Some of the comments here are naive. People don't seem to realise that stories can't have infinite branching.
The branching as it is is actually quite well designed to overlap as much as possible. I would've loved an option to romance cass and make her feel loved/valued and not coup the king, but clearly that would require massive amounts of extra content going forward. Hence why whichever of the 3 routes you choose wrt the coup all have basically the same outcome. It's a temporary branch that brings everything back together again. We already have game-long branches such as your affinity (mage, warrior etc), LIs etc to worry about.
The 'wives' are necessary for him to fulfil his role as the heir/regent. They need to be consummated for the same reason..... as explicitly stated in the game. There are 2 options. They didn't appear in the last update because it would've required a massive increase in the amount of content and they didn't really serve any narrative purpose.
I'd much rather have a game with 'guardrails' that occasionally irritated me than a game that gets way ahead of itself and takes years between updates... or even gets abandoned because it becomes too complex and slow to develop. I respect the dev for avoiding DrPinkCake-itis. I wish more devs would plan their games similarly. In fact in my review of this game (jun 15th) i even made the point of being careful to restrict branching/complexity, so i'd be a hypocrite if i said anything else.
The branching as it is is actually quite well designed to overlap as much as possible. I would've loved an option to romance cass and make her feel loved/valued and not coup the king, but clearly that would require massive amounts of extra content going forward. Hence why whichever of the 3 routes you choose wrt the coup all have basically the same outcome. It's a temporary branch that brings everything back together again. We already have game-long branches such as your affinity (mage, warrior etc), LIs etc to worry about.
The 'wives' are necessary for him to fulfil his role as the heir/regent. They need to be consummated for the same reason..... as explicitly stated in the game. There are 2 options. They didn't appear in the last update because it would've required a massive increase in the amount of content and they didn't really serve any narrative purpose.
I'd much rather have a game with 'guardrails' that occasionally irritated me than a game that gets way ahead of itself and takes years between updates... or even gets abandoned because it becomes too complex and slow to develop. I respect the dev for avoiding DrPinkCake-itis. I wish more devs would plan their games similarly. In fact in my review of this game (jun 15th) i even made the point of being careful to restrict branching/complexity, so i'd be a hypocrite if i said anything else.