3.70 star(s) 49 Votes

0universeofgamesL

New Member
Nov 9, 2022
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View attachment 1740830

Overview:
Ready for your new job ?

You've been hired at the Diamond Straits Resort and Spa as protection officer.
Unfortunately, the company has been going through a rough patch with various guests,
millionaires, and celebrities vanishing from the resort.
Your goal is to provide security to both yourself and our clients.
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Thread Updated: 2023-10-14
Release Date: 2023-09-06
Developer: MonsterBox - - -
Censored: No
Version: 0.804
OS: Windows
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win v0.804: - - WORKUPLOAD - - -
Win v0.7.5: MEGA - - WORKUPLOAD


1167, thanks for the link!

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and when will it be updated?
 
May 23, 2018
162
221
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This is not again, this is still the 2nd reboot, this is just a new thread for it.

Original game was unreal 4, that had massive spaghetti code issues, they wanted to re-write in unreal 5, but that didn’t go well at all so they switched to unity, which is this version. That’s it, no more.
 

keolamation

Newbie
Game Developer
Mar 11, 2023
38
17
42
yeah, i see a lot of artists do this, i think the issue is, project finished = unpredictability, it's Definity hard getting patreon up and running where you actually make any level of decent money but, i think it becomes a process of making NEW projects and letting the old ones finish, If project A get something like 500 patreons and project B has you down to 300, then project C could have 900 if you figured out what about A and B made you get loss/gains in interest. You cant make things better unless you take risks and experiment.

So, it sadly leads to many creators worrying about paychecks and so the content stagnates and becomes more of the same that "worked" instead of finding things that might even work BETTER.
 
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GamingSavant

Well-Known Member
Jun 11, 2017
1,073
1,876
362
the downside of moving everything to a new engine and re-rigging everything is it takes an insane amount of time to catch back up. Like when they first tried it out after the move they had a tech demo with all the old movie clips and just a theater of it all and asked players to just simply test if they could see the videos without glitches. They are actively working towards it but they basically had to remake the game lmao.
 

Syokusyu

Member
Donor
Aug 7, 2017
450
1,599
365
yeah, i see a lot of artists do this, i think the issue is, project finished = unpredictability, it's Definity hard getting patreon up and running where you actually make any level of decent money but, i think it becomes a process of making NEW projects and letting the old ones finish, If project A get something like 500 patreons and project B has you down to 300, then project C could have 900 if you figured out what about A and B made you get loss/gains in interest. You cant make things better unless you take risks and experiment.

So, it sadly leads to many creators worrying about paychecks and so the content stagnates and becomes more of the same that "worked" instead of finding things that might even work BETTER.
except they don't finish projects A, B or C and instead start a new project long before the others are even halfway done. then they start the patreon dev excuse roulette to try and explain why the updates are slowing down to a crawl while only doing minor changes. or rebuild the game from scratch because of an engine upgrade or spaghetti code.

i say starve the artist. they should get paid when they deliver work not on the promise that they will, eventually.
 

keolamation

Newbie
Game Developer
Mar 11, 2023
38
17
42
except they don't finish projects A, B or C and instead start a new project long before the others are even halfway done. then they start the patreon dev excuse roulette to try and explain why the updates are slowing down to a crawl while only doing minor changes. or rebuild the game from scratch because of an engine upgrade or spaghetti code.

i say starve the artist. they should get paid when they deliver work not on the promise that they will, eventually.
well, obviously some are like that but, I think some genuinely try. We live in a tricky social dynamic, fast food works get 22$ an hour in some areas in CA atm. Burger flippers make more than Game developers that are doing code, art, design etc and basically the only people that do it are people in hard-to-employ situations etc. The whole economy is screwed, every thing is free on the internet and everything is over-priced IRL. It's tricky to make a healthy dynamic and some take the quick and easy/lazy way. especially when money is also the solution, if you have 10k extra money and know about game design you could outsource a shitty gacha game to another country and make 100k a month with 2* rating and gilled out(fake in-game footage) app-store advertising budget. Being a indie developer doing the jobs of 10+ people and trying to do the jobs well is "hard" mcdonalds is easier but, then you're STILL in poverty. System is rigged yo. lmao
 

JuanokuG4

Member
Dec 26, 2018
265
303
165
ok but the game itself. have you played it??
the only functional strat is closing both doors, raising sanity when needed and then going to whatever's broken and holding R. You can activate this in the options, and the reason is that the minigames past night 1 take fucking forever and mean instant death. Also, there's 3 things that can break i think? but by GOD i can't find the third one. not that it matters. Night 2 is already a tryharding nightmare to beat, and so far i haven't beaten night 4. To give you an example of the bullshit levels, the blue wolf girl disables a door until you stare at her, so i do it and then immediately get jumpscared by her after closing the door.
Not fun
 
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Deathstrker

Newbie
May 24, 2018
68
82
141
Night 2 is so fucking difficult, I didn't know I was playing the dark souls of FNAF, it is so unfair, game doesn't explain what the counterplay is for all of the girls, and to top of it all off, they just camp and sit outside your door for ages, and you either reopen the door and risk death, while the continue to camp the door, or you keep the door shut and guarantee you will run out of power and lose, game doesn't show you how much power you actually have left, so it is simply a guessing game.

+ NO H scenes, no game over sex scenes, no reward for beating nights. Why am I even playing? All you get is 3 Batman Arkham style game over scenes, which I do admit are animated very well and also voice acted very well, however it is just one big tease :( no gallery either. Sure it's a demo, but I expected at least a little taste of what is to come.

All I can give the demo in its current state is a generous 2 stars. If H content and the difficulty is lowered, or the game mechanics are explained better, I could raise it up to a 3 or 4.
 

Eoi461

Member
Dec 2, 2019
109
221
238
The game really is not that hard once you understand everything, however it is not straight forward in telling you what to do which I don’t mind as you should be able to learn what to do through context clues. As for nsfw they are releasing it as a toggle option that is coming out hopefully soon? As for what to do, click on the steam valve in the room directly to the right for the right hallway by the office when light changes and you hear steam, post it notes in the office from left to right tell you what to put in the power box to turn it back on. Robot falls over between two rooms, main room and top left. The other rooms are pretty useless. If the fox girl blocks your camera use the microwave at the top left to get her to move periodically, but microwave can be broken so use it sparingly. Blue fox girl will not attack you unless you have not been repairing things, so just ignore her. Compared to every version prior, this is my favorite gameplay wise as I find it fun. I get the complaints though with the game being a never ending dev cycle that milking seems to be the culprit and I don’t deny that claim. Overall, get good and hold on to that resentment of the dev as they haven’t done enough to earn back trust of support in my eyes.
 

JuanokuG4

Member
Dec 26, 2018
265
303
165
Night 2 is so fucking difficult, I didn't know I was playing the dark souls of FNAF, it is so unfair, game doesn't explain what the counterplay is for all of the girls, and to top of it all off, they just camp and sit outside your door for ages, and you either reopen the door and risk death, while the continue to camp the door, or you keep the door shut and guarantee you will run out of power and lose, game doesn't show you how much power you actually have left, so it is simply a guessing game.

+ NO H scenes, no game over sex scenes, no reward for beating nights. Why am I even playing? All you get is 3 Batman Arkham style game over scenes, which I do admit are animated very well and also voice acted very well, however it is just one big tease :( no gallery either. Sure it's a demo, but I expected at least a little taste of what is to come.

All I can give the demo in its current state is a generous 2 stars. If H content and the difficulty is lowered, or the game mechanics are explained better, I could raise it up to a 3 or 4.
there is no power. you need to fix things in the cams. there's a power switch on the top right, a gas valve on the right of your office, and the little bot that you can see roaming around sometimes falls over, just click them to make them stand up. You just need to do that and stall in the office with the plush for the second and third nights
 

ThemCartoons

New Member
Nov 15, 2021
2
14
94
Hilarious if true. Imagine the schadenfreude if they go through another round of reworking the models. Whoever the project lead is can't manage people and/or is difficult to work under. To think this game looked like it would actually release soonish at one point...
I think they still might be on the team but no clue. The guy in question is Kekitopu and yeah, view at own your risk lmao. I stopped supporting the dumpster fire after they fired the first dev and replaced him with a guy who has never coded a game and it was his first project.
 
3.70 star(s) 49 Votes