Man how do some of these games make so much money with so little content.
Sounds like it. I think that someone calling themselves "Lord xxx" are a bit full of themselves...
Yeah, well. Today, 32 GB is the recommendation for modern games.
Anyway, this is a walking simulator, so never mind. Or the tags were never updated.
lol. Nope just really really bad optimization on the devs part. On average you are going to see 8gb as the recommended. with 12gb being higher end.
The dev is probably running a lot of code on tick/frame rather then properly coding for things to trigger when needed no tall the time.
1. To many dependency/things hardcoded. (asynchronous load when possible) Soft is better than hard references.
2. Running to many delays /code that is on frame / tick
3. Having too big of texture assets or not a proper way adjust textures though video options.
4. Not having proper set up of lods.
5.Physicson all the time even if objects are far out of range can causse lag as well.
5. Hair can be costly as fuck too. Which is why most op to not use groom and use Cards / animation with bones.
6. Not using world partitions or proper grids. division for large open world games.
7. For levels not using level streaming.
8. Moving from BPs to C++ (although this is really not needed if everything is properly done, its more for the maximum performance.)
But yolo the game is making bank.