- Jul 7, 2017
- 619
- 656
not unusual for running a 3D game. especially with the Unreal engines.100% of my GPU just to run this game. No thanks.
granted, the more recent LustLand updates are FAR from optimized.
not unusual for running a 3D game. especially with the Unreal engines.100% of my GPU just to run this game. No thanks.
I have a GTX 1660 and I barely get 30 fps on Medium settings, nothing can be done, try low settings and set the resolution to 720p or lower, but is not worth it, it has a horrible, overdone dof effect when you zoom sex scenes so you can't see shit and couldn't find how to disable it and the sex scenes are kinda generic, also no orgasms or squirting, lame AF.Is this game to hard for my VGA. my VGA is 1050 TI and the game run on 8 FPS. can anyone help me sir?
I would like to know this too, also where is the key for the cabin?any cheat to unlock all cloth and stuff to check fast or dev console
may i ask what CPU/GPU/Memory you have? also, what version of lustland is that?
I believe the process is to report the tread, one of the options being update, that should get someone with access to have a lookThey have just posted an update on patreon. Anybody have access to the content of that post?
No. You can report a "game update" if someone posted a game updated here. So they can include it in the 1st post.I believe the process is to report the tread, one of the options being update, that should get someone with access to have a look
so how one should set things up ? (i happen to be a retard on this topic)Man how do some of these games make so much money with so little content.
lol. Nope just really really bad optimization on the devs part. On average you are going to see 8gb as the recommended. with 12gb being higher end.
The dev is probably running a lot of code on tick/frame rather then properly coding for things to trigger when needed no tall the time.
1. To many dependency/things hardcoded. (asynchronous load when possible) Soft is better than hard references.
2. Running to many delays /code that is on frame / tick
3. Having too big of texture assets or not a proper way adjust textures though video options.
4. Not having proper set up of lods.
5.Physicson all the time even if objects are far out of range can causse lag as well.
5. Hair can be costly as fuck too. Which is why most op to not use groom and use Cards / animation with bones.
6. Not using world partitions or proper grids. division for large open world games.
7. For levels not using level streaming.
8. Moving from BPs to C++ (although this is really not needed if everything is properly done, its more for the maximum performance.)
But yolo the game is making bank.