init python:
import os
import re
def modify_game_files():
game_dir = os.path.join(config.basedir, "game") # Get the game directory
pattern = re.compile(r'not\s*perk == "([^"]+)"|perk == "([^"]+)"|perk != "([^"]+)"|perk is "([^"]+)"|perk is not "([^"]+)"') # Match all forms of comparisons
for root, _, files in os.walk(game_dir):
for file in files:
if file.endswith(".rpy"): # Only modify .rpy files
file_path = os.path.join(root, file)
with open(file_path, "r", encoding="utf-8") as f:
content = f.read()
# Replace the matched patterns with 'True'
new_content = pattern.sub('True', content)
with open(file_path, "w", encoding="utf-8") as f:
f.write(new_content)
modify_game_files() # Run on game start
Thanks.Excellent points made.
One big advantage that LM has over those games you mentioned is speed: LM updates this game every 1.5 - 2 months, which is insanely fast considering the amount of content we get.
Now, that speed comes with obvious caveats, most of which have been mentioned here already: basic UX, basic SFX, sparingly-used (30fps) animations, translation errors, script errors, and whatnot. However, most of us gladly take this compromise in exchange for speed.
What other theories do you guys have
While a decent proposal, I am vehemently against such development practices.Thanks.
I tried to make a post which consolidates the issues I find with the game.
Hope it didn't come off as too much of a rant to Lazy Monkey lol.
While I agree LM's IC has advantage of speed over GleenXStudio and TessSadist's titles (Snowstorm, Karlsson's Gambit), I see it as a bit of tradeoff.
Snowstorm & Karlsson's Gambit, while their updates take longer to get released, each update size are humungous (while LM's IC update sizes are decent, they're not comparable to the soooooo chunky update sizes to those games).
And another thing with GleenX is, each route has gotten so large in content that each update has been the release of exclusive path; previous update was update for the Bloody Bears clan path, and this coming update is for the Dark Ravens clan path.
Makes me almost wish LM had split the release between each path with separate updates like GleenX does, instead of releasing both paths with largely overlapping content.
Oh well,... I guess at this point, it's all "what could have been" etc (shrugs).
Yeah, the LIs don't have any lewd content gated behind a class perk, though the additional scenes with some LIs kinda break pacing for the other paths (Mage MC being the biggest offender in regards to Elin).However outdated it might be, we do have a walkthrough translated by a kind soul,
telling us how this game functions:
The vampire does get to drink the warrior blood,
but MC does not see or feel anything but something strange - kind of like vapire bats dring off of livestock
- the bull or the horse will not feel anything but something strange and not think anything of it.
So yes, Sona does drink from MC as a warrior, but MC is not any wiser, which makes the recap so very correct.
Queen does have somewhat different dialogues depending on the perks, yet there is no gated contenYou don't have permission to view the spoiler content. Log in or register now.
Queen’s content doesn’t depend on a perk
I do understand the "don't want to wait for turn" sentiment for other folks.While a decent proposal, I am vehemently against such development practices.
It feels horrible to have to wait "your turn" to play the game, and in the end, I would much prefer that the dev simply release a 'full' update every 6 months than get pieces of it every 2 months - I end up waiting 6 months for my path anyways, at least this way everyone eats at the same time (fair play).
Maybe LM could do another poll on Patreon about this topic some day, would be fascinating to see how the community feels about it.
It's a nice idea but I'm not sure it'll work in the long run, there's currently two routes. In reality however there's meant to be three from what I understand, White, Red and Green. Splitting between two is fine but three would start to get dicey, at least with current dev times. To do what your suggesting they would pretty much have to do the same thing that GleenX does, which isn't necessarily bad. Honestly there isn't a perfect answer, all of them have drawbacks.I do understand the "don't want to wait for turn" sentiment for other folks.
I guess for myself given that I'm used to GleenX's and some other devs' games which have the players wait their turn to play, I am okay with it compared to others (I just occupy myself playing other games in the meantime).
With GleenX's Snowstorm, waiting for all three clans (Bloody Bears, Dark Ravens, White Wolves) routes content to all come out at the same time is just not feasible, given that would end up being somewhere between 9 months ~ 1 year of everyone waiting for an update.
Looking at it with IC's perspective though, I think both approaches are doable though (I merely suggested the rotation to make it a slight compromise between LM's speed and content released for each path, but given it's 2 routes, the overall wait time would still be shorter compared to Snowstorm).
I'm hoping this is only a visual bug? I noticed it too.variables are borked again, in this update even if you chose to agree to the palace tour, at the end the resume say you refused the tour. It's a mess in the variables since the beginning of the game
No you can still get content with Elin, for the most part Mage path just extends a few scenes here and there. Maybe one exclusive scene? Don't think so though.Wait... so no Elin content unless you pick Mage path? (I just started)
That's a relief. This game has a lot of choice, both a blessing and a curse. I wanted to take Sona but also put a child in SpringNo you can still get content with Elin, for the most part Mage path just extends a few scenes here and there. Maybe one exclusive scene? Don't think so though.