I'm uncertain if anyone is interisted, but I'm happy to announce that a weeks worth of work is complete. I converted all the .dat pose files into .png files using the PoseLoader addon. We can now know what a pose will look like before loading it and even browse the individual png files. Also included are Viable and Freelancer604 pose files.
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One can also load a pose by dragging the pose.png file directly onto the character using file explorer.
I converted over 2,000 pose files. There were a few errors I encountered, including arms that go through torsos and even knotted up characters.
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Not sure if the original data is corrupted or if it's my character.
Some of the pose files were very confusing because the orientation was occasionally ignored by authors and/or the names were generic (A22 for example) and I didn't have any idea what was going on or how to position them.
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The pose before this one was perfectly set, yet the next pose (from the same author) used a completely different orientation.
I occasionally grew frustrated and would load dicks or other random objects to help make the pose make sense. (Is this character jumping over four dicks??? (note: the dicks and other items won't appear when you load the pose)).
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Towards the end, I gave up orientating every single pose and just took the snapshots. At least the full pose is visible.
Just download and extract the 200Mb \pose\ folder to \HS2\UserData\Studio\ Nothing should be overwritten because all the 4kb .dat files were converted to 80-110kb .png files instead (the backup dat files are also included in "\pose\!_AutoBackup). It wouldn't hurt to backup the folder just in case.
These png files are tiny and will not win any awards. My model is in different states of undress (which helped me slog through this
).
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