Tutorial [ILLUSION] HS2 Studio Neo|Chara Maker - (Help & guides Thread)

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Rokohn

Member
Jan 26, 2018
166
172
202
Any Idea on why this might be happening?
The only light that makes the character's skin white (his actual skin color) is the camera light. If I turn it off, his skin gets a dark redish color. Any tips guys? (I'm using graphics mod)
1691507436493.png 1691507513895.png

Maybe It's something related to his skin texture or something like that?
 

cptboofy

Member
Dec 7, 2022
434
290
129
Any Idea on why this might be happening?
The only light that makes the character's skin white (his actual skin color) is the camera light. If I turn it off, his skin gets a dark redish color. Any tips guys? (I'm using graphics mod)
View attachment 2836522 View attachment 2836530

Maybe It's something related to his skin texture or something like that?
To me in these pics, it looks like the character is being hit with a red light (notice the highlights under the eye). If the color isn't like that in character maker then the colorcast is coming from somewhere in the map. What map are you using? Move the character around and see if it varies.
 

akumakazama

Member
Oct 19, 2022
419
298
128
I finally understood and used the missing mob feature on KKManager, but when I tell it to down load those missing mods, it doesn't. The list to too large to individually from them. WHat is an easier way? List is just for context of my issue

.0.k1t0k1tn.UHDbody.F2.build
.0.k1t0k1tn.UHDbody.F2.skinny
[Mac]yqsst
[SelfishCrow]Female_Med_Outfit
AIMod_B17_SuSkirt_01
aq.type.04
com.nyaacho.bodyskin.linear
com.pj.body_normal_2
cunihinx.camsf6cl
DALI_XHLQQ3344929957
Darkruler.Fubuki
debal.tifa.wallmarkt
DL_046_
doa_goddess_skirt
geso051
gesoHarley
gesoschoolswim
Harley Quinn Mallet_acc
higeoMod
hs2_lunamaria
K023
K031
kok_test
Latex Suit
Liangpi.Jinx
mdgq.nikki14
mdgq.nikki73
milk217.b050
milk217.milk046
MK11_Future_Blood_Costume
Osland Ass Kicker Boots
Osland Edgy Slut Collar
Osland Sporty Fuck Pumps
Osland Wedgie Pantyhose
Sexy GDC Sweater
sjjpl.Female.109b
sjjpl.Female.142
sjjpl.Female.153
sjjpl.Female.164
sjjpl.hair.yj011
sjjpl.hair.yj017
sjjpl.hair36
sjjpl.shoes.16
sjjpl.shoes.46
sjjpl.shoes.47
sjjpl.shoes.69
sjjpl.top.063_1
sjjpl.top.122
sjjpl.top.185
sjjpl.topyj.014
sjjpl_top_064
sjjpl_top_yj_059
sp.Acc.aaxm
sp.cloth.aaxm
Summer Slut Bikini
Talim
Talim Costume SCVI
XeyNiu.Mama(1)
XeyNiu.Mercy
XeyNiu.Mercy(2)
XeyNiu.Mercy(3)
XeyNiu.Mercy(4)
Y'shtola Rhul_123
 

Kaseijin

Active Member
Jul 9, 2022
711
1,174
267
I finally understood and used the missing mob feature on KKManager, but when I tell it to down load those missing mods, it doesn't. The list to too large to individually from them. WHat is an easier way? List is just for context of my issue

.0.k1t0k1tn.UHDbody.F2.build
.0.k1t0k1tn.UHDbody.F2.skinny
[Mac]yqsst
[SelfishCrow]Female_Med_Outfit
AIMod_B17_SuSkirt_01
aq.type.04
com.nyaacho.bodyskin.linear
com.pj.body_normal_2
cunihinx.camsf6cl
DALI_XHLQQ3344929957
Darkruler.Fubuki
debal.tifa.wallmarkt
DL_046_
doa_goddess_skirt
geso051
gesoHarley
gesoschoolswim
Harley Quinn Mallet_acc
higeoMod
hs2_lunamaria
K023
K031
kok_test
Latex Suit
Liangpi.Jinx
mdgq.nikki14
mdgq.nikki73
milk217.b050
milk217.milk046
MK11_Future_Blood_Costume
Osland Ass Kicker Boots
Osland Edgy Slut Collar
Osland Sporty Fuck Pumps
Osland Wedgie Pantyhose
Sexy GDC Sweater
sjjpl.Female.109b
sjjpl.Female.142
sjjpl.Female.153
sjjpl.Female.164
sjjpl.hair.yj011
sjjpl.hair.yj017
sjjpl.hair36
sjjpl.shoes.16
sjjpl.shoes.46
sjjpl.shoes.47
sjjpl.shoes.69
sjjpl.top.063_1
sjjpl.top.122
sjjpl.top.185
sjjpl.topyj.014
sjjpl_top_064
sjjpl_top_yj_059
sp.Acc.aaxm
sp.cloth.aaxm
Summer Slut Bikini
Talim
Talim Costume SCVI
XeyNiu.Mama(1)
XeyNiu.Mercy
XeyNiu.Mercy(2)
XeyNiu.Mercy(3)
XeyNiu.Mercy(4)
Y'shtola Rhul_123
Hi!
How do you request KKManager to download missing zipmods?
 

akumakazama

Member
Oct 19, 2022
419
298
128
Hi!
How do you request KKManager to download missing zipmods?
I thought under Mod Updater -> Look for Mod Updates.

I figured if the proggram could see the mods you are missing it had a place it could grab them if they were apart of the generic load ie v11, v12, or v13 when they release.

I noticed all this after doing a mod update and reading what happens. It claimed to delete old outdated mods. I made a back up just incase but those are not the mods "now missing" etc.
 
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cptboofy

Member
Dec 7, 2022
434
290
129
I finally understood and used the missing mob feature on KKManager, but when I tell it to down load those missing mods, it doesn't. The list to too large to individually from them. WHat is an easier way? List is just for context of my issue

.0.k1t0k1tn.UHDbody.F2.build
.0.k1t0k1tn.UHDbody.F2.skinny
[Mac]yqsst
[SelfishCrow]Female_Med_Outfit
AIMod_B17_SuSkirt_01
aq.type.04
com.nyaacho.bodyskin.linear
com.pj.body_normal_2
cunihinx.camsf6cl
DALI_XHLQQ3344929957
Darkruler.Fubuki
debal.tifa.wallmarkt
DL_046_
doa_goddess_skirt
geso051
gesoHarley
gesoschoolswim
Harley Quinn Mallet_acc
higeoMod
hs2_lunamaria
K023
K031
kok_test
Latex Suit
Liangpi.Jinx
mdgq.nikki14
mdgq.nikki73
milk217.b050
milk217.milk046
MK11_Future_Blood_Costume
Osland Ass Kicker Boots
Osland Edgy Slut Collar
Osland Sporty Fuck Pumps
Osland Wedgie Pantyhose
Sexy GDC Sweater
sjjpl.Female.109b
sjjpl.Female.142
sjjpl.Female.153
sjjpl.Female.164
sjjpl.hair.yj011
sjjpl.hair.yj017
sjjpl.hair36
sjjpl.shoes.16
sjjpl.shoes.46
sjjpl.shoes.47
sjjpl.shoes.69
sjjpl.top.063_1
sjjpl.top.122
sjjpl.top.185
sjjpl.topyj.014
sjjpl_top_064
sjjpl_top_yj_059
sp.Acc.aaxm
sp.cloth.aaxm
Summer Slut Bikini
Talim
Talim Costume SCVI
XeyNiu.Mama(1)
XeyNiu.Mercy
XeyNiu.Mercy(2)
XeyNiu.Mercy(3)
XeyNiu.Mercy(4)
Y'shtola Rhul_123
I struggled with this problem for a long time since there's a crapton of mods I never use but as far as I've been able to figure out, you can't download individually using KKmanager. You either bite the bullet and just download everything using KKManager OR you go to sideloader.betterrepack.com and click and download. Just keep in mind that if the mod is a custom, for pay, mod it won't be easy to get for free. You either have to go to the creator's site or beg someone to upload it for you.
Edited to add: You can sometimes get lucky and find some of the custom stuff uploaded to kemono site too. But that site's search function is garbage so it's a pia.
 

cptboofy

Member
Dec 7, 2022
434
290
129
It should just work? Just tried it and didn't change anything. See scene below (not my scene so credit to creator). I just used the city harbor night background skybox on graphicsmod on a scene as is, default settings with 'current fov' on monplane if it helps to compare with yours.
edited to add: I added the smartphone and monplane to it too.
 

Kaseijin

Active Member
Jul 9, 2022
711
1,174
267
I struggled with this problem for a long time since there's a crapton of mods I never use but as far as I've been able to figure out, you can't download individually using KKmanager. You either bite the bullet and just download everything using KKManager OR you go to sideloader.betterrepack.com and click and download. Just keep in mind that if the mod is a custom, for pay, mod it won't be easy to get for free. You either have to go to the creator's site or beg someone to upload it for you.
Edited to add: You can sometimes get lucky and find some of the custom stuff uploaded to kemono site too. But that site's search function is garbage so it's a pia.
Hi!
There are mods that are no so-common ones, Maybe some person did it for a test, one single card (most of time worthless one) but get so popularity that sometimes you want it so bad. In my experience, the mods that came with the repack are enough to enjoy the game and studio, Get Dow Crazy (GDC) for example has a nice mods, and eventually the mods become free or they surface and you can get it; the same for Sjppl, K1To, DBLin, etc. Most of the asian mods will never be able or surface, because they are in closed hubs, like yuki portal, zodgames, and so. in other words: we have to deal with it, The best thing one can do is to replace missing hard-finding mods to a more-common similar ones.
 
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cptboofy

Member
Dec 7, 2022
434
290
129
Hi!
There are mods that are no so-common ones, Maybe some person did it for a test, one single card (most of time worthless one) but get so popularity that sometimes you want it so bad. In my experience, the mods that came with the repack are enough to enjoy the game and studio, Get Dow Crazy (GDC) for example has a nice mods, and eventually the mods become free or they surface and you can get it; the same for Sjppl, K1To, DBLin, etc. Most of the asian mods will never be able or surface, because they are in closed hubs, like yuki portal, zodgames, and so. in other words: we have to deal with it, The best thing one can do is to replace missing hard-finding mods to a more-common similar ones.
totally agree. So far it's working out ok. Except for hair. That one is annoying.
 

AmaNo04

Active Member
Jul 6, 2020
856
737
227
studio neo 2 workflow items into folders, there is no drag and drop? is there a plugin for this?
Shift + R.Click at workspace window.
Click the folder first then click all stuffs you want to put inside, then click "Parent" button at the menu.
 

oppai500

Member
Aug 1, 2017
137
67
190
you'd think, but for this sort of thing these fuckers are just as annoying. I tried rigging a whole body with just capsule colliders once...NEVER again.
The stupid thing with capsule colliders is that they're not fucking capsules, they're always spheres, so good luck getting them to align with a surface that is just slightly curved (so you can't use a square) without using a collider with a gigantic radius that sticks out from behind the surface and fucks up every other fluid in the same solar system...
(actually the fluid ones may actually be capsules, but it's still inconvenient as hell)
I´m experimenting with the fluids, here are examples (scene cards).

A shooting hooh dxxx and some pxxxx drip.

Feel free to use.
 

Noa69

Member
Feb 13, 2018
145
64
83
Hi guys... Anybody have, or know cigarette (accessories slot) zipmod? I've only one in "item" tab. Thank you...
 
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Noa69

Member
Feb 13, 2018
145
64
83
I think one was shared on Discord a few days ago

Remember: smoking kills ;)
Ah, can you share it here sir Velcrofly please... bcoz everytime I tried to join the discord channel, it always said "Link is expired" or something.

Ahaha yeah you right, smoking kills.. so better is be err... smoked?? Lol.
 
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Kaseijin

Active Member
Jul 9, 2022
711
1,174
267
Ah, can you share it here sir Velcrofly please... bcoz everytime I tried to join the discord channel, it always said "Link is expired" or something.

Ahaha yeah you right, smoking kills.. so better is be err... smoked?? Lol.
Here are the cgarette mod.

BTW, the moder is Blake, Here is theyr discord server:


Please don't smoke in real life ;)
 
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Noa69

Member
Feb 13, 2018
145
64
83
Here are the cgarette mod.

BTW, the moder is Blake, Here is theyr discord server:


Please don't smoke in real life ;)
Amazing!! Thanks a lot again sir Kaseijin ^^.

Sure thing sir, I will not smoke, ever!! I'm only a ten years old anyway, with huge passion for adult stuffs wahaha ^^. Ahem, please don't tell my mommy that I'm here... Lol.
 
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frozenboyz

Newbie
May 15, 2020
92
14
18
[Guide] hooh's scripted dick items

A. introduction
these items and mods made by are similar to other studio objects but they offer more features in functionality, and will be useful when creating your own studio H-scenes.

B. attaching to characters
lets get back to our scene and load another male/female character (doesn't matter, attachment method will still be the same) and then go to add>item>scroll down to "hooh A">scroll down to "hooh Ecchi">"S-Dick Type A Track Nearest" and add it as well.

NOTE: by mistake..i used the item called "S-Dick Type A" instead of "S-Dick Type A Track Nearest"in all the examples below, but it should not effect a thing in those examples as both items are identical in composition and node formatting, the "track nearest" type can interact with other objects made by hooh. so any way please use "S-Dick Type A Track Nearest" for all examples to save yourself some time switching them later.


then rotate, move and scale it as desired and adjust it to the new character's crotch. take the character's clothes off and turn on the penis on if any for a better positioning reference. and adjust the item's color to match the character's body.


then (control+N) to open nodeconstraints and lets apply everything from the previous example. but this time we are going to have our character as a parent object and the S-dick as a child object. also, we are not going to have the character's root node as our attachment node but instead we are going to attach the item to one of the character FK body bones.
1.so select the chara from the workspace first.
2.then on the plugin menu, open the "FK" tab.
3.use the search field to look for the key word "dan"
4.select and highlight the bone "cm_j_dan101_00", this is the original penis's root bone used to connect it to the body. so to be able to have hooh's S-dick to act and behave like the original chara penis while the the other body bones move in posing or animations, it is better to use this dan node as our attachment anchor point.
5.then click on "set as parent".

you should have your green circle when done.

6.next, select the S-dick type A item from workspace.
7.make sure to clear the search field first or no results will show as it will look for a node called "dan" in the S-dick item's bone list and return nothing.
8.then click on the "IK" tab since we want to use the item's IK root node and not any of its FK bone nodes.
9.highlight the bone named "scripted_dick" (the item's IK root node).
10.click on "set as child"

and there is the attachment's child red circle.

11.now from the upper part of the menu, turn on all three properties to link them as we want the chara body (or the "dan" bone node to be precise) to take full control over the S-dick's position, rotation and scale. just like it does to the original one.
12.click on "use current" for all three properties to set their data.
13.write down an alias name for better managment
14.finally click on "add new".

you should see that the plugin has added a new attachment with the alias name you provided and the attachment link line is visible on the objects.

congrats, you character now has an upgrade! btw turn off the character's original penis from the "current state" menu, it is not needed anymore :LOL:

test the attachment if you like by moving, rotating or scaling the character. and remember that you can always adjust and fine tune anything by turning OFF the attachment check box from the list>do all edits>update selected.

C. S-Dick's FK nodes and posing
before we begin, lets take a look at the S-dick item details and view all it's FK nodes available. to do that, select the item from the workspace then click on "anim". this will show the same menu we used to recolor the item but this time we are going to turn ON the "FK" checkbox so we can view all FK nodes available for this item. turn on the HS2PE plugin menu for a better bone listing.

now as you see at the image above, the S-dick item contains multiple FK nodes unlike the cube item we's used earlier. this means that this item can be posed, shaped and animated if needed. and that's what makes this and all FK items special. here is an image for both the original penis and hooh's S-dick in comparison of FK nodes:

the difference is too clear. and as we all know, node count DOES matter! :LOL:

the stock penis's rig for the rod has onlt 2 FK nodes makes it much harder to pose and bend properly while it is not the case in the S-dick's rig.

this will be handy while creating your own H-scene in studio if you specially if you replace the original penis with hooh's. so just for an example, lets go and try shape the S-dick using rotation for those FK nodes. use the nodes marked inside the red box on HS2PE, the rest mostly for the balls sack.

NOTE: the bone called "root" in this list is an FK root bone and it is not the same with the IK root bone we lined to the body earlier, this is why you still can rotate this node freely while the IK root is linked to the body.

next in this guide, you will learn that there is a better way to pose/use hooh's S-dicks using the "dick navigator" studio item which will add a dynamic functionality. so go a head and perform a couple of "Undos" and reset all FK edits we just did to the S-dick.

D. dick navigator
the dick navigator item serve a single purpose which is to help the S-dick navigate through things, it may appear as a magnet when you add it at first, but it actually can be rotated and directed to a certain point or direction. while the dick puller's job is to pull back/forward the foreskin attached to the S-dick (or to stop it from moving if it is still).

first let us add the "dick navigator" item to our scene an test it for a better understanding.
1.first, double check that the S-dick you are using has "track nearest" after it's name other wise the dick navigator will do nothing.
2. go to add>item>hooh A>hooh ecchi>"dick navigator" and add it somewhere in the scene. if the navigator's location is somewhere close to the S-dick you will notice that the dick is being pulled towards it. ignore it for now.
3. then select the S-dick and click "copy transform" from the transform tools at the bottom left side of the screen to copy the S-dicks location, angle and scale if there is any. you may want to reset the scale 1's.
4. now select the navigator back again and click on "paste transfrome".

the S-dick should appear shrunk down like this as the navigator is too close to it.

6.next, select the navigator and move it on the Z axis and place it directly in front of the S-dick. use whatever way you like, arrows, move tool, keyboard..etc just make sure you only move it on "Z". an easy way to do it is to click and hold you left mouse button on the "Z" letter in position then drag it "right" to move it away. try make something similar to this:


7.then do the same but this time by clicking on the "X" axis of rotation and drag it right to rotate the navigator slightly up in this angle:


so, what does it all mean? what are those red and blue balls and what is it exactly that the navigator does?

simply, this navigator item has a function called "target" (similar to the one you use to manually make the character's eye gaze move to a fixed direction in chara face kinematics), while the S-dick has a tracker component that allows it to follow that target in a certain way (which is going through point "A" the red ball to point "B" the blue ball). it is important to understand this when using the hooh's navigator so you will be able to know how to make use of it, adjust it and where to place it.


since the navigator can be rotated, moved and scaled it will be effecting the S-dick accordingly. that is why we tilted it up in step (7.) of the example above. let us test this now.

8. select your character from the workplace, and since we previously attached the S-dick to it moving the character will also move it along. then, move your chara (slowly) on the Z axis toward the navigator by dragging. you should be able to see the navigator in action now.


this simple example should be enough to make you get the whole idea about scripted dicks and their tools, so go ahead and experiment with different navigator angles, positions and ideas.

TIP: most basic things to do with these items is:
-replace the characters penis with hooh's "S-dick track nearest", attach it to the character penis bone node "cm_j_dan101_00"
-place the hooh's "dick navigator" on the female's vagina and attach itto the bone "cf_j_kokan".
-pair both character with some H-animations in studio and the S-dick will navigate through vaginas.


-----------------------------
Credits
-----------------------------
-guide by: hun hunter
-nodeconstraints plugin by:
-scripted dicks by:
hi mate can you share that already done files mods please? so we just copy and paste..since i donty expert on creating anything manually
 
5.00 star(s) 2 Votes