the plug in change to something else or is there another way to open it?

also when u turn on the move, rotate and scale tool a white sphere appears and is in the way. how do u turn that off so u cna select the nodes in blocks?
thanks
 

AmaNo04

Active Member
Jul 6, 2020
740
649


so i am using that tutorial for gimmicks but i cant find the advnaced ik to get it to track. do the plug in change to something else or is there another way to open it?
You're watching an ancient guide.
Maybe you're watching HS1 guide rather than HS2.
And probably that video is someone who re-uploaded very old guide by Lavalamp. Afaik most of his guide videos were taken down already and probably more than 5 years old.
I was confused with "advanced IK" you're saying, but after watching the video, it's equivalent in HS2 called NodeConstraint (NC).
You can read the NC guide in the first page of this thread.
also when u turn on the move, rotate and scale tool a white sphere appears and is in the way. how do u turn that off so u cna select the nodes in blocks?
You can change it to only show the selected object from the config menu (top left). You can tweak the handle size there too.
 
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Shimra

Newbie
Dec 16, 2024
16
2
You're watching an ancient guide.
Maybe you're watching HS1 guide rather than HS2.
And probably that video is someone who re-uploaded very old guide by Lavalamp. Afaik most of his guide videos were taken down already and probably more than 5 years old.
I was confused with "advanced IK" you're saying, but after watching the video, it's equivalent in HS2 called NodeConstraint (NC).
You can read the NC guide in the first page of this thread.

You can change it to only show the selected object from the config menu (top left). You can tweak the handle size there too.
ok thanks a lot for the info. especially about the move , ect tool. it is so annoying
 

AmaNo04

Active Member
Jul 6, 2020
740
649
ok thanks a lot for the info. especially about the move , ect tool. it is so annoying
Just an advice for gimmick, you might want to install and use meinabox's pause animation toggle.
It gave you a pause and return to initial position shortcut. So you dont have to change the speed to 0 when rigging.
 
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Shimra

Newbie
Dec 16, 2024
16
2
can anyone explain how to use the drag tracker from hooh's gimmicks? for instance using it in a boobjob scene.
i set the drag tracker and parent and paired the breast bones as children but not sure what to do from there. thanks
 

AmaNo04

Active Member
Jul 6, 2020
740
649
can anyone explain how to use the drag tracker from hooh's gimmicks? for instance using it in a boobjob scene.
i set the drag tracker and parent and paired the breast bones as children but not sure what to do from there. thanks
Drag Tracker adds physics to stuff by giving dampening effect.
Select the drag tracker and open the NC window. Then toggle the advanced bone view.
There is 'tracker' and 'parent'.
It works by making at least two entries.
1. Any bone A -> tracker
2. Parent -> any bone B (you can add more)
 
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Shimra

Newbie
Dec 16, 2024
16
2
Drag Tracker adds physics to stuff by giving dampening effect.
Select the drag tracker and open the NC window. Then toggle the advanced bone view.
There is 'tracker' and 'parent'.
It works by making at least two entries.
1. Any bone A -> tracker
2. Parent -> any bone B (you can add more)
thanks for the help but i am not understanding what to add to tracker and what to parent.
 

AmaNo04

Active Member
Jul 6, 2020
740
649
thanks for the help but i am not understanding what to add to tracker and what to parent.
Basically any bone that you want to reference -> tracker and parent -> any bone that you want to add physic.
For example, my chara's arm is moving from position XYZ 0,0,0 to 1,2,3 then to 2,1,5.
Normally, the arm will move accordingly but briefly stopped at each point. This will make the motion stiff and less natural.
But with drag tracker, this motion will be done as if a bezier curve is applied.
You can use an empty folder -> tracker and parent -> arm bone.
In this setup, you're not moving the arm directly, but the empty folder.
 

datfay

Newbie
Jun 15, 2020
26
43
Hi, my Rachel character from roy12 used to work fine but when I updated the game, it's having these issues.

Her boobs and thighs are not being recognised by the clothing anymore. I've tried adjusting the scales but nothing seems to work. Any solutions?
 

What Ever

Member
Sep 9, 2018
109
54
Sorry to ask, but could someone upload the timeline mod as a separate DLL? Guess it will even fit as an in-board attachment. The problem is, I neither can download a recent BR (mobile ISP+I don't have 120Gigs anywhere lol) nor compile the plugin from GitHub (running VS2010 as before I never needed the features nor the size of the newer VS builds :( ).
 
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