Hang in there, and remember to take breaks, you are doing gods work for us mortals.
I have some questions out of curiosity.
I was also working on a translation project for this game when it initially came out but I had to drop it midway as life got really busy, I started again with the DLC but only for fun and to make it “playable” for myself. Question is, you are using Translation++ for this? Or is there a better tool that you would recommend?
Hey, thanks for the concern, though my passion has been carrying me hard through this initial release ╭( ・ㅂ・)و ぐッ! Refreshing and answering stuff on the forums here has been my break mostly, lol.
I've been using the paid version of Translator++ since I started a couple months or so ago, which I've found mostly good about things. The free version at the time did not properly support the game engine's UTF-8 encoding, but maybe that's changed by now. "Context translation" can be a bit of a battle since you have to kind of find the right ID or whatever for each line, but it's workable. I've not tried any of the MTL options it has, I'm sure they're cool but honestly MTL is like a last step for me if I'm struggling with a line and want a "second opinion". Though generally if I'm having a hard time with a line, MTL is also going to spit out some absolute nonsense (it's funny though seeing the sort of fail states AI translation runs into, that stuff wasn't around the last time I did a larger TL project).
I also cobbled together some extremely roughly formatted versions of the big script archives to just follow along in in Notepad++, mostly to see the actual script flow and identify who's talking when not actually testing in-game.
Haven't messed with the game code much directly (in more recent screenshots maybe you noticed the dialogue box is 2% bigger?
) but for that you'll want to use Wolf Editor v3 (there's an English version somewhere on the forums, I think BlueFireNick posted a link to it recently in the Shades thread). I'm trying to avoid doing that as much as possible for now simply because any code changes will need to be manually re-added when Inusuku drops updates, whereas Translator++ should be able to carry over pretty much everything between versions.