No you cant dynamically open up the anus bone with collider.I was wondering if there's a way to use the colliders to open the anus of a model, like you can with the vagina? I can't seem to find the related ''bone'' anywhere.
I did it olskool just cut n paste in PS and checking the texture on model in maya (i m like almost two decades in business as texture maker, so i believe instincts ). Ive done the seems part fiest distribute it as needed and then filled the blank spaces. Sure there are likely quite more simple and intuitive methods like using Substance painter or 3D Coat, but i m bit olskool for that despite having both at disposalBruthwoll question about the dirty texture:You must be registered to see the links
Did you use offset in the graphics editor to wrap the canvas, or is there another method? I am asking this in the context of avoiding seams.
Great job.
Found it! Thanks a bunch!No you cant dynamically open up the anus bone with collider.
But you can do it manually just like the regular anal animation by opening up HS2PE adv window.
In Bones tab, search for "Ana" bones (I forgot the exact name, but there are only few of it, so it should be fine), change the scale to your liking and you might want to move it a bit so the vagina doesnt distorts weirdly (if you are using hooh's scripted dick).
as muscular and bulgy as that? don't think so, but you can adjust the exact overall shape of the thighs, calves and even the knee and ankle. Obviously also the butt and waistHello everyone
So I've been wondering if you know there is a way to make this kind of legs.
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I was having a poke around and found the answer myself via the advanced tab in HS2PE. Man I love working from home.Does anyone know of a way to stretch or otherwise modify just one part of an item in studio? [snip]
try with timeline and use fkI was having a poke around and found the answer myself via the advanced tab in HS2PE. Man I love working from home.
1) Enable the item's FK settings in the item settings
2) Select, or maybe just identify the bone where you want the change to happen - I went with joint0_6 in small tentacle 3's list of FK nodes
3 and 4) In HS2PE's advanced mode, find the bone you want to alter and make the necessary changes. (In the "bones" section and then the "scale" subsection. Because these nodes seem to be nested in sequence, editing the X and Z dimensions also changed them for joint0_7, joint0_8 etc. all the way up. So for every increment I ticked up in joint0_6 I ticked down in joint0_7, just playing around a bit until it looked right.
And there you have it, two of the same items, but one of them now has bit of a deformity or a bulge to it.
Now to find out how to animate that... I may be back later.
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Bruthwoll question - how would you go about making this type of texture?
I d likely repaint it by hand instead of using photosource (just for the possibility of using work layers later for making sufficient bumpmap) - also i m not sure how the UVs look for this model and its imo quite easier to make texture from scratch rather than using photo as base. For start id use maybe something quite simpler like bikinis or sport bra, which dont have those hardened seams, embroidery and such (imo would also look more natural in the half state). Wo look on uvs and crossreferencing with model i can hardly say if this texture is done well, even if it looks so on first sight on scene
Can you please elaborate. I have a resent repack with mod organaizer but [Ctrl] + [e] douestn seem to do anithing. When i select character in work menu it gives me ability to rotate itYes. Default key: [Ctrl] + [e]
Press F1, then look for "export". See what key it is assigned to:Can you please elaborate. I have a resent repack with mod organaizer but [Ctrl] + [e] douestn seem to do anithing. When i select character in work menu it gives me ability to rotate it
AFAIK, you canthi, can we collide with buttock (female) and hip (male) if so how, the collider I can't get it to work
If I recall correctly if you have Character Exporter and Video Exporter set to default values they both expect Ctrl+E, so there may be a clash.Press F1, then look for "export". See what key it is assigned to:
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dude I just tried using these myself and mother of fucking god, some couldn't have coded a less intuitive mod if they TRIED, the visuals of these things are basicaly useless. I'd rather spend a straight hour animating everything myself to perfectly fit my liking than spend an hour in frustration trying to get this shite to work...You can do this with the dynamic bone collider, but it's very wonky. I only recommend using it with static scenes or to slightly alter butt proportions to avoid clipping, like in my example.
Go to advanced mode in HS2PE while having the collider active in your workspace. Then adjust the radius, length and the affected dynamic bones. Note that the green wireframe isn't even close to the real collision that's happening and that butt cheek movement is very limited compared to breasts..
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