Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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What Ever

Member
Sep 9, 2018
111
55
Oh, appears you don't even need anything but VNGE for keyframe anims, how nice! And if anyone wonders, no, you don't need to create an actual VN scene for this, as VNGE allows to just create normal (yet animated) scene cards without anything else (ofc they need VNGE to be viewed as well though).
 

AmaNo04

Active Member
Jul 6, 2020
744
651
The goat modder, ekan has announced that he will temporarily (might be permanently) stop making mods. Here is the .
He said there are two reason, Fantia is now asking for personal information. The other one is because Gumroad is not accepting Paypal anymore.
He considered to move to Patreon. But because of his personal fetish, he can't really migrated there.
 

Trono-10

Newbie
Jul 24, 2017
86
499
you go.
This might seem dumb but how do you use those files? I put them in the "cubemaps" folder thinking it would show up in the "maps" section but ... nope. Is there an extra step to have Neo update the list? Or do you need to keep the folder names and paths? (I downloaded individually)
 

AmaNo04

Active Member
Jul 6, 2020
744
651
This might seem dumb but how do you use those files? I put them in the "cubemaps" folder thinking it would show up in the "maps" section but ... nope. Is there an extra step to have Neo update the list? Or do you need to keep the folder names and paths? (I downloaded individually)
Those cubemaps are for Graphic Plugin (shortcut F5).
All you need to do is place them in the /cubemaps folder.
It's not a "map". It's a skybox. It's used to control the lighting in the scene.
It doesn't matter whether you dump them altogether there or keep the folder structure.
Just note that folder structure also tied to your scene preset. So your scene might need some rework.
I think most ppl just dump them into /cubemaps folder without keeping the folder structure.
Afaik renaming the file name doesn't really affect anything except changing the display order in the plugin window.
Personally I tidied them to separate folder and renamed all of the cubemaps according to the maker name. Just like in that folder.
 
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