Five nights at dodging your patreons is what this game became
and when will it be updated?View attachment 1740830Thread Updated: 2023-10-14
Overview:
Ready for your new job ?
You've been hired at the Diamond Straits Resort and Spa as protection officer.
Unfortunately, the company has been going through a rough patch with various guests,
millionaires, and celebrities vanishing from the resort.
Your goal is to provide security to both yourself and our clients.
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Release Date: 2023-09-06
Developer: MonsterBoxYou must be registered to see the links-You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Censored: No
Version: 0.804
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win v0.804:You must be registered to see the links-You must be registered to see the links- WORKUPLOAD -You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Win v0.7.5: MEGA -You must be registered to see the links- WORKUPLOAD
1167, thanks for the link!
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yeah, i see a lot of artists do this, i think the issue is, project finished = unpredictability, it's Definity hard getting patreon up and running where you actually make any level of decent money but, i think it becomes a process of making NEW projects and letting the old ones finish, If project A get something like 500 patreons and project B has you down to 300, then project C could have 900 if you figured out what about A and B made you get loss/gains in interest. You cant make things better unless you take risks and experiment.
except they don't finish projects A, B or C and instead start a new project long before the others are even halfway done. then they start the patreon dev excuse roulette to try and explain why the updates are slowing down to a crawl while only doing minor changes. or rebuild the game from scratch because of an engine upgrade or spaghetti code.yeah, i see a lot of artists do this, i think the issue is, project finished = unpredictability, it's Definity hard getting patreon up and running where you actually make any level of decent money but, i think it becomes a process of making NEW projects and letting the old ones finish, If project A get something like 500 patreons and project B has you down to 300, then project C could have 900 if you figured out what about A and B made you get loss/gains in interest. You cant make things better unless you take risks and experiment.
So, it sadly leads to many creators worrying about paychecks and so the content stagnates and becomes more of the same that "worked" instead of finding things that might even work BETTER.
well, obviously some are like that but, I think some genuinely try. We live in a tricky social dynamic, fast food works get 22$ an hour in some areas in CA atm. Burger flippers make more than Game developers that are doing code, art, design etc and basically the only people that do it are people in hard-to-employ situations etc. The whole economy is screwed, every thing is free on the internet and everything is over-priced IRL. It's tricky to make a healthy dynamic and some take the quick and easy/lazy way. especially when money is also the solution, if you have 10k extra money and know about game design you could outsource a shitty gacha game to another country and make 100k a month with 2* rating and gilled out(fake in-game footage) app-store advertising budget. Being a indie developer doing the jobs of 10+ people and trying to do the jobs well is "hard" mcdonalds is easier but, then you're STILL in poverty. System is rigged yo. lmaoexcept they don't finish projects A, B or C and instead start a new project long before the others are even halfway done. then they start the patreon dev excuse roulette to try and explain why the updates are slowing down to a crawl while only doing minor changes. or rebuild the game from scratch because of an engine upgrade or spaghetti code.
i say starve the artist. they should get paid when they deliver work not on the promise that they will, eventually.
They do this all the time, it's normal at this point for the game to be remade.wait what happened to the other one? did they abandon it?
there is no power. you need to fix things in the cams. there's a power switch on the top right, a gas valve on the right of your office, and the little bot that you can see roaming around sometimes falls over, just click them to make them stand up. You just need to do that and stall in the office with the plush for the second and third nightsNight 2 is so fucking difficult, I didn't know I was playing the dark souls of FNAF, it is so unfair, game doesn't explain what the counterplay is for all of the girls, and to top of it all off, they just camp and sit outside your door for ages, and you either reopen the door and risk death, while the continue to camp the door, or you keep the door shut and guarantee you will run out of power and lose, game doesn't show you how much power you actually have left, so it is simply a guessing game.
+ NO H scenes, no game over sex scenes, no reward for beating nights. Why am I even playing? All you get is 3 Batman Arkham style game over scenes, which I do admit are animated very well and also voice acted very well, however it is just one big teaseno gallery either. Sure it's a demo, but I expected at least a little taste of what is to come.
All I can give the demo in its current state is a generous 2 stars. If H content and the difficulty is lowered, or the game mechanics are explained better, I could raise it up to a 3 or 4.
I think they still might be on the team but no clue. The guy in question is Kekitopu and yeah, view at own your risk lmao. I stopped supporting the dumpster fire after they fired the first dev and replaced him with a guy who has never coded a game and it was his first project.Hilarious if true. Imagine the schadenfreude if they go through another round of reworking the models. Whoever the project lead is can't manage people and/or is difficult to work under. To think this game looked like it would actually release soonish at one point...