HardcoreCuddler
Engaged Member
- Aug 4, 2020
- 2,810
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yea honestly studio neo and all the plugins are the bad kind of bitches to deal with...and not the good "bad kind" either. It's more confusing and undocumented than most banking systems worldwide written in COBOL...Thank you Sepheyer and HardcoreCuddler
I am still messing it up a bit, but it is definitely making a lot more sense now than before, I really appreciat you two taking the time to explain this to me, I am learning more and more, it really is amazing how many things you can do in the studio, but discovering them on your own seems hard, at least for me lol. I might take you up on the animation offer![]()
well the problem is that you're probably not reactivating IK or FK.What the hell am I doing wrong???
I followed the tutorial here (https://f95zone.to/threads/illusion...-maker-help-guides-thread.66252/#post-4529661) for the most part. Along with the following animation one.
But it's not working the way I intended.I'm trying to do some detail work on hands (like hand positions).
I set up the basic set up with IK nodes and get the pose more or less how I like it. Then I swap over to FK to tweak the hands and fingers.
The second I modify anything in the hands something happens and I can't switch over to IK any more. Or rather when I swap over to IK I can get the node arrows to move but the character's joints don't? (Either dragging or using HS2PE).
What confuses the hell out of me is that I've done this on every other body part (arms, legs, body, neck) and I can switch back and forth between IK and FK no problem but the second I tweak the hands it... goes poof.
Anyone got any ideas?
If nothing else, can you all share what your process stream looks like when doing the details? Specifically grabbing with or posing the hands? With or without animations.
I've been trying to do a reverse cowgirl pose basically if it matters.
I'm talking about these little checkboxes.
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