Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

5.00 star(s) 2 Votes

What Ever

Member
Sep 9, 2018
129
70
Oh, appears you don't even need anything but VNGE for keyframe anims, how nice! And if anyone wonders, no, you don't need to create an actual VN scene for this, as VNGE allows to just create normal (yet animated) scene cards without anything else (ofc they need VNGE to be viewed as well though).
 

AmaNo04

Active Member
Jul 6, 2020
762
659
The goat modder, ekan has announced that he will temporarily (might be permanently) stop making mods. Here is the .
He said there are two reason, Fantia is now asking for personal information. The other one is because Gumroad is not accepting Paypal anymore.
He considered to move to Patreon. But because of his personal fetish, he can't really migrated there.
 

Trono-10

Newbie
Jul 24, 2017
86
502
you go.
This might seem dumb but how do you use those files? I put them in the "cubemaps" folder thinking it would show up in the "maps" section but ... nope. Is there an extra step to have Neo update the list? Or do you need to keep the folder names and paths? (I downloaded individually)
 

AmaNo04

Active Member
Jul 6, 2020
762
659
This might seem dumb but how do you use those files? I put them in the "cubemaps" folder thinking it would show up in the "maps" section but ... nope. Is there an extra step to have Neo update the list? Or do you need to keep the folder names and paths? (I downloaded individually)
Those cubemaps are for Graphic Plugin (shortcut F5).
All you need to do is place them in the /cubemaps folder.
It's not a "map". It's a skybox. It's used to control the lighting in the scene.
It doesn't matter whether you dump them altogether there or keep the folder structure.
Just note that folder structure also tied to your scene preset. So your scene might need some rework.
I think most ppl just dump them into /cubemaps folder without keeping the folder structure.
Afaik renaming the file name doesn't really affect anything except changing the display order in the plugin window.
Personally I tidied them to separate folder and renamed all of the cubemaps according to the maker name. Just like in that folder.
 

stonie44

New Member
Feb 20, 2020
12
1
Hey, so I was searching a lot on how to do it, but maybe one of you knows.

In studio neo:
Is there any way to "merge" the genitals like hoohs dick, or any other to the figure? Since the textures are always off, as you probably know, the dick never fits the model, however I have seen some stuff where it is seamless. Without using hair or something. I am afraid exporting and re importing is the only way, but maybe some of you know an easier way.

I do have some knowledge in blender and Maya, if I gotta change the model there.
 

AmaNo04

Active Member
Jul 6, 2020
762
659
Hey, so I was searching a lot on how to do it, but maybe one of you knows.

In studio neo:
Is there any way to "merge" the genitals like hoohs dick, or any other to the figure? Since the textures are always off, as you probably know, the dick never fits the model, however I have seen some stuff where it is seamless. Without using hair or something. I am afraid exporting and re importing is the only way, but maybe some of you know an easier way.

I do have some knowledge in blender and Maya, if I gotta change the model there.
You can't.
Probably what you often see in videos are post-processed in video editor.
You might able to find the right color at right camera angle, but once you changed the camera angle, it'll be gone.
 

What Ever

Member
Sep 9, 2018
129
70
Guess it is a very common question, but is there a way to prevent the joint correction from triggering "squishing", mostly annoying when the leg bones are close to 180 world-space angles? Tried everything: higher-order bone rotations, rotating the model using various methods (via the model transform, via a parent object, via the top-level bone) - is seems there are some rotation ranges where the glitch just kicks in. It is not a big deal for the static poses, but insane to fix for anims. And worst of all, I'm getting this in very normal poses, no extreme angles etc...
 

AmaNo04

Active Member
Jul 6, 2020
762
659
Guess it is a very common question, but is there a way to prevent the joint correction from triggering "squishing", mostly annoying when the leg bones are close to 180 world-space angles? Tried everything: higher-order bone rotations, rotating the model using various methods (via the model transform, via a parent object, via the top-level bone) - is seems there are some rotation ranges where the glitch just kicks in. It is not a big deal for the static poses, but insane to fix for anims. And worst of all, I'm getting this in very normal poses, no extreme angles etc...
Common bug. Just don't rotate them to exact Y180.
 
  • Like
Reactions: What Ever

What Ever

Member
Sep 9, 2018
129
70
Did it already to no avail. Hope the cause was the old BRR05, found the rest (strangely, they count not as those for HS2, but for HS2DX, yet installed just nicely - no idea what HS version I had since back then though...). Btw updating all the way from R5 to R16 takes just a single extra gig of disk smh :)
 

cptboofy

Member
Dec 7, 2022
392
271
Hey, so I was searching a lot on how to do it, but maybe one of you knows.

In studio neo:
Is there any way to "merge" the genitals like hoohs dick, or any other to the figure? Since the textures are always off, as you probably know, the dick never fits the model, however I have seen some stuff where it is seamless. Without using hair or something. I am afraid exporting and re importing is the only way, but maybe some of you know an easier way.

I do have some knowledge in blender and Maya, if I gotta change the model there.
Assuming you've already played around with the color settings and size? Also you can tweak stuff in material editor even possibly switching it with the hanmen dick skin vs the default hooh one. It's possible to get close to seamless but as AmaNo04 mentioned, it gets messed up when you shift angles or lighting.
 

zir175

Newbie
Aug 6, 2022
38
12
I already asked this, just want to make sure it hasn't changed. There's no way to get the pre-made animations to work in VNGE clip player, correct?

Second question, what's the best way to make custom maps? Any tutorial reccomendations?
 

AmaNo04

Active Member
Jul 6, 2020
762
659
I already asked this, just want to make sure it hasn't changed. There's no way to get the pre-made animations to work in VNGE clip player, correct?
Yes
Second question, what's the best way to make custom maps? Any tutorial reccomendations?
Imagination and patience.
Just add and place things around. There are already many stuff for that. Floor, wall, ceiling, etc.
Just be patient and place them one by one.
If there are some props you're looking, you can also make it from scratch.
 

zir175

Newbie
Aug 6, 2022
38
12
Is there no way to select ALL keys in a given frame with Timeline (i.e Frame 1 of a 10 second clip)? And is there no way to paste over existing frames? You have to manually delete them?
 

stonie44

New Member
Feb 20, 2020
12
1
Hey, does anyone know what kind of pussys have blendshapes on them? I work with studio and dont like the BP, since i am using a different dick. Do you guys know any? So I can manually animate it.
 

AmaNo04

Active Member
Jul 6, 2020
762
659
Hey, does anyone know what kind of pussys have blendshapes on them? I work with studio and dont like the BP, since i am using a different dick. Do you guys know any? So I can manually animate it.
Try . It has A LOT of blendshapes.
Since you want to animate it manually, it's better to not use scripted dick. Just use FK dick. FK dick doesn't have collider built-in, but it has more bones to play with.
 

stonie44

New Member
Feb 20, 2020
12
1
Try . It has A LOT of blendshapes.
Since you want to animate it manually, it's better to not use scripted dick. Just use FK dick. FK dick doesn't have collider built-in, but it has more bones to play with.
damn i heard of this, but this is actually amazin! thanks!
 
5.00 star(s) 2 Votes