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destroyerofassholes

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Oct 23, 2019
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I believe the translation doesn't disturb us non-native english speakers like myself compare to native speakers that said have you guys ever played early JRPGs? If you guys ever played one you would be fuckin' grateful to Lazy_Monkey for translation that is completely understandable and clear. Also, given how Russians are pretty infamous for their English skill, he is doing a pretty good job in my eyes. Though, ofcourse as I have said, I am non-Native speaker.
This is cope. "My English is bad, so bad English doesn't bug me" isn't really a justification, no offense. I'm an ESL too fwiw.

It's pretty obvious that the dev thinks and writes in Russian and translates somewhat literally to English rather than actually bothering to localize the dialogue. Sayings, idioms, sentence structure and such do not properly translate across langauges when you take everything literally, you need to write from scratch to get a similar meaning which is why localization is not the same thing as a translation. I assume the dev himself is just not that proficient in the language because he'd notice this consciously or not while writing the English version. I don't see what I should be "fuckin' grateful" for.. what relevance do 90's JRPGs even have in this conversation lol.

It just feels unnatural to read, though I can sort of ignore it and "fill in the gaps".
 

n00bPanda

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Jun 16, 2021
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This is cope. "My English is bad, so bad English doesn't bug me" isn't really a justification, no offense. I'm an ESL too fwiw.

It's pretty obvious that the dev thinks and writes in Russian and translates somewhat literally to English rather than actually bothering to localize the dialogue. Sayings, idioms, sentence structure and such do not properly translate across langauges when you take everything literally, you need to write from scratch to get a similar meaning which is why localization is not the same thing as a translation. I assume the dev himself is just not that proficient in the language because he'd notice this consciously or not while writing the English version. I don't see what I should be "fuckin' grateful" for.. what relevance do 90's JRPGs even have in this conversation lol.

It just feels unnatural to read, though I can sort of ignore it and "fill in the gaps".
Well, first of I won't accept translation is bad, I didn't say nor saying it is good either, I said it is clear, understandable. You don't need to ponder on sentences if it has second meanings and all, like in most JRPG translations back then. Even to this day DS and Elden Ring loremasters making lots of mistakes because translated text doesn't give the intended meaning of devs.
Second; seems to me you forgot this is a free game. If you played the game, loved it you should be grateful in a way. He could just use the AI or net translator(s) and be done with it in a day. Most ppl wouldn't care, most ppl is here to jerk off. I know localization and translation are diffrent things but 'localization' itself had never been a top demand let alone I suspect it is even in top ten of demands.
 
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The game acknowledges it by making you lose out on an entire content patch, though, let's be honest now. A content patch where the MC goes down on the Queen Mother. Something that wasn't even acknowledged by the Queen in the 0.7 update, so not perfect by any means.
Not at all. There are entire scenes with Isis that are missing if you go the Cass route (and married to ISIS)
 

Filipis

Engaged Member
Nov 15, 2022
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Not at all. There are entire scenes with Isis that are missing if you go the Cass route (and married to ISIS)
What are you talking about?

If you kill Cass at the end of 0.5 (when she's in your room, late at night, and offers the "ultimatum"), 0.6 has a grand total of 10 renders for that path - you get the coronation, and that's it.

Whereas if you spare Cass at the end of 0.5, the infamous Coup (0.6) happens, and you get a shit ton of unique story bits depending on your previous choices.


I'd say there is no fair comparison. You want more story? Spare Cass.
 
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Youtiy

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Feb 20, 2019
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I'm not sure why this needs to be said but apparently it does, all the content that people are complaining about. Specifically a certain choice to do with Cass, is still WIP, let's not forget this game is still in active development and these are the newest parts, part's that are getting expanded upon actively, neither of the routes are fully complete yet from what I understand so naturally your either going to see a lack of content or not see certain things since they're either not adapted for whichever path you took yet or were never intended to occur during that path to begin with.

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Youtiy

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Feb 20, 2019
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Oh and to do with the localization, it's really not that bad in comparison to a lot of translations I've seen, obviously it's not great and could be way better. BUT at the end of the day from what I've seen this isn't a team project, this is a solo dev working on their own, a non-native speaker at that, it's all well and good to throw around the "He should just hire someone to do it for him" but at the end of the day this is nothing but a passion project from what I'm seeing, it's wholly unreasonable to expect a solo dev to hire someone else to assist them with something they're doing for fun on the side. That's not to say it wouldn't be great if they did do so nor that it wouldn't improve the game by quite a bit, but I at least feel it's not really fair to expect it. It's not as though it's unreadable either, I found it to be perfectly understandable, rough around the edges sure but at no point did I not understand what was happening nor misunderstand what was being said.
 

Filipis

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Nov 15, 2022
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I'm not sure why this needs to be said but apparently it does, all the content that people are complaining about. Specifically a certain choice to do with Cass, is still WIP, let's not forget this game is still in active development and these are the newest parts, part's that are getting expanded upon actively, neither of the routes are fully complete yet from what I understand so naturally your either going to see a lack of content or not see certain things since they're either not adapted for whichever path you took yet or were never intended to occur during that path to begin with.

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That is hardly a justification for such "sacrificing" of paths, especially during development.

And don't forget, a lot of important relationship building between MC and some LIs only happens on that route, so it also feels like a mandatory choice a player has to make to get more content with them (other than Cass).

LM knowingly made this sacrifice, and something tells me there won't ever be a content update that focuses on the "No Coup" path.
 
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Youtiy

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Feb 20, 2019
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That is hardly a justification for such "sacrificing" of paths, especially during development.

And don't forget, a lot of important relationship building between MC and some LIs only happens on that route, so it also feels like a mandatory choice a player has to make to get more content with them (other than Cass).

LM knowingly made this sacrifice, and something tells me there won't ever be a content update that focuses on the "No Coup" path.
You could be right, there may not be an update for that route. However, it's not sacrificing anything, there's only so much someone can do at once. It's better to completely finish one path and then move onto the other than to drip feed both, there's way to much content to produce for both path's to be done at once, it's simply not feasible. Unless of course you'd rather a much longer wait before the update.
 

Filipis

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Nov 15, 2022
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You could be right, there may not be an update for that route. However, it's not sacrificing anything, there's only so much someone can do at once. It's better to completely finish one path and then move onto the other than to drip feed both, there's way to much content to produce for both path's to be done at once, it's simply not feasible. Unless of course you'd rather a much longer wait before the update.
Except... why wasn't 0.7 more about the no-coup path then? LM justifies it by saying that 0.6 was about the Coup, so if you avoided that (by killing Cass), it's only natural that you would lose out on significant content - which makes sense.

But, when can we expect an update focused around the consequences of killing Cass? Unless there was never a plan to have one...

And furthermore, LM has always updated ALL the routes simultaneously so far, so he wrote the Coup storyline knowing that the other path would get nothing in return for their choice - at least not for the time being. And as I said, given LM's history with updating paths, this was very unusual for him, and most likely means no "unique" content for those that killed Cass on the spot. And that's what bothers me. LM was always about meaningful choices, and now, concerning the biggest offender, one side gets all the candy, the other nothing...
 
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Youtiy

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Feb 20, 2019
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Except... why wasn't 0.7 more about the no-coup path then? LM justifies it by saying that 0.6 was about the Coup, so if you avoided that (by killing Cass), it's only natural that you would lose out on significant content - which makes sense.

But, when can we expect an update focused around the consequences of killing Cass? Unless there was never a plan to have one...

And furthermore, LM has always updated ALL the routes simultaneously so far, so he wrote the Coup storyline knowing that the other path would get nothing in return for their choice - at least not for the time being. And as I said, given LM's history with updating paths, this was very unusual for him, and most likely means no "unique" content for those that killed Cass on the spot. And that's what bothers me. LM was always about meaningful choices, and now, concerning the biggest offender, one side gets all the candy, the other nothing...
Like I said you could be right, but I feel it's to early to start thinking like that. After another update or two sure.
 

Seidan

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Jul 15, 2017
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i understand why it can bother someone having to play multiple part on differents saves to have access to all the content but it's unfortunaly inevitable with any multi-branch game without thousands developper, there a reason why most AAA game studio don't follow what mass effect did for exemple

ultimatly the wise choice would be to connect all those branch but i won't complaint if the dev decide otherwise even if it can be frustrating if you love one specific branch that don't get enough content as it offer far more liberty to write a story, the most important is that the dev enjoy working on it's game so it won't end up being abandonned
 

SARBASST

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Dec 2, 2022
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i understand why it can bother someone having to play multiple part on differents saves to have access to all the content but it's unfortunaly inevitable with any multi-branch game without thousands developper, there a reason why most AAA game studio don't follow what mass effect did for exemple

ultimatly the wise choice would be to connect all those branch but i won't complaint if the dev decide otherwise even if it can be frustrating if you love one specific branch that don't get enough content as it offer far more liberty to write a story, the most important is that the dev enjoy working on it's game so it won't end up being abandonned
Agreed
 
Sep 14, 2023
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So how can one effectively keep tabs on the save files? It seems like every choice changes the story drastically and almost all the paths are intriguing enough, at least to see once.
 

Canto Forte

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Jul 10, 2017
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This is 2025 and our modern entertainment is a melting pot of modern audience tropes and fetish plays.
The media equivalent to this game is Availed, Veilguard, GoT season 8 and the two Dragon prequels.

On that front: in season 8 we learn that Deny is not romanceable-John Snow just geats the Drogon scare of his life and fkks off to beyond the wall and freeze over- just like CASS in a kill her route - but the game ends in that route and in season 8 that is the canon route - every other character gets a thorough character assassination. Moral of the story: the plot is not in our hands anyways.

In the Dragon prequels, we learn the Queen is here to stay - both queens are power players, they exist outside of the narrative of everybody else, they meet by themselves in secret, they let their pawns battle their egoes out on eachother until they get pummeled into the ground by the bigger dragon. Queen is here to stay as the pillar of the story.

The translation is mangled in the code even by the most proficient of English speakers, as the writing is a whole *nother beast to speaking and understanding intonation is lost while doing a word by word transcript of the action.

This is fantasy and our tropes of English or Slavic words or idioms are misplaced in this game. The characters are not Britts, Scotts, Aussies or Americans - they are elven or human looking - while living in a G0T, Elder scrolls, tolkien kind of fantasy realm.
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Dev has most of the translation to do and our bickering about it is not helping one bit. The coding is extremely tedious to get right, so thumbs up there is only smooth sailing on the calm waters of development from here on out.
 

Filipis

Engaged Member
Nov 15, 2022
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i understand why it can bother someone having to play multiple part on differents saves to have access to all the content but it's unfortunaly inevitable with any multi-branch game without thousands developper, there a reason why most AAA game studio don't follow what mass effect did for exemple

ultimatly the wise choice would be to connect all those branch but i won't complaint if the dev decide otherwise even if it can be frustrating if you love one specific branch that don't get enough content as it offer far more liberty to write a story, the most important is that the dev enjoy working on it's game so it won't end up being abandonned
Nah, I don't care if the branches ever connect back or stay "meaningfully" separate until the end, I just don't want to be punished for making a choice. Even if you're trying to tell a dark & gritty story, at the end of the day, this is a "game" - if I killed Cass on the spot, then don't "punish" me for making that choice by telling me to go sit in a corner and wait for my turn to play the game.

You can "punish" a player by not withholding content from them, too.
 

Belphegor

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May 23, 2017
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Nah, I don't care if the branches ever connect back or stay "meaningfully" separate until the end, I just don't want to be punished for making a choice. Even if you're trying to tell a dark & gritty story, at the end of the day, this is a "game" - if I killed Cass on the spot, then don't "punish" me for making that choice by telling me to go sit in a corner and wait for my turn to play the game.

You can "punish" a player by not withholding content from them, too.
ffs, we already went through this when 0.6 released: the dev not building artificial filler to ensure every path of every choice is the same length is NOT "punishing you", that's completely egocentric. Giving more choice to the player is part of being a game rather than a Visual Novel, and along the way you're bound to give plenty of choices that will make for less things to talk about in game than others. That's all (and that's normally completely negated by the fact most people play several paths). Just swallow the pill and move on, otherwise you'll still be yapping on it in this thread on patch 0.9 .
 
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