The easiest one is to parent the navigator to the mouth and decrease the navigator length.
When the scripted dick hit the navigator "wall", it will stop there and kinda squished.
Hi everyone, I need some help troubleshooting an issue with my screen. After installing some Hanmen mods, the top and bottom my screen became blurry, and the problem persists even after removing them. Any ideas on what might be causing this? I’d really appreciate any help!
whenever i add hoohs scripted dick to the scene, it wont let me adjust the the color in the item settings. i clickon the color but nothing happens. any thoughts on how to fix this?
Hi everyone, I need some help troubleshooting an issue with my screen. After installing some Hanmen mods, the top and bottom my screen became blurry, and the problem persists even after removing them. Any ideas on what might be causing this? I’d really appreciate any help!
whenever i add hoohs scripted dick to the scene, it wont let me adjust the the color in the item settings. i clickon the color but nothing happens. any thoughts on how to fix this?
Is the dick color white like no material applied to the items?
If so, it was an old issue back when hooh still active. I thought it was fixed already since no one reported that issue.
Is the dick color white like no material applied to the items?
If so, it was an old issue back when hooh still active. I thought it was fixed already since no one reported that issue.
it seems to be on all of his scripted that i have. i have the r16 but wonder ifi somehow copied older version over them.
No it has color like pinkish. this is 3 different dongs from hooh
it seems to be on all of his scripted that i have. i have the r16 but wonder ifi somehow copied older version over them.
No it has color like pinkish. this is 3 different dongs from hooh
Then its not the issue i mentioned.
Generally if you're not using hanmen next gen shader, pick color from white to black without any hue for scripted dick.
Then its not the issue i mentioned.
Generally if you're not using hanmen next gen shader, pick color from white to black without any hue for scripted dick.
so when loading a scripted dick it has the hanmen shader already on it. what do i need to change it to so that i can change the color? (in the material editor)
so when loading a scripted dick it has the hanmen shader already on it. what do i need to change it to so that i can change the color? (in the material editor)
Ah you're using hanmen shader already.
It's a bit confusing which one which at first.
I don't really remember the parameter name too, but what you want to change are base color, color 1 (?), another parameter that i forgot the name and profile color.
The three parameters are for the dick overall.
Profile color is for the glans color.
Then if you can tweak the sub-scattering after that.
This also applied in next gen shader e.g. skin, face and item shader.
I thought it might be a setting somewhere but I couldn't find anything. I also considered that this might be a difference between those made in HS2 and those made in AI Shoujo, but I don't have that one to check with.
A tip that helps with color matching Hooh's dicks.
I came across this by accident while I was trying to figure something else out. I discovered that one of the reasons it is so hard to color match dicks to the body is due to how the dicks reflect the light. Using the default settings, how and what light is reflected is very different between the char body and the dick. What I discovered was that by changing the value in render queue
you get a marked difference in how the dick reflects light and it makes it easier to blend it to the body.
The following two pics the only thing I did was change the render queue value from the default 2501 (pic 01) to a value of 2500 (pic 02). Nothing else was changed. It's subtle but it definitely blends more with the changed value.
You can see how drastic the difference can be when you start playing around with the lights. In the following example I used the same char as above but put a whole map light aimed directly down while the char is standing under an umbrella. I set it up so the dick is partway out of the umbrella's shadow. I did not change a single thing other than the render queue values.
As you can see, the default value ignores the shadow cast by the umbrella and tints the dick with the light color at full force. Meanwhile the changed value accepts the shadows and changed light values.
I suspect that tweaking reflectivity to match between skin and dick as well as doing closer color values would result in a significant improvement.
Hopefully someone who knows more about what the various terms and values represent will be able to expand on this.
A tip that helps with color matching Hooh's dicks.
I came across this by accident while I was trying to figure something else out. I discovered that one of the reasons it is so hard to color match dicks to the body is due to how the dicks reflect the light. Using the default settings, how and what light is reflected is very different between the char body and the dick. What I discovered was that by changing the value in render queue
you get a marked difference in how the dick reflects light and it makes it easier to blend it to the body.
The following two pics the only thing I did was change the render queue value from the default 2501 (pic 01) to a value of 2500 (pic 02). Nothing else was changed. It's subtle but it definitely blends more with the changed value.
You can see how drastic the difference can be when you start playing around with the lights. In the following example I used the same char as above but put a whole map light aimed directly down while the char is standing under an umbrella. I set it up so the dick is partway out of the umbrella's shadow. I did not change a single thing other than the render queue values.
As you can see, the default value ignores the shadow cast by the umbrella and tints the dick with the light color at full force. Meanwhile the changed value accepts the shadows and changed light values.
I suspect that tweaking reflectivity to match between skin and dick as well as doing closer color values would result in a significant improvement.
Hopefully someone who knows more about what the various terms and values represent will be able to expand on this.
A tip that helps with color matching Hooh's dicks.
I came across this by accident while I was trying to figure something else out. I discovered that one of the reasons it is so hard to color match dicks to the body is due to how the dicks reflect the light. Using the default settings, how and what light is reflected is very different between the char body and the dick. What I discovered was that by changing the value in render queue
you get a marked difference in how the dick reflects light and it makes it easier to blend it to the body.
The following two pics the only thing I did was change the render queue value from the default 2501 (pic 01) to a value of 2500 (pic 02). Nothing else was changed. It's subtle but it definitely blends more with the changed value.
You can see how drastic the difference can be when you start playing around with the lights. In the following example I used the same char as above but put a whole map light aimed directly down while the char is standing under an umbrella. I set it up so the dick is partway out of the umbrella's shadow. I did not change a single thing other than the render queue values.
As you can see, the default value ignores the shadow cast by the umbrella and tints the dick with the light color at full force. Meanwhile the changed value accepts the shadows and changed light values.
I suspect that tweaking reflectivity to match between skin and dick as well as doing closer color values would result in a significant improvement.
Hopefully someone who knows more about what the various terms and values represent will be able to expand on this.
What you did was change the order in which it's rendered. In the first images with no shadows the dick is being rendered before the other objects that cast shadows so it's in full light when it's not supposed to be.
HS2 is a damn ancient system....that kind of thing is pretty much unacceptable in many 3d dev instances...
I thought it might be a setting somewhere but I couldn't find anything. I also considered that this might be a difference between those made in HS2 and those made in AI Shoujo, but I don't have that one to check with.
I think it's uncensor type.
Uncensor type is the only way to modify the bones and meshes.
Even though the toes has individual bones, the socks wont behave according it.
Socks only account the whole toes. So if you try to bend one of them, it will protrude out of the sock's mesh.
so when loading a scripted dick it has the hanmen shader already on it. what do i need to change it to so that i can change the color? (in the material editor)
A tip that helps with color matching Hooh's dicks.
I came across this by accident while I was trying to figure something else out. I discovered that one of the reasons it is so hard to color match dicks to the body is due to how the dicks reflect the light. Using the default settings, how and what light is reflected is very different between the char body and the dick. What I discovered was that by changing the value in render queue
you get a marked difference in how the dick reflects light and it makes it easier to blend it to the body.
The following two pics the only thing I did was change the render queue value from the default 2501 (pic 01) to a value of 2500 (pic 02). Nothing else was changed. It's subtle but it definitely blends more with the changed value.
You can see how drastic the difference can be when you start playing around with the lights. In the following example I used the same char as above but put a whole map light aimed directly down while the char is standing under an umbrella. I set it up so the dick is partway out of the umbrella's shadow. I did not change a single thing other than the render queue values.
As you can see, the default value ignores the shadow cast by the umbrella and tints the dick with the light color at full force. Meanwhile the changed value accepts the shadows and changed light values.
I suspect that tweaking reflectivity to match between skin and dick as well as doing closer color values would result in a significant improvement.
Hopefully someone who knows more about what the various terms and values represent will be able to expand on this.
Hanmen shader's default render queue is 2000.
So you dont really need to change the render queue.
Increasing it beyond 2500 will make it transparent instead.
But yeah...
Sometimes changing the render queue might fix something here and there depending on how the shader behaves.
I did that to make pseudo x-ray womb on my character (since hooh's x-ray doesnt work with hanmen dick's shader).
I have two questions. Some character cards I uploaded to the studio have skin that shines like this. What is the reason for this, and how can I fix it?
Some hairstyles in the studio look like this. How can I fix this?
Edit: Here's the third question: How can I remove the tattoos on the character? The "Nothing" option is already selected in the Paint section.
I have two questions. Some character cards I uploaded to the studio have skin that shines like this. What is the reason for this, and how can I fix it?
1. Maybe its shading issue. Either the skin type, color or issue in ME. I'm not sure either. There are few things that might be the cause.
Better share the card so we can check it.
2. Modify the bone with ABMX.
3. Similar to #1, check tattoo type (you did already), overlay/underlay and ME texture.
1. Maybe its shading issue. Either the skin type, color or issue in ME. I'm not sure either. There are few things that might be the cause.
Better share the card so we can check it.
2. Modify the bone with ABMX.
3. Similar to #1, check tattoo type (you did already), overlay/underlay and ME texture.
Hanmen shader's default render queue is 2000.
So you dont really need to change the render queue.
Increasing it beyond 2500 will make it transparent instead.
But yeah...
Sometimes changing the render queue might fix something here and there depending on how the shader behaves.
I did that to make pseudo x-ray womb on my character (since hooh's x-ray doesnt work with hanmen dick's shader).
That's actually how I noticed the render queue thing. I was struggling with a scene in bright sunlight under an umbrella but couldn't get why it looked like a lighthouse beacon while the rest of the body looked normal. Tried the hanmen and it worked so then I just had to figure out why. Basically changing values to match one by one till I noticed the change.