- Jan 24, 2020
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I assume you mean editing the animation/keyframes of a motion, face morph, or camera motion? Either way, the answer is yes. First, to load the .vmd file in MMDD you click 'Add asset', then click 'Load VMD file', then navigate to the .vmd file on your computer and select it. Click 'ok' or 'skip' or whatever, to confirm the files you need. Then, once the file is in the list of assets, you click the 'Keys' button next to it. Now you are in the keyframe editor and can edit all the movements of the dance/camera/whatever.Hi...
Is it possible to edit a .vmd file using MMDD? And if so, how?
if you want more info about actually editing the animation, you will haave more luck searching for Clip Manager or VNGE btwHi...
Is it possible to edit a .vmd file using MMDD? And if so, how?
Thank you very much to both!if you want more info about actually editing the animation, you will haave more luck searching for Clip Manager or VNGE btw
I've follow and downloaded all the cubemaps from Sepheyer link, so I only need the different ones. Can you share it on Mega too sir? Or its already on your signature?It would be beneficial to know in what form and within what limits do you need them to be posted?
No I have not updated the link yet. You have made it a little complicated for me, I will have to see wich ones seph have uploaded first.I've follow and downloaded all the cubemaps from Sepheyer link, so I only need the different ones. Can you share it on Mega too sir? Or its already on your signature?
here you go NoaI've follow and downloaded all the cubemaps from Sepheyer link, so I only need the different ones. Can you share it on Mega too sir? Or its already on your signature?
Aww thanks a lot sir!! So sorry to troubled you hihi ^^here you go Noa
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*if this doesns't work for you for some reason I'll soon update this post with gofile also
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No worries.Aww thanks a lot sir!! So sorry to troubled you hihi ^^
Excellent !I found Patreon post with 7.3GB's of free cubemaps. Some of them are repeats, but it has 169 different maps! (is this all of them? )
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The lensdirt comes in a folder and then in a zip. Simply unzip this folder into maingame folder. Done..Excellent !
I've already DL those Cubemaps, and now i think I have a complete list for all uses.
Still, I have a question: Below the cubemaps link there are a lensdirt link, I've downloaded but I have no clue where it goes placed.
It should look lie this I guess:
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This is something called "collision" and it is something more complicated in games than in real life. In life collision is just part of the physical laws, in a game there are no such thing as a universal law of physics. Everything has to be "mimicked" and "faked".Hi, sorry if this question already was here, but... how to make the breast react to contact with some object. Let's say I want the character to interact with the chest during the scene, kneading, cuddling, and so on. How can this be achieved?
Oh, ok. Thank you for answer. And another one here, if you create characters) How to age the characters, just want to make old ugly bastard (I'm weirdo, i know :xd) Mod or something else?This is something called "collision" and it is something more complicated in games than in real life. In life collision is just part of the physical laws, in a game there are no such thing as a universal law of physics. Everything has to be "mimicked" and "faked".
The scenario you are talking about essentially having collision with touch and massage of the body. I don't know if this is part of the game already or if it could be implemented since I only create characters atm and have not played the game in a very long time. I'm sure someone else has more information to share.
Then it's a combination of Skin Type and Wrinkles in Facial TypeK1T0 - K1TN have created skins for old folks, I'm not into that stuff so I have not tried it out.
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Although Mr-Fox's answer is technically right (everything in a game has to be simulated, right?) there is a simple answer to your question if you are talking about Studio. (I don't touch the main HS2 "game", only the Studio, so that's all I know.) Select a character, then in the menu in the top left click "Current State", then scroll down until you see "Colliders". Then, enable "Breast".Oh, ok. Thank you for answer.
Thank you! I just begin learn stodio and your answer really help.Although Mr-Fox's answer is technically right (everything in a game has to be simulated, right?) there is a simple answer to your question if you are talking about Studio. (I don't touch the main HS2 "game", only the Studio, so that's all I know.) Select a character, then in the menu in the top left click "Current State", then scroll down until you see "Colliders". Then, enable "Breast".
Note that in BR11 it is no longer called Current State. It is now called Attitude. Select the character in Workspace, then Anim and Attitude is first on the list. Colliders are a long way downAlthough Mr-Fox's answer is technically right (everything in a game has to be simulated, right?) there is a simple answer to your question if you are talking about Studio. (I don't touch the main HS2 "game", only the Studio, so that's all I know.) Select a character, then in the menu in the top left click "Current State", then scroll down until you see "Colliders". Then, enable "Breast".