Hey, I'm trying to use VNsounds to import sounds that I got from outside of the game, and it works, but now I need to somehow link them to an animation.
What I mean, is that for example, on penetration, a sound should be played, same as on exit, PREFERRABLY.
BUT, even just being able to start a sound while the animation is playing, and stop it once the animation stops would be enough to do the job for now, but putting the sound in the Clip Manager doesn't allow me to do anything with it.
I tried using all the values, hitting register while the sound was playing and while it was stopped but then upon playing the s3_sounds clip, the sound doesn't play if it's already stopped. If it's already playing, it doesn't start. Point is: nothing changes.
I don't know if I'm registering the values properly though. Usually with clip manager I set the values I want for FK or IK then hit register and it creates a keyframe with the new data, but I'm not sure it works the same with sounds.
Please, can anyone help? I have no clue what to do to be honest, and I can't find any guides
EDIT: nevermind, figured it out, that IS what you need to do. You set the desired state and hit register.
For some reason the clip manager clip length keeps setting itself to 300 and 30 fps, but that's fine. this works, but it's a bit fiddly, no idea why it didn't work for literaly the past two days lol