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These NPCs looks strangely familiar, gee I wonder why.
Inusuku is facing his first major struggle since he started completely focusing on the production of the remake: he doesn't feel satisfied with the product. As it's been mentioned here (or perhaps in Fantasy's thread) this is something rather common in Inusuku. Basically he feels the events and the rewards you get from them (money, affection, sexual desire, etc) was not satisfying so he came up with a battle system. He wants the battles to be in a much lighter tone than Fantasy naturally. He's aware he's deviating too much from the original but he also feels that simply releasing the original game with revamped graphics isn't enough (he puts emphasis on Monochrome being released
6 years ago) so rather than being a "remake" he wants people to take it as a new game with a monochrome motif (which, personally, felt that way for me from the very beginning with the amount of illustrations planned for it).
Fantasy's spaghetti code won't let him simply port its battle system to the remake so he's making it from scratch, the idea is to make a database to make easier to program battles (and I guess being able to reuse this code in future games). He estimates this will delay the game's release by at least two months but he sounds excited for it and he hopes to show us a glimpse of the battle system in the next blog update.