Is this is a scene from recent update?View attachment 4142388
- Dear husband, you know, I haven't seen Cass at the castle in a while.
- I killed her a few days ago.
- Haha, your jokes are always so funny.
Is this is a scene from recent update?View attachment 4142388
- Dear husband, you know, I haven't seen Cass at the castle in a while.
- I killed her a few days ago.
- Haha, your jokes are always so funny.
No, it'll be in the next one.Is this is a scene from recent update?
Isis can appear in this update if you are married to her and agree to be the regent while under arrest. In fact, she will kill Cass for you if you tell her to.The 'wives' are necessary for him to fulfil his role as the heir/regent. They need to be consummated for the same reason..... as explicitly stated in the game. There are 2 options. They didn't appear in the last update because it would've required a massive increase in the amount of content and they didn't really serve any narrative purpose.
Probably the most underrated comment here. If the plot branches too much it is impossible to finish the game. Ravager is another perfect example of this how Devs can be too ambitious. Basically the error they made was to have something like 8 waifus and have various crossing interactions between them, instead of just finishing the main plot. No wonder Ravager has been stuck +2 years now and likely will never be completed.I'd much rather have a game with 'guardrails' that occasionally irritated me than a game that gets way ahead of itself and takes years between updates... or even gets abandoned because it becomes too complex and slow to develop. I respect the dev for avoiding DrPinkCake-itis. I wish more devs would plan their games similarly. In fact in my review of this game (jun 15th) i even made the point of being careful to restrict branching/complexity, so i'd be a hypocrite if i said anything else.
If Cass had abandoned her plans and instead become consumed with romance, it wouldn't be Cass anymore. It's the most banal thing imaginable. She was living the idea and then all of a sudden fall in love and give up. Its boring shit. Well, in my opinion.Some of the comments here are naive. People don't seem to realise that stories can't have infinite branching.
The branching as it is is actually quite well designed to overlap as much as possible. I would've loved an option to romance cass and make her feel loved/valued and not coup the king, but clearly that would require massive amounts of extra content going forward. Hence why whichever of the 3 routes you choose wrt the coup all have basically the same outcome. It's a temporary branch that brings everything back together again. We already have game-long branches such as your affinity (mage, warrior etc), LIs etc to worry about.
Isis can appear in this update if you are married to her and agree to be the regent while under arrest. In fact, she will kill Cass for you if you tell her to.
Right, but the coup plot ends up in the exact same place regardless.If Cass had abandoned her plans and instead become consumed with romance, it wouldn't be Cass anymore. It's the most banal thing imaginable. She was living the idea and then all of a sudden fall in love and give up. Its boring shit. Well, in my opinion.
The affinity is generally just a check here and there for how a scene progresses, and sometimes for whether a scene is available. it doesn't really branch the plot - just give different ways to resolve some issues and a number of variant scenes, but they don't branch.Kinda proves my point. I played all 3 'paths' with the other wife on a mage run. Not sure if your affinity changes anything, but that means there are possibly 6-18 different variations on just the coup plot.
Uh say what now? Cass, Akar and Ludwig can all be alive or dead - that's not the same place. And that's just the most glaring difference between some of the coup plots.Right, but the coup plot ends up in the exact same place regardless.
It's not even a problem specific to games with branching narratives. There are plenty of games that don't even have specific routes that still end up in stuck being development seemingly indefinitely due to being/getting over-ambitious with the scope. It's a really important thing to manage properly in any project to be able to be able to deliver a completed product.If the plot branches too much it is impossible to finish the game. Ravager is another perfect example of this how Devs can be too ambitious.
While it doesn't really split things off into new branches, affinity completely changes at least the starting scene (and which girl it's with) in the variation where either Cass didn't tell you about or didn't go along with the coup but didn't kill her. For you, there was a scene with Alaina since you were a mage but there's one with Lia for Bookworm and Elin for Warrior. I find the branching really interesting (if a tad much sometimes) but I'm not sure if I'm such a fan of the way affinity is implemented. It's often just used to restrict content to specific affinities throughout the game rather than to give different options/variations. It may be okay for some dialogue, the way situations are handled, and maybe side-character interactions but when it affects main story knowledge and LI scenes it can be frustrating.I played all 3 'paths' with the other wife on a mage run. Not sure if your affinity changes anything, but that means there are possibly 6-18 different variations on just the coup plot.
Yes maybe we can fix her at the endjust for understanding: there is not a lingle path where cass just ourright kills the MC, right? she always tries to use him for whatever her main goal may be. cound this not be a sign that deep down she never intended to inflict any long term harm on the MC as in the end she was still clinching onto her brohter(exspecially if he promised to marry her) to somehow make things right fot her. kind of makes it more believeable for me that in the end she was kind of like a lost, stupid child that threw a tantrom and totally knew she has put herself into a corner, hoping her brorher couls somehow make it (all better) for her
She doesn't kill the king either, despite hating him. Apparently regicide is a bit risky and why do it when you have a better alternative at hand. As for the MC she needs him, why would she kill him, it wouldn't help her at all.just for understanding: there is not a lingle path where cass just ourright kills the MC, right? she always tries to use him for whatever her main goal may be. cound this not be a sign that deep down she never intended to inflict any long term harm on the MC as in the end she was still clinching onto her brohter(exspecially if he promised to marry her) to somehow make things right fot her. kind of makes it more believeable for me that in the end she was kind of like a lost, stupid child that threw a tantrom and totally knew she has put herself into a corner, hoping her brorher couls somehow make it (all better) for her
i dont believe her to be this cruel. i mean, she does bring lia to the MCs cell to trie and force him to cooperate by implying she will hurt lia. but in the end, if you refuse, all she does is say she will come back in another month to try again. never really harming lia. i firmly believe she still has a good chunk of simpathy left inside her for the only family she has left in this world...i think she would have done it, if she had the time and deemed it necessary.
She doesn't have the time cause he escaped before, neither is she close with Lia or Elin and she seems to activly dislike the queen.i dont believe her to be this cruel
Fr, harem route with Cass under control is the end goal for meYes maybe we can fix her at the end