Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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cptboofy

Member
Dec 7, 2022
379
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PSA for anyone who's been trying to figure out how to get rid of accessories all at once (on characters you want to modify that have a long list of accessories).

You can clear out all the accessories by going to clothing and loading a clothing set with fewer or no accessories and selecting "load all" (which will change the clothing AND accessories).
Saves you the hassle of deleting accessories one by one in the accessory menu.

This may have been mentioned before but I couldn't find it and no one suggested it when I asked about it earlier so I'm adding it in case anyone else was like me.
 

Kaseijin

Active Member
Jul 9, 2022
606
1,054
Hi!

Long time no to be active.

I think something is broken...

When I'm using VNGE 42.0 and I want to save a state in some actor, it does not save anything but the camera position, nor the face shape, neither the neck position, nothing. I recently updated VNGE and found out that issue.
But strange thing is that, when I open an old VNGE, say one downloaded from the net, it does works! the pose works asi it meant to, any scene is a different face shape, the mouth, eyebrows, etc.
So i conducted an experiment using that old VNGE as a template,
I cleared al scenes and make different poses and save as a *.png file, closed it and re opened, and works fine. Take a look at the example HS2_2023-03-07-10-03-48-109.png
As you can see, the scene #2 says it is a open mouth, closed eyes pose. I am attaching the scene at the end.

Now, If I want to make a new scene from scratch, using the same face shapes, it doesn't react ! only the camera possition is saved. See the example below:
HS2_2023-03-07-10-02-09-363.png
I am in scene #2, and it suposed to be open mouth and closed eyes. that pose is the last I used.


HS2_2023-03-07-10-02-28-098.png
This is scene #5 and she is suposed to look at the camera but she doesn't. As i said, only the camera position is saved

Note:
In the past, there was a problem using Pose Library in face shapes, the eyebrows doesnt saved in the state, someone here post a solution editing the "posesavestate.py" file

https://f95zone.to/threads/illusion-hs2-studio-neo-chara-maker-help-guides-thread.66252/post-9915632


Maybe it is the same case, Hope so.

Here are the two scene files, so you can check them out and hope you can help me to find a solution. Thank you in advance.

This scene doesn't saves the face shapes.
2023_0307_1042_20_410.png

This scene does
2023_0307_0955_37_746.png
 

Atrnd

New Member
May 3, 2022
14
7
Open VNGE SSS tab (scene save state).
Then go to"scenes utils" button , and " >> " button and " VN acor setting".
You have to tick the option that you want to be saved with the scene.

Open VNGE SSS tab (scene save state).
Then go to"tracking" button , select your character in the workspace.
Then, click the "add selected" button.

Now, it should work.
 
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Kaseijin

Active Member
Jul 9, 2022
606
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Open VNGE SSS tab (scene save state).
Then go to"scenes utils" button , and " >> " button and " VN acor setting".
You have to tick the option that you want to be saved with the scene.

Open VNGE SSS tab (scene save state).
Then go to"tracking" button , select your character in the workspace.
Then, click the "add selected" button.

Now, it should work.
It worked! How could I be so dumb??


However, there is some kind of glitch, for example, I set a scene, actresse open mouth and staring at some point, next I make, register another scene (not cam), different line of sight, closed mouth and raising eyebrow, if I go to back one scene, seems no to have any change, BUT if I go 3 o 4 scenes backwards, and replay, there IS the change registred, Odd, isn't?


And another odd thing: When I capture an screenshoot (F9, F11, it doesn't matters) there is no camera shutter sound nor the on creen message above "screenshoot xxxxx saved" etc, but if I go tho the UserData/cap folder there are the screenshoots.
 

AmaNo04

Active Member
Jul 6, 2020
705
623
Its been a while since Im here
Anyone know why hair's dynamic bone slowly drifting away when using ansel?
 

genericNeet

Newbie
Jul 6, 2022
88
130
After updating mods material editor no longer show Fresnel settings when using Hanmen clothes alpha.

Is this just part of the update, or something went wrong with the install? That's the main reason I like using it.
 

AmaNo04

Active Member
Jul 6, 2020
705
623
After updating mods material editor no longer show Fresnel settings when using Hanmen clothes alpha.

Is this just part of the update, or something went wrong with the install? That's the main reason I like using it.
Have you gotten the latest one?
Hanmen updated some of his shader this past few weeks.
The latest one should be ver. 2.4.
 

AmaNo04

Active Member
Jul 6, 2020
705
623
Yeah. here's a picture of how it was and how it is now.

View attachment 2467152 View attachment 2467151
Well I dont see Hanmen removing or renaming that from the update log.
Maybe you should ask him directly at the discord?

Edit : Maybe bcs he reworked the shader entirely. I vaguely remember not founding fresnel from ver. 1.8 (first update of the rework).
But he said he's adding Fresnel Alpha in Alpha's shader.
 
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Anonymous2019

Newbie
Nov 22, 2019
97
51
[Guide] hooh's scripted dick items

A. introduction
these items and mods made by are similar to other studio objects but they offer more features in functionality, and will be useful when creating your own studio H-scenes.

B. attaching to characters
lets get back to our scene and load another male/female character (doesn't matter, attachment method will still be the same) and then go to add>item>scroll down to "hooh A">scroll down to "hooh Ecchi">"S-Dick Type A Track Nearest" and add it as well.

NOTE: by mistake..i used the item called "S-Dick Type A" instead of "S-Dick Type A Track Nearest"in all the examples below, but it should not effect a thing in those examples as both items are identical in composition and node formatting, the "track nearest" type can interact with other objects made by hooh. so any way please use "S-Dick Type A Track Nearest" for all examples to save yourself some time switching them later.


then rotate, move and scale it as desired and adjust it to the new character's crotch. take the character's clothes off and turn on the penis on if any for a better positioning reference. and adjust the item's color to match the character's body.


then (control+N) to open nodeconstraints and lets apply everything from the previous example. but this time we are going to have our character as a parent object and the S-dick as a child object. also, we are not going to have the character's root node as our attachment node but instead we are going to attach the item to one of the character FK body bones.
1.so select the chara from the workspace first.
2.then on the plugin menu, open the "FK" tab.
3.use the search field to look for the key word "dan"
4.select and highlight the bone "cm_j_dan101_00", this is the original penis's root bone used to connect it to the body. so to be able to have hooh's S-dick to act and behave like the original chara penis while the the other body bones move in posing or animations, it is better to use this dan node as our attachment anchor point.
5.then click on "set as parent".

you should have your green circle when done.

6.next, select the S-dick type A item from workspace.
7.make sure to clear the search field first or no results will show as it will look for a node called "dan" in the S-dick item's bone list and return nothing.
8.then click on the "IK" tab since we want to use the item's IK root node and not any of its FK bone nodes.
9.highlight the bone named "scripted_dick" (the item's IK root node).
10.click on "set as child"

and there is the attachment's child red circle.

11.now from the upper part of the menu, turn on all three properties to link them as we want the chara body (or the "dan" bone node to be precise) to take full control over the S-dick's position, rotation and scale. just like it does to the original one.
12.click on "use current" for all three properties to set their data.
13.write down an alias name for better managment
14.finally click on "add new".

you should see that the plugin has added a new attachment with the alias name you provided and the attachment link line is visible on the objects.

congrats, you character now has an upgrade! btw turn off the character's original penis from the "current state" menu, it is not needed anymore :LOL:

test the attachment if you like by moving, rotating or scaling the character. and remember that you can always adjust and fine tune anything by turning OFF the attachment check box from the list>do all edits>update selected.

C. S-Dick's FK nodes and posing
before we begin, lets take a look at the S-dick item details and view all it's FK nodes available. to do that, select the item from the workspace then click on "anim". this will show the same menu we used to recolor the item but this time we are going to turn ON the "FK" checkbox so we can view all FK nodes available for this item. turn on the HS2PE plugin menu for a better bone listing.

now as you see at the image above, the S-dick item contains multiple FK nodes unlike the cube item we's used earlier. this means that this item can be posed, shaped and animated if needed. and that's what makes this and all FK items special. here is an image for both the original penis and hooh's S-dick in comparison of FK nodes:

the difference is too clear. and as we all know, node count DOES matter! :LOL:

the stock penis's rig for the rod has onlt 2 FK nodes makes it much harder to pose and bend properly while it is not the case in the S-dick's rig.

this will be handy while creating your own H-scene in studio if you specially if you replace the original penis with hooh's. so just for an example, lets go and try shape the S-dick using rotation for those FK nodes. use the nodes marked inside the red box on HS2PE, the rest mostly for the balls sack.

NOTE: the bone called "root" in this list is an FK root bone and it is not the same with the IK root bone we lined to the body earlier, this is why you still can rotate this node freely while the IK root is linked to the body.

next in this guide, you will learn that there is a better way to pose/use hooh's S-dicks using the "dick navigator" studio item which will add a dynamic functionality. so go a head and perform a couple of "Undos" and reset all FK edits we just did to the S-dick.

D. dick navigator
the dick navigator item serve a single purpose which is to help the S-dick navigate through things, it may appear as a magnet when you add it at first, but it actually can be rotated and directed to a certain point or direction. while the dick puller's job is to pull back/forward the foreskin attached to the S-dick (or to stop it from moving if it is still).

first let us add the "dick navigator" item to our scene an test it for a better understanding.
1.first, double check that the S-dick you are using has "track nearest" after it's name other wise the dick navigator will do nothing.
2. go to add>item>hooh A>hooh ecchi>"dick navigator" and add it somewhere in the scene. if the navigator's location is somewhere close to the S-dick you will notice that the dick is being pulled towards it. ignore it for now.
3. then select the S-dick and click "copy transform" from the transform tools at the bottom left side of the screen to copy the S-dicks location, angle and scale if there is any. you may want to reset the scale 1's.
4. now select the navigator back again and click on "paste transfrome".

the S-dick should appear shrunk down like this as the navigator is too close to it.

6.next, select the navigator and move it on the Z axis and place it directly in front of the S-dick. use whatever way you like, arrows, move tool, keyboard..etc just make sure you only move it on "Z". an easy way to do it is to click and hold you left mouse button on the "Z" letter in position then drag it "right" to move it away. try make something similar to this:


7.then do the same but this time by clicking on the "X" axis of rotation and drag it right to rotate the navigator slightly up in this angle:


so, what does it all mean? what are those red and blue balls and what is it exactly that the navigator does?

simply, this navigator item has a function called "target" (similar to the one you use to manually make the character's eye gaze move to a fixed direction in chara face kinematics), while the S-dick has a tracker component that allows it to follow that target in a certain way (which is going through point "A" the red ball to point "B" the blue ball). it is important to understand this when using the hooh's navigator so you will be able to know how to make use of it, adjust it and where to place it.


since the navigator can be rotated, moved and scaled it will be effecting the S-dick accordingly. that is why we tilted it up in step (7.) of the example above. let us test this now.

8. select your character from the workplace, and since we previously attached the S-dick to it moving the character will also move it along. then, move your chara (slowly) on the Z axis toward the navigator by dragging. you should be able to see the navigator in action now.


this simple example should be enough to make you get the whole idea about scripted dicks and their tools, so go ahead and experiment with different navigator angles, positions and ideas.

TIP: most basic things to do with these items is:
-replace the characters penis with hooh's "S-dick track nearest", attach it to the character penis bone node "cm_j_dan101_00"
-place the hooh's "dick navigator" on the female's vagina and attach itto the bone "cf_j_kokan".
-pair both character with some H-animations in studio and the S-dick will navigate through vaginas.


-----------------------------
Credits
-----------------------------
-guide by: hun hunter
-nodeconstraints plugin by:
-scripted dicks by:
hi,
i have an issue with the hooh scripted dick, i try to adjust the colour but the texture is not changing, it looks like someone whitewashed it.Im adding a pictue to show what im talking about,
i put all the lated plugin files related to hooh....HS2_hooah.dll.... and the other two- i cant remember off the top of my head, the [hooh] [require for all item mods] file also....nothing seems to work, also this is in downloaded scenes which is using this item.
its very annoying-pls help.
hs2 is also the latest version i downloaded from here a few weeks back. scripted bug.png
on the guy on the left i made the normal penis toggle "on" to see a comparison
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,543
3,245
hi,
i have an issue with the hooh scripted dick, i try to adjust the colour but the texture is not changing, it looks like someone whitewashed it.Im adding a pictue to show what im talking about,
i put all the lated plugin files related to hooh....HS2_hooah.dll.... and the other two- i cant remember off the top of my head, the [hooh] [require for all item mods] file also....nothing seems to work, also this is in downloaded scenes which is using this item.
its very annoying-pls help.
hs2 is also the latest version i downloaded from here a few weeks back. View attachment 2469145
on the guy on the left i made the normal penis toggle "on" to see a comparison
known issue, they actually have always looked like that for me. There's a fix somewhere on this thread but god forbid if I remember where. Search for it
 

Anonymous2019

Newbie
Nov 22, 2019
97
51
known issue, they actually have always looked like that for me. There's a fix somewhere on this thread but god forbid if I remember where. Search for it
hmm..... did u fix it?
i have been searching for a few days now....i saw many other issues...like animation problems....squishing issues, but since i havent gotten to useing it on anything so far i dont have those issues, and i dont feel like using it in on anything so long as it looks like a greek statue
 

Kaseijin

Active Member
Jul 9, 2022
606
1,054
hi,
i have an issue with the hooh scripted dick, i try to adjust the colour but the texture is not changing, it looks like someone whitewashed it.Im adding a pictue to show what im talking about,
i put all the lated plugin files related to hooh....HS2_hooah.dll.... and the other two- i cant remember off the top of my head, the [hooh] [require for all item mods] file also....nothing seems to work, also this is in downloaded scenes which is using this item.
its very annoying-pls help.
hs2 is also the latest version i downloaded from here a few weeks back. View attachment 2469145
on the guy on the left i made the normal penis toggle "on" to see a comparison
Hello!

My friend, I suffered that issue before, and I put the answer here in F95, Don't remember exactly when, I guess after updating BR9 to BR10. I will perform a search in the search box and I will try to find it for you, but bassicly is to put Hooh stuff in a certain order, first the plugins and last the zipmods, has to be the updated ones. let me start to search...
 

genericNeet

Newbie
Jul 6, 2022
88
130
Well I dont see Hanmen removing or renaming that from the update log.
Maybe you should ask him directly at the discord?

Edit : Maybe bcs he reworked the shader entirely. I vaguely remember not founding fresnel from ver. 1.8 (first update of the rework).
But he said he's adding Fresnel Alpha in Alpha's shader.
I don't think it's worth contacting him.
I mainly just want to know if this also happened to other people or I did something wrong with the install/just can't find the option.
 

AmaNo04

Active Member
Jul 6, 2020
705
623
hmm..... did u fix it?
i have been searching for a few days now....i saw many other issues...like animation problems....squishing issues, but since i havent gotten to useing it on anything so far i dont have those issues, and i dont feel like using it in on anything so long as it looks like a greek statue
Check this.
Yes its a long known issue.
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,543
3,245
hmm..... did u fix it?
i have been searching for a few days now....i saw many other issues...like animation problems....squishing issues, but since i havent gotten to useing it on anything so far i dont have those issues, and i dont feel like using it in on anything so long as it looks like a greek statue
nope, haven't fixed it. I don't much like human cocks anyway because they make me feel like I'm watching another guy....which would be exactly what I'd be doing lol. I don't like that
 

Anonymous2019

Newbie
Nov 22, 2019
97
51
Check this.
Yes its a long known issue.
oh....ok so basically i have to download all versions of scripted dick and paste them in one by one in that order? r8?
only scripted dick zipmod or other files as well?
also i hope i dont have startup the studio in between....just copying would be sufficient?
is there a quick way to search for older versions?
 

AmaNo04

Active Member
Jul 6, 2020
705
623
oh....ok so basically i have to download all versions of scripted dick and paste them in one by one in that order? r8?
only scripted dick zipmod or other files as well?
also i hope i dont have startup the studio in between....just copying would be sufficient?
is there a quick way to search for older versions?
Not quite.
Im also dont know what's the fix, so I just went for re-install route.
Most ppl who got the issue says you are lacking one or more mods even though you got it already.
Also, Hooh doesnt just make scripted dick.

So I moved all hooh's mods and plugins, then re-installed them according to his release order.
You dont have to start the studio every time you install the mods, but make sure to make a backup of them and have the list of installation order.
Just proceed to replace each time you got the prompt.
You don't have permission to view the spoiler content. Log in or register now.
I dont think you need to go to #8, but just in case you might want to as long as it involves hooah.dll, hooahutility.dll, aura2_core.dll, scripted dick mod, volumetric lighting and gimmick.

Also as I mentioned, X-Ray is not included in the BR but it does involves plugins, gimmicks and volumetric lighting.
So I think its worth to try even though you might not use the X-Ray (the zipmod itself should not be placed inside sideloader folder).
 
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