I have a question that was probably answered. Been getting the hang of making my own scenes and such. Somewhat novice level at VNGE and other functions. I DO wanna get the hang of using pistons for animations. So I guess I'm looking for a quick and simple answer on Parenting them to get to work. I'm sure has something to do with Node Constraints but some quick pro tips would be helpful.
I would use anything else besides Node Constraints because
- node constraints doesn't allow independent movement relative to the initial relative positioning of the parent and child (as in, the child can't move from where it was initially parented)
- node constraints isn't that precise (as in, constrainting something like a drip of liquid to a surface moves it enough to make it appear in a completely different place, which is really annoying, because it only has a precision of 10^-3, which is not much; 10^-4 would be perfect imo
What I would do is parent things in the workspace (that window on the right in the studio; there's a green 'parent' button I think), either directly or indirectly, where 'indirectly' means, for example, parenting a hidden generic cube to a character's hand, then parenting a phone to that hidden generic cube. I don't know why people do it indirectly sometimes but there must be a reason.
And yea, the workspace parenting is enough to attach things and STILL allow them to move
Also I recommend using VNGE latest version to animate. It's MUCH more flexible (albeit more annoying as well) than using pistons.
Look into clips controlling other clips and / or controlling audio. You can do fucking anything with VNGE's Clip Manager.
Some tips I would give you are
- Clip horizontal sections MUST ALWAYS contain at least 2 keyframes for them to do ANYTHING.
- For example, you can't make a clip that only sets the volume of a sound to 75% at keyframe 35 each loop. You MUST have 2 keyframes, so what you can do is set one at 34 with volume 74% and another one at 35 with volume 75%, as the 1% difference is not noticeable at all, but it gets the thing to work.
- You can add files relative to the HS2 folder path (like UserData/Studio/scenes/your_folder_with_shit_you_need/your_file.mp3) instead of absolute paths (C://Games/Porn/HS2/UserData/Studio/scenes/your_folder_with_shit_you_need/your_file.mp3) to allow the import of audio on ANY PC that has the files in the game folder